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Software / programmer

  • Hands-On Smart Contract Development with Solidity and Ethereum af Kevin Solorio
    - From Fundamentals to Deployment
    af Kevin Solorio, Randall Kanna & David H. Hoover

    Ready to dive into smart contract development for the blockchain? With this practical guide, experienced engineers and beginners alike will quickly learn the entire process for building smart contracts for Ethereumthe open source blockchain-based distributed computing platform. Youllget up to speed with the fundamentals and quickly move into builder mode.Kevin Solorio, Randall Kanna, and Dave Hoover show you how to create and test your own smart contract, create a frontend for users to interact with, and more. Its the perfect resource for people who want to break into the smart contract field but dont know where to start.In four parts, this book helps you:Explore smart contract fundamentals, including the Ethereum protocol, Solidity programming language, and the Ethereum Virtual MachineDive into smart contract development using Solidity and gain experience with Truffle framework tools for deploying and testing your contractsUse Web3 to connect your smart contracts to an applicationso users can easily interact with the blockchainExamine smart contract security along with free online resources for smart contract security auditing

  • e-HRM
    - Digital Approaches, Directions & Applications
     

    As with other parts of business, technology is having a profound effect on the world of work and management of human resources. Technology is a key enabler for faster, cheaper and better delivery of HR services and in some cases can have a transformational as well as unintended negative effect.Designed for the digital era, e-HRM is one of the first textbooks on these developments. It incorporates the most current and important HR technology related topics in four distinct parts under one umbrella, written by leading scholars and practitioners drawn from across the world. All the chapters have a uniform structure and pay equal attention to theory and practice with an applied focus. Learning resources of the book include chapter-wide learning objectives, case studies, debates on related burning issues, and the companion website includes lecture slides and a question bank.

  • Foundations in Sound Design for Interactive Media
    - A Multidisciplinary Approach
     

    This volume provides a comprehensive introduction to foundational topics in sound design for interactive media, such as gaming and virtual reality; compositional techniques; new interfaces; sound spatialization; sonic cues and semiotics; performance and installations; music on the web; augmented reality applications; and sound producing software design.The reader will gain a broad understanding of the key concepts and practices that define sound design for its use in computational media and design. The chapters are written by international authors from diverse backgrounds who provide multidisciplinary perspectives on sound in its interactive forms. The volume is designed as a textbook for students and teachers, as a handbook for researchers in sound, design and media, and as a survey of key trends and ideas for practitioners interested in exploring the boundaries of their profession.

  • Foundations in Sound Design for Interactive Media
    - A Multidisciplinary Approach
     

    This volume provides a comprehensive introduction to foundational topics in sound design for interactive media, such as gaming and virtual reality; compositional techniques; new interfaces; sound spatialization; sonic cues and semiotics; performance and installations; music on the web; augmented reality applications; and sound producing software design.The reader will gain a broad understanding of the key concepts and practices that define sound design for its use in computational media and design. The chapters are written by international authors from diverse backgrounds who provide multidisciplinary perspectives on sound in its interactive forms. The volume is designed as a textbook for students and teachers, as a handbook for researchers in sound, design and media, and as a survey of key trends and ideas for practitioners interested in exploring the boundaries of their profession.

  • Data Driven Statistical Methods af Peter Sprent
    af Peter Sprent

    Calculations once prohibitively time-consuming can be completed in microseconds by modern computers. This has resulted in dramatic shifts in emphasis in applied statistics. Not only has it freed us from an obsession with the 5% and 1% significance levels imposed by conventional tables but many exact estimation procedures based on randomization tests are now as easy to carry out as approximations based on normal distribution theory. In a wider context it has facilitated the everyday use of tools such as the bootstrap and robust estimation methods as well as diagnostic tests for pinpointing or for adjusting possible aberrations or contamination that may otherwise be virtually undetectable in complex data sets. Data Driven Statistical Methods provides an insight into modern developments in statistical methodology using examples that highlight connections between these techniques as well as their relationship to other established approaches. Illustration by simple numerical examples takes priority over abstract theory. Examples and exercises are selected from many fields ranging from studies of literary style to analysis of survival data from clinical files, from psychological tests to interpretation of evidence in legal cases. Users are encouraged to apply the methods to their own or other data sets relevant to their fields of interest. The book will appeal both to lecturers giving undergraduate mainstream or service courses in statistics and to newly-practising statisticians or others concerned with data interpretation in any discipline who want to make the best use of modern statistical computer software.

