Bag om Windjammer
A modern video gaming teenager of mixed racial heritage struggles to adjust to a wind-powered world when a strange weather anomaly, spawned by an ancient Voodoo spell, tosses him over two hundred years back in time to 1803 -- a time long before teenagers were invented. After the death of his mother, his estranged father had attempted to "man him up by enrolling the 14 year old Connor in a Caribbean sailing boot camp for troubled youths. He resisted like a cat on a leash till he was washed overboard by a strange white squall. After being rescued by the crew of an ancient British Man-O-War, Connor initially thinks it's all an elaborate hoax devised by his father, a cosmetic surgeon for the elite. Reality finally asserts itself, however, and he finds himself assigned to the ship's surgeon, a glorified butcher, who Connor instructs in modern concepts of sanitation and a better use for high proof spirits beyond that of drunkenness. Eventually his experiences with naval regulations and raw human interactions involving different cultures, pirates, a Voodoo Priestess, and the Haitian struggle for independence combine to manage what no modern boot camp would ever risk lawsuit or imprisonment to accomplish. In the end, given a chance to return to his previous existence, what will he choose to do?
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