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Unity in Action, Second Edition

- Multiplatform game development in C#

Bag om Unity in Action, Second Edition

Summary Manning''s bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games with the Unity game development platform. You''ll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Foreword by Jesse Schell, author of The Art of Game Design Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Build your next game without sweating the low-level details. The Unity game development platform handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C# programming, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity can get your next great game idea off the drawing board and onto the screen! About the Book Unity in Action, Second Edition teaches you to write and deploy games with Unity. As you explore the many interesting examples, you''ll get hands-on practice with Unity''s intuitive workflow tools and state-of-the-art rendering engine. This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs. And because you asked for it, this totally revised Second Edition includes a new chapter on building 2D platformers with Unity''s expanded 2D toolkit. What''s Inside Revised for new best practices, updates, and more!2D and 3D gamesCharacters that run, jump, and bump into thingsConnect your games to the internet About the Reader You need to know C# or a similar language. No game development knowledge is assumed. About the Author Joe Hocking is a software engineer and Unity expert specializing in interactive media development. Table of Contents PART 1 - First stepsGetting to know Unity Building a demo that puts you in 3D space Adding enemies and projectiles to the 3D game Developing graphics for your game PART 2 - Getting comfortableBuilding a Memory game using Unity''s 2D functionality Creating a basic 2D Platformer Putting a GUI onto a game Creating a third-person 3D game: player movement and animationAdding interactive devices and items within the gamePART 3 - Strong finishConnecting your game to the internet Playing audio: sound effects and music Putting the parts together into a complete game Deploying your game to players'' devices

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  • Sprog:
  • Ukendt
  • ISBN:
  • 9781617294969
  • Indbinding:
  • Paperback
  • Sideantal:
  • 400
  • Udgivet:
  • 29. Juni 2018
  • Udgave:
  • 2
  • Størrelse:
  • 233x187x21 mm.
  • Vægt:
  • 666 g.
  • bogreolen-flag   FØDSELSDAGSUDSALG   bogreolen-flag
  På lager
Leveringstid: 4-7 hverdage
Forventet levering: 27. April 2024

Beskrivelse af Unity in Action, Second Edition

Summary

Manning''s bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games with the Unity game development platform. You''ll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer.

Foreword by Jesse Schell, author of The Art of Game Design

Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.

About the Technology

Build your next game without sweating the low-level details. The Unity game development platform handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C# programming, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity can get your next great game idea off the drawing board and onto the screen!

About the Book

Unity in Action, Second Edition teaches you to write and deploy games with Unity. As you explore the many interesting examples, you''ll get hands-on practice with Unity''s intuitive workflow tools and state-of-the-art rendering engine. This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs. And because you asked for it, this totally revised Second Edition includes a new chapter on building 2D platformers with Unity''s expanded 2D toolkit.

What''s Inside

Revised for new best practices, updates, and more!2D and 3D gamesCharacters that run, jump, and bump into thingsConnect your games to the internet
About the Reader

You need to know C# or a similar language. No game development knowledge is assumed.

About the Author

Joe Hocking is a software engineer and Unity expert specializing in interactive media development.

Table of Contents

PART 1 - First stepsGetting to know Unity Building a demo that puts you in 3D space Adding enemies and projectiles to the 3D game Developing graphics for your game PART 2 - Getting comfortableBuilding a Memory game using Unity''s 2D functionality Creating a basic 2D Platformer Putting a GUI onto a game Creating a third-person 3D game: player movement and animationAdding interactive devices and items within the gamePART 3 - Strong finishConnecting your game to the internet Playing audio: sound effects and music Putting the parts together into a complete game Deploying your game to players'' devices

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