  • Data Driven Statistical Methods af Peter Sprent
    af Peter Sprent

    Calculations once prohibitively time-consuming can be completed in microseconds by modern computers. This has resulted in dramatic shifts in emphasis in applied statistics. Not only has it freed us from an obsession with the 5% and 1% significance levels imposed by conventional tables but many exact estimation procedures based on randomization tests are now as easy to carry out as approximations based on normal distribution theory. In a wider context it has facilitated the everyday use of tools such as the bootstrap and robust estimation methods as well as diagnostic tests for pinpointing or for adjusting possible aberrations or contamination that may otherwise be virtually undetectable in complex data sets. Data Driven Statistical Methods provides an insight into modern developments in statistical methodology using examples that highlight connections between these techniques as well as their relationship to other established approaches. Illustration by simple numerical examples takes priority over abstract theory. Examples and exercises are selected from many fields ranging from studies of literary style to analysis of survival data from clinical files, from psychological tests to interpretation of evidence in legal cases. Users are encouraged to apply the methods to their own or other data sets relevant to their fields of interest. The book will appeal both to lecturers giving undergraduate mainstream or service courses in statistics and to newly-practising statisticians or others concerned with data interpretation in any discipline who want to make the best use of modern statistical computer software.

  • Theory and Practice of Motion Design
    - Critical Perspectives and Professional Practice
     

    This collection offers an expansive, multiplatform exploration of the rapidly-expanding area of motion design and motion graphics, taking into account both theoretical questions and creative professional practice. Spanning interaction design, product interfaces, kinetic data visualizations, typography, TV and film title design, brand building, narrative storytelling, history, exhibits and environments, editors R. Brian Stone and Leah Wahlin offer an interdisciplinary range of academic essays and professional interviews that together form a dialogue between motion design theory and professional practice.Written for both those critically engaged with motion design as well as those working or aspiring to work professionally in the field, the book features a range of international contributors and interviews with some of the best-known designers in the field, including Kyle Cooper, Karin Fong, and Daniel Alenquer. The Theory and Practice of Motion Design seeks to illuminate the diverse, interdisciplinary field of motion design by offering a structured examination of how motion design has evolved, what forces define our current understanding and implementation of motion design, and how we can plan for and imagine the future of motion design as it unfolds. An accompanying online resource site, www.motionresource.com, contains visual representations of the examples described in the text.

  • Theory and Practice of Motion Design
    - Critical Perspectives and Professional Practice
     

    This collection offers an expansive, multiplatform exploration of the rapidly-expanding area of motion design and motion graphics, taking into account both theoretical questions and creative professional practice. Spanning interaction design, product interfaces, kinetic data visualizations, typography, TV and film title design, brand building, narrative storytelling, history, exhibits and environments, editors R. Brian Stone and Leah Wahlin offer an interdisciplinary range of academic essays and professional interviews that together form a dialogue between motion design theory and professional practice.Written for both those critically engaged with motion design as well as those working or aspiring to work professionally in the field, the book features a range of international contributors and interviews with some of the best-known designers in the field, including Kyle Cooper, Karin Fong, and Daniel Alenquer. The Theory and Practice of Motion Design seeks to illuminate the diverse, interdisciplinary field of motion design by offering a structured examination of how motion design has evolved, what forces define our current understanding and implementation of motion design, and how we can plan for and imagine the future of motion design as it unfolds. An accompanying online resource site, www.motionresource.com, contains visual representations of the examples described in the text.

