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Shy realizes that she is lucky to be taken in by her grandparents after her father dies-but life above an antique store in Slade's Corners, Wisconsin is not exactly the place a teenage girl wants to be.One day while going through boxes of her father's boyhood stuff, she comes upon a rare old set of dragon puzzles-all of which are missing pieces. Her grandmother recalls the fantastic tales Shy's father would tell about his travels to lands of dragons and adventure. She always thought that these fantasies were inspired by the puzzles Shy has found.Shy realizes that by mixing and matching the different sets she can complete a single dragon puzzle that combines all of the others. Upon doing so she is whisked away to ancient Babylon where she must continue the duties of her father's legacy as a servant to the dragon and a savior of the world.
They were role-playing gamers from different places and backgrounds. Summoned together by an unknown magical force, they found themselves swept into the heart of the very game that they were playing.Thirty years ago Andre Norton wrote the first novel based in the now-bestselling Dungeons & Dragons universe. In Return to Quag Keep, her intrepid adventures must once again band together to unlock the secret of their summoning. They must revisit the legendary Quag Keep to rescue someone who may be able, in turn, rescue them. They could be returned safely home...But even having the strength of a mighty warrior of the craft of a cunning thief may not be enough to save them. There are dark forces plotting their deaths, and not everyone seems to be playing by the rules.
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