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Bøger i Advances in Multimedia and Interactive Technologies serien

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  •  
    2.753,95 kr.

    Explores innovative methods and approaches to analysing and retrieving video images. Featuring empirical research and significant frameworks regarding feature detectors and descriptor algorithms, the book is a reference source for professionals, researchers, advanced-level students, technology developers, and academics.

  •  
    2.958,95 kr.

    Investigates emergent techniques in video and image processing by evaluating such topics as segmentation, noise elimination, encryption, and classification. Featuring real-time applications, empirical research, and vital frameworks within the field, this publication is a reference source for researchers, professionals, engineers, academics, advanced-level students, and technology developers.

  •  
    2.478,95 kr.

    Provides a thorough overview on the different facets of mobile technology management and its integration into modern society. Highlighting issues related to analytics, cloud computing, and different types of application development, this book is a pivotal reference source for professionals, researchers, upper-level students, and practitioners involved in the area of mobile computing.

  •  
    3.038,95 kr.

    Presents the latest scholarly research on the implementation of innovative techniques to a broad spectrum of multimedia applications by presenting emerging methods in continuous media processing and manipulation. This book offers a fresh perspective for students and researchers of information technology, media professionals, and programmers.

  •  
    2.473,95 kr.

    Presents research-based perspectives and solutions for integrating computational methods for music production, distribution, and access around the world, in addition to challenges facing the music industry in an age of digital access, content sharing, and crime. This volume highlights.

  •  
    2.548,95 kr.

    Brings together game scholars to analyse the impact of video games through the lenses of transmediality, intermediality, hypertextuality, architextuality, and paratextuality. Unique in its endeavour, this publication discusses the vast web of interconnected texts that feed into digital games and their players.

  •  
    2.688,95 kr.

    Connects theoretical concepts in information seeking and behaviour to the music creative process. This publication presents new research, case studies, surveys, and theories related to various aspects of information retrieval and the information seeking behaviour of diverse scholarly and professional music communities.

  • - Challenges and Innovations
     
    2.618,95 kr.

    Multimedia services facilitate the real-time processing and communication of images, audio, and text. The convergence of computer communication and telecommunication has redefined current multimedia services, encouraging the creation of multimedia interfaces for videoconferencing, VoIP, instant messaging, and gaming. Multimedia Services and Streaming for Mobile Devices: Challenges and Innovations provides tutorials, surveys, case descriptions, and original contributions that address current research findings and business success cases in multimedia services and streaming for mobile devices. This publication is useful to researchers, developers, engineers, and innovators working in multimedia services or mobile devices, as well as academics, industry professionals, and researchers who aspire to learn about recent progress and future trends in the field.

  •  
    2.688,95 kr.

    Presents the next evolutionary step of multimedia where interactivity meets targeted creativity and experimentation. This publication includes a collection of carefully selected theoretical and applied research chapters with a focus on aesthetics in publishing, e-health systems, artificial intelligence, human-computer interaction, interactive multimedia, and new media curation.

  •  
    2.963,95 kr.

    Brings together innovative and scholarly research on the use of game-based design and technology in a variety of settings. This publication presents timely, research-based chapters on the development of games and the real-world applications of game-thinking and game dynamics, as well as digital development, game design, human resource processes, social change, and video game learning.

  • - An Introductory Approach
    af Martin Richardson
    2.753,95 kr.

  • - Recent Advances
     
    2.483,95 kr.

    Streaming media is inherently a cross-disciplinary subject that involves information theory, signal processing, communication and networking. This covers a range of topics, including media coding, wireless/mobile video, P2P media streaming, and applications of streaming media.

  • - Image, Video and Audio Applications
     
    2.498,95 kr.

  • - Technologies for Training and Learning
    af Clint A. Bowers & Janis A. Cannon-Bowers
    2.488,95 kr.

    Examines high-tech delivery of pedagogical content in a simulated environment that engenders a deeper learning in an entertaining manner. Containing research from international experts, this leading publication within the field bridges the gap between development and science.

  •  
    2.678,95 kr.

    Explores the opportunities for the gaming industry through the integration of cloud computing. Focusing on design methodologies, fundamental architectures, and the end-user experience, this publication is an essential reference source for IT specialists, game developers, researchers, and graduate-level students.

  • - Information Exchange Beyond Text
     
    2.065,95 kr.

  • - Explaining Concepts through Meaningful Images
    af Anna Ursyn
    2.483,95 kr.

  •  
    2.179,95 kr.

    Presents the latest methods and research results in this emerging field of Multimedia Information Hiding (MIH). This comprehensive collection is beneficial to all researchers and engineers working globally in this field and aims to inspire new graduate-level students as they explore this promising field.

  • - Ambient, Social and Gaming Media
     
    2.654,95 kr.

    Focuses on the definition of ambient and ubiquitous media from a cross-disciplinary viewpoint. This book is unique in the sense that it does not only cover the field of commerce, but also science, research, and citizens. This book is a must have for anyone interested in the future of this area.

  • - Techniques and Technologies
     
    2.065,95 kr.

    Includes introductions to basic concepts and fundamental technologies for online advertising, basic multimedia technologies for online multimedia advertising, and modern multimedia advertising schemes, theories and technologies.

  • af Vesna Zeljkovic
    2.958,95 kr.

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