  • Writing an Interactive Story af Pierre Lacombe
    af Pierre Lacombe, Gabriel Feraud & Clement Riviere

    Video games have become the world's largest leading cultural product. Though disputed in the past, the narrative qualities of video games have finally secured distinction in the realm of art. This is especially true for interactive games. Writing an Interactive Story will help the reader in navigating the creation process of interactive scripts, in addition to discovering behind the scenes narrative choices of renowned games, and will help you to harness your inner creativity. Guided by master interactive scriptwriters, the text presents its content in the form of a unique writing workshop.With interactive game writing, the player becomes the star of the work. Thanks to this method of storytelling, the morals of the game become resonant. This is because the weight of the narrative's choices and consequences rest fully upon the player. It's the ultimate narrative. Whether you are a video game enthusiast, student, or professional, discover how to create a more immersive personalized experience than ever before and give your players the opportunity to write their own destiny through their choices. The methods, strategies, and secrets of this new art await you.Features exclusive interviews with:David Cage - BAFTA Award for Best Story - Heavy RainJean-Luc Cano - BAFTA Award for Best Story - Life Is StrangeJoe Penny, David Bowman - Telltale's The Wolf Among Us, The Walking DeadBenjamin Diebling - Beyond Two Souls, Detroit: Become HumanErwan Le Breton - Ubisoft Thomas Veauclin- The CouncilFibre Tigre - Out There

  • Writing an Interactive Story af Pierre Lacombe
    af Pierre Lacombe, Gabriel Feraud & Clement Riviere

    Video games have become the world's largest leading cultural product. Though disputed in the past, the narrative qualities of video games have finally secured distinction in the realm of art. This is especially true for interactive games. Writing an Interactive Story will help the reader in navigating the creation process of interactive scripts, in addition to discovering behind the scenes narrative choices of renowned games, and will help you to harness your inner creativity. Guided by master interactive scriptwriters, the text presents its content in the form of a unique writing workshop.With interactive game writing, the player becomes the star of the work. Thanks to this method of storytelling, the morals of the game become resonant. This is because the weight of the narrative's choices and consequences rest fully upon the player. It's the ultimate narrative. Whether you are a video game enthusiast, student, or professional, discover how to create a more immersive personalized experience than ever before and give your players the opportunity to write their own destiny through their choices. The methods, strategies, and secrets of this new art await you.Features exclusive interviews with:David Cage - BAFTA Award for Best Story - Heavy RainJean-Luc Cano - BAFTA Award for Best Story - Life Is StrangeJoe Penny, David Bowman - Telltale's The Wolf Among Us, The Walking DeadBenjamin Diebling - Beyond Two Souls, Detroit: Become HumanErwan Le Breton - Ubisoft Thomas Veauclin- The CouncilFibre Tigre - Out There

  • Art of Simulation Using PSPICEAnalog and Digital af Bashir Al-Hashimi
    af Bashir Al-Hashimi

    This comprehensive volume covers both elementary and advanced analog and digital circuit simulation using PSpice. The text includes many worked examples, circuit diagrams, tables, and code listings. It also compares practical results with those obtained from simulation.

  • Art of Simulation Using PSPICEAnalog and Digital af Bashir Al-Hashimi
    af Bashir Al-Hashimi

    This comprehensive volume covers both elementary and advanced analog and digital circuit simulation using PSpice. The text includes many worked examples, circuit diagrams, tables, and code listings. It also compares practical results with those obtained from simulation.

  • Producing Animation 3e af Catherine Winder
    af Catherine Winder & Zahra Dowlatabadi

    Producing Animation is a comprehensive guide to the production industry. Already a relied upon resource by professionals and students alike, this book covers the process from script to screen while defining the role of the producer at each phase. The second edition features new content such as sidebars on key topics from industry experts, discussions on CG, 2D and stereoscopic production processes, and an overview on marketing and distributing your project. The companion website provides access to sample tables, templates and workflow outlines for CG and 2D animation production. Key FeaturesA complete guide to identifying, pitching, developing, and producing an animated show with detailed resources for production planning, budgeting, scheduling, tracking, delivering, marketing, and distribution.Tools to establish the best production practices for your project with insight into the inner workings of animation production at successful studios both large and smalA unique collection of the knowledge, experience, and advice of industry professionals on a wide variety of topics, from selling your project to setting up a co-production to stereoscopic filmmaking.Versatile and practical sample charts, tables and templates for CG and 2D animation production to help launch your project with solid processes and procedures

