Gør som tusindvis af andre bogelskere
Tilmeld dig nyhedsbrevet og få gode tilbud og inspiration til din næste læsning.
Ved tilmelding accepterer du vores persondatapolitik.Du kan altid afmelde dig igen.
Writing efficient and scalable parallel programs is notoriously difficult, and often requires significant expertise. To address this challenge, it is crucial to provide programmers with high-level tools to enable them to develop solutions. This thesis addresses this challenge, and provides evidence that shared-memory programs can be simple, fast, and scalable.
Is Internet software so different from "ordinary" software? This book practically answers this question through the presentation of a software design method based on the State Chart XML W3C standard along with Java. Web enterprise, Internet-of-Things, and Android applications, in particular, are seamlessly specified and implemented from "executable models".
Understanding whether there is an efficient algorithm for approximate Nash equilibrium has been the central open problem in this field for the past decade. This book provides strong evidence that even finding an approximate Nash equilibrium is intractable.
The first course in software engineering is the most critical. Education must start from an understanding of the heart of software development. This book is an in-depth introduction to software engineering that uses a systematic, universal kernel to teach the essential elements of all software engineering methods.
Provides the first authoritative resource on what has become the dominant paradigm for new computer interfaces - user input involving new media (speech, multi-touch, gestures, writing) embedded in multimodal-multisensor interfaces. This edited collection is written by international experts and pioneers in the field. It provides a textbook, reference, and technology roadmap.
When Virtual Reality (VR) is done badly, not only is the system frustrating to use, it can also result in sickness. There are many causes of bad VR; some failures come from the limitations of technology, but many come from a lack of understanding perception, interaction, design principles, and real users. This book discusses these issues by emphasizing the human element of VR.
Illustrates the depth and diversity of writers, thinkers, and makers who have been inspired by Ada Lovelace, the English mathematician and writer. The volume, which commemorates the bicentennial of Ada's birth in December 1815, celebrates Lovelace's many achievements as well as the impact of her life and work, which has reverberated widely since the late nineteenth century.
Edmund C. Berkeley (1909-1988) was a mathematician, insurance actuary, inventor, publisher, and a founder of the Association for Computing Machinery. This biography, based on primary sources, provides a lens to understand social and political decisions surrounding early computer development, and the consequences of these decisions in our 21st century lives.
Instead of viewing interference as an inherently counterproductive phenomenon that should to be avoided, this title examines how to design practical systems that transform interference into a harmless, and even a beneficial phenomenon. To achieve this goal, the book considers how wireless signals interact when they interfere, and use this understanding in our system designs.
Provides a history of the Association for Computing Machinery (ACM), founded in 1947 and with a membership today of 100,000 worldwide. It profiles ACM's notable SIGs, active chapters, and individual members, setting ACM's history into a rich social and political context.
Provides a history of the Association for Computing Machinery (ACM), founded in 1947 and with a membership today of 100,000 worldwide. It profiles ACM's notable SIGs, active chapters, and individual members, setting ACM's history into a rich social and political context.
Provides the first authoritative resource on what has become the dominant paradigm for new computer interfaces-user input involving new media (speech, multi-touch, hand and body gestures, facial expressions, writing) embedded in multimodal-multisensor interfaces.
Provides the first authoritative resource on what has become the dominant paradigm for new computer interfaces: user input involving new media (speech, multi-touch, hand and body gestures, facial expressions, writing) embedded in multimodal-multisensor interfaces that often include biosignals.
Tilmeld dig nyhedsbrevet og få gode tilbud og inspiration til din næste læsning.
Ved tilmelding accepterer du vores persondatapolitik.