  • Producing Animation 3e af Catherine Winder
    af Catherine Winder & Zahra Dowlatabadi

    Producing Animation is a comprehensive guide to the production industry. Already a relied upon resource by professionals and students alike, this book covers the process from script to screen while defining the role of the producer at each phase. The second edition features new content such as sidebars on key topics from industry experts, discussions on CG, 2D and stereoscopic production processes, and an overview on marketing and distributing your project. The companion website provides access to sample tables, templates and workflow outlines for CG and 2D animation production. Key FeaturesA complete guide to identifying, pitching, developing, and producing an animated show with detailed resources for production planning, budgeting, scheduling, tracking, delivering, marketing, and distribution.Tools to establish the best production practices for your project with insight into the inner workings of animation production at successful studios both large and smalA unique collection of the knowledge, experience, and advice of industry professionals on a wide variety of topics, from selling your project to setting up a co-production to stereoscopic filmmaking.Versatile and practical sample charts, tables and templates for CG and 2D animation production to help launch your project with solid processes and procedures

  • IBM SPSS Statistics 26 Step by Step af Darren George
    - A Simple Guide and Reference
    af Darren George & Paul Mallery

    IBM SPSS Statistics 26 Step by Step: A Simple Guide and Reference, sixteenth edition, takes a straightforward, step-by-step approach that makes SPSS software clear to beginners and experienced researchers alike. Extensive use of four-color screen shots, clear writing, and step-by-step boxes guide readers through the program. Output for each procedure is explained and illustrated, and every output term is defined. Exercises at the end of each chapter support students by providing additional opportunities to practice using SPSS. This book covers the basics of statistical analysis and addresses more advanced topics such as multi-dimensional scaling, factor analysis, discriminant analysis, measures of internal consistency, MANOVA (between- and within-subjects), cluster analysis, Log-linear models, logistic regression and a chapter describing residuals. Back matter includes a description of data files used in exercises, an exhaustive glossary, suggestions for further reading and a comprehensive index.IMB SPSS Statistics 26 Step by Step is distributed in 85 countries, has been an academic best seller through most of the earlier editions, and has proved invaluable aid to thousands of researchers and students.New to this edition:Screenshots, explanations, and step-by-step boxes have been fully updated to reflect SPSS 26How to handle missing data has been revised and expanded and now includes a detailed explanation of how to create regression equations to replace missing dataMore explicit coverage of how to report APA style statistics; this primarily shows up in the Output sections of Chapters 6 through 16, though changes have been made throughout the text.

  • IBM SPSS Statistics 26 Step by Step af Darren George
    - A Simple Guide and Reference
    af Darren George & Paul Mallery

    IBM SPSS Statistics 26 Step by Step: A Simple Guide and Reference, sixteenth edition, takes a straightforward, step-by-step approach that makes SPSS software clear to beginners and experienced researchers alike. Extensive use of four-color screen shots, clear writing, and step-by-step boxes guide readers through the program. Output for each procedure is explained and illustrated, and every output term is defined. Exercises at the end of each chapter support students by providing additional opportunities to practice using SPSS. This book covers the basics of statistical analysis and addresses more advanced topics such as multi-dimensional scaling, factor analysis, discriminant analysis, measures of internal consistency, MANOVA (between- and within-subjects), cluster analysis, Log-linear models, logistic regression and a chapter describing residuals. Back matter includes a description of data files used in exercises, an exhaustive glossary, suggestions for further reading and a comprehensive index.IMB SPSS Statistics 26 Step by Step is distributed in 85 countries, has been an academic best seller through most of the earlier editions, and has proved invaluable aid to thousands of researchers and students.New to this edition:Screenshots, explanations, and step-by-step boxes have been fully updated to reflect SPSS 26How to handle missing data has been revised and expanded and now includes a detailed explanation of how to create regression equations to replace missing dataMore explicit coverage of how to report APA style statistics; this primarily shows up in the Output sections of Chapters 6 through 16, though changes have been made throughout the text.

  • Kereskedes az eBay-en magas haszonnal, problemamentesen! af Toth Tamas
    af Toth Tamas

    Az eBay nem mas, mint az interneten elerheto, gigantikus meretu, virtualis nemzetkozi piacter, amin barki - nemzetkozi nagy ceg, hazai kis vallalkozas vagy maganszemely is - alacsony raforditassal ertekesitheti sajat valodi, hasznalt, vagy uj aruit, szolgaltatasait, arveres formajaban vagy fix arakon. Az eBay vonzerejet az adja, hogy tobbnyire olcsobban lehet rajta beszerezni az arut, mint a hagyomanyos piacokon, uzletekben, boltokban vagy akar a webshopokban.A relatv olcssgrt cserbe a vsrl vllalja azt a kockzatot, hogy vsrls elA tt nem veheti kzbe, nem tekintheti meg az rut s hogy a kifizetett ru hosszabb idA alatt, postn rkezik. A kockzat cskkentse s bizalom nvelse rdekben az eBay lehetA sget ad a vevA knek arra, hogy a weboldalon, brki ltal hozzfrhetA , rvid hozzszlsokban jellemezzk a kereskedA ket.Ez a E-knyv az eBay hasznlathoz kvn hathats segtsget nyjtani.

  • Word Tipps und Tricks f r Dummies af Schwabe Rainer W. Schwabe
    af Schwabe Rainer W. Schwabe

    Sie m chten mit Word noch effektiver arbeiten? Dann ist dieses kompakte Buch mit dem Aha-Effekt genau das richtige f r Sie! Sie erfahren ohne Umwege, wie Sie Word nach Ihren Anforderungen und W nschen gestalten und mit welchen geheimen Tricks alles noch viel schneller geht. Heben Sie sich aus der Word-Masse zum Beispiel mit richtigen Serienbriefen, sch nen Layouts und bersichtlichen Tabellen heraus. Gl nzen Sie mit schnellen Eingaben. Erstellen Sie eigene Tastenk rzel und Befehle. Sch pfen Sie einfach aus dem Word-Vollen!

  • Introduction to Applied Semiotics af Louis Hebert
    - Tools for Text and Image Analysis
    af Louis Hebert

    An Introduction to Applied Semiotics presents nineteen semiotics tools for text and image analysis. Covering a variety of different schools and approaches, together with the author's own original approach, this is a full and synthetic introduction to semiotics. This book presents general tools that can be used with any semiotic product. Drawing on the work of Fontanille, Genette, Greimas, Hbert, Jakobson, Peirce, Rastier and Zilberberg, the tools deal with the analysis of themes and action, true and false, positive and negative, rhythm narration and other elements. The application of each tool is illustrated with analyses of a wide range of texts and images, from well-known or distinctive literary texts, philosophical or religious texts or images, paintings, advertising and everyday signs and symbols. Each chapter has the same structure - summary, theory and application, making it ideal for course use. Covering both visual and textual objects, this is a key text for all courses in semiotics and textual analysis within linguistics, communication studies, literary theory, design, marketing and related areas.

  • Introduction to Applied Semiotics af Louis Hebert
    - Tools for Text and Image Analysis
    af Louis Hebert

    An Introduction to Applied Semiotics presents nineteen semiotics tools for text and image analysis. Covering a variety of different schools and approaches, together with the author's own original approach, this is a full and synthetic introduction to semiotics. This book presents general tools that can be used with any semiotic product. Drawing on the work of Fontanille, Genette, Greimas, Hbert, Jakobson, Peirce, Rastier and Zilberberg, the tools deal with the analysis of themes and action, true and false, positive and negative, rhythm narration and other elements. The application of each tool is illustrated with analyses of a wide range of texts and images, from well-known or distinctive literary texts, philosophical or religious texts or images, paintings, advertising and everyday signs and symbols. Each chapter has the same structure - summary, theory and application, making it ideal for course use. Covering both visual and textual objects, this is a key text for all courses in semiotics and textual analysis within linguistics, communication studies, literary theory, design, marketing and related areas.

  • BIM Demystified af Steve Race
    af Steve Race

    BIM Demystified is a short, practical introduction to Building Information Modelling (BIM).Addressing BIM from the point of view of mainstream practice as opposed to a cutting-edge technological perspective, it offers a user-friendly yet thorough explanation of a subject which is often swamped by jargon and deluged with spin.Taking a wide view of BIM - encompassing business opportunity, Code of Conduct, cultural issues and the necessity for better legal arrangements too - the book's chapters range from the BIM ingredients (including objects, parametrics, and standards), to the business case for BIM and how to implement it. BIM requires a shift in attitudes if its benefits are to be obtained - and this book will allow individuals at all levels in any practice to build a firmer understanding of the merits and wider application of the subject. It brings together both managers and technologists within businesses throughout the AECC chain to form better and more valuable propositions for built environment interventions.

  • BIM Management Handbook af David Shepherd
    af David Shepherd

    An authoritative and practical road map for those implementing and managing BIM workflows. With the 2016 deadline for BIM level 2 fast approaching and the growing realisation of the huge benefits BIM brings these skills are becoming industry essentials. Concentrating on the how rather than the why this will help you to adapt by clearly, and without jargon, explaining standard BIM processes, Government standards and the effective coordination of design, construction and asset information. Spanning both organisational strategy and day-to-day practical tasks it explores bottom line business reasoning as well as potential risks and challenges. This is the go-to guide for BIM Coordinators and Managers, architectural principals, design team leaders and architectural technicians ensuring you are 'BIM ready' in 2016. It will also be invaluable for Part 3 students getting to grips with BIM strategy and implementation.

  • BIM Demystified af Steve Race
    af Steve Race

    BIM Demystified is a short, practical introduction to Building Information Modelling (BIM).Addressing BIM from the point of view of mainstream practice as opposed to a cutting-edge technological perspective, it offers a user-friendly yet thorough explanation of a subject which is often swamped by jargon and deluged with spin.Taking a wide view of BIM - encompassing business opportunity, Code of Conduct, cultural issues and the necessity for better legal arrangements too - the book's chapters range from the BIM ingredients (including objects, parametrics, and standards), to the business case for BIM and how to implement it. BIM requires a shift in attitudes if its benefits are to be obtained - and this book will allow individuals at all levels in any practice to build a firmer understanding of the merits and wider application of the subject. It brings together both managers and technologists within businesses throughout the AECC chain to form better and more valuable propositions for built environment interventions.

  • BIM Management Handbook af David Shepherd
    af David Shepherd

    An authoritative and practical road map for those implementing and managing BIM workflows. With the 2016 deadline for BIM level 2 fast approaching and the growing realisation of the huge benefits BIM brings these skills are becoming industry essentials. Concentrating on the how rather than the why this will help you to adapt by clearly, and without jargon, explaining standard BIM processes, Government standards and the effective coordination of design, construction and asset information. Spanning both organisational strategy and day-to-day practical tasks it explores bottom line business reasoning as well as potential risks and challenges. This is the go-to guide for BIM Coordinators and Managers, architectural principals, design team leaders and architectural technicians ensuring you are 'BIM ready' in 2016. It will also be invaluable for Part 3 students getting to grips with BIM strategy and implementation.

  • Mathematical Modeling with Excel af Brian Albright
    af Brian Albright & William P Fox

    This text presents a wide variety of common types of models found in other mathematical modeling texts, as well as some new types. However, the models are presented in a very unique format. A typical section begins with a general description of the scenario being modeled. The model is then built using the appropriate mathematical tools. Then it is implemented and analyzed in Excel via step-by-step instructions. In the exercises, we ask students to modify or refine the existing model, analyze it further, or adapt it to similar scenarios.

  • Mathematical Modeling with Excel af Brian Albright
    af Brian Albright & William P Fox

    This text presents a wide variety of common types of models found in other mathematical modeling texts, as well as some new types. However, the models are presented in a very unique format. A typical section begins with a general description of the scenario being modeled. The model is then built using the appropriate mathematical tools. Then it is implemented and analyzed in Excel via step-by-step instructions. In the exercises, we ask students to modify or refine the existing model, analyze it further, or adapt it to similar scenarios.

  • Use of Video Technologies in Refereeing Football and Other Sports
     

    For a long time, various different lobbying sectors have claimed that the use of video technology is an effective aid in decision-making. Now the IFAB has taken a historic step in the approval of experiments on the use of video to provide support to football refereeing.The Use of Video Technologies in Refereeing Football and Other Sports analyses the capacity of audio-visual technology from different perspectives to help understand the best implementation of the Video Assistant Referee (VAR) system in football and, more generally, in other sports. This book addresses in-depth interdisciplinary viewpoints on the need and the opportunity of the implementation procedures regarding how to use it, considering that it could lead to very important changes.The book goes on to examine various approaches to the most interesting topics for players, amateurs, coaches, referees and referees coaches. Offering viewpoints from both academics and professionals, this new volume addresses the VAR issue in a multidisciplinary way, analysing the implications of video replay application in football from the perspective of players, coaches, television professionals, referees, amateurs, sports lawyers, media and educators.

  • Use of Video Technologies in Refereeing Football and Other Sports
     

    For a long time, various different lobbying sectors have claimed that the use of video technology is an effective aid in decision-making. Now the IFAB has taken a historic step in the approval of experiments on the use of video to provide support to football refereeing.The Use of Video Technologies in Refereeing Football and Other Sports analyses the capacity of audio-visual technology from different perspectives to help understand the best implementation of the Video Assistant Referee (VAR) system in football and, more generally, in other sports. This book addresses in-depth interdisciplinary viewpoints on the need and the opportunity of the implementation procedures regarding how to use it, considering that it could lead to very important changes.The book goes on to examine various approaches to the most interesting topics for players, amateurs, coaches, referees and referees coaches. Offering viewpoints from both academics and professionals, this new volume addresses the VAR issue in a multidisciplinary way, analysing the implications of video replay application in football from the perspective of players, coaches, television professionals, referees, amateurs, sports lawyers, media and educators.

  • Sketching as Design Thinking af Alma R. Hoffmann
    af Alma R. Hoffmann

    This book argues for the importance of sketching as a mode of thinking, and the relevance of sketching in the design process, design education, and design practice.Through a wide range of analysis and discussion, the book looks at the history of sketching as a resource throughout the design process and asks questions such as: where does sketching come from? When did sketching become something different to drawing and how did that happen? What does sketching look like in the present day? Alongside an in-depth case study of students, teachers, and practitioners, this book includes a fascinating range of interviews with designers from a wide variety of backgrounds, including fashion, user experience, and architecture. Sketching as Design Thinking explains how drawing and sketching remain a prominent aspect in our learning and creative process, and provides a rich resource for students of visual art and design. a

  • Sketching as Design Thinking af Alma R. Hoffmann
    af Alma R. Hoffmann

    This book argues for the importance of sketching as a mode of thinking, and the relevance of sketching in the design process, design education, and design practice.Through a wide range of analysis and discussion, the book looks at the history of sketching as a resource throughout the design process and asks questions such as: where does sketching come from? When did sketching become something different to drawing and how did that happen? What does sketching look like in the present day? Alongside an in-depth case study of students, teachers, and practitioners, this book includes a fascinating range of interviews with designers from a wide variety of backgrounds, including fashion, user experience, and architecture. Sketching as Design Thinking explains how drawing and sketching remain a prominent aspect in our learning and creative process, and provides a rich resource for students of visual art and design. a

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