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Bøger i Human-Computer Interaction Series serien

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  •  
    1.523,95 kr.

    Understanding emotions is becoming ever more valuable in design, both in terms of what people prefer as well as in relation to how they behave in relation to it. Approaches to conceptualising emotions in technology design, how emotions can be operationalised and how they can be measured are paramount to ascertaining the core principles of design. Emotions in Technology Design: From Experience to Ethics provides a multi-dimensional approach to studying, designing and comprehending emotions in design. It presents emotions as understood through basic human-technology research, applied design practice, culture and aesthetics, ethical approaches to emotional design, and ethics as a cultural framework for emotions in design experience. Core elements running through the book are: cognitive science ¿ cognitive-affective theories of emotions (i.e., Appraisal); culture ¿ the ways in which our minds are trained to recognise, respond to and influence design; and ethics ¿ a deep cultural framework of interpretations of good versus evil. This ethical understanding brings culture and cognition together to form genuine emotional experience. This book is essential reading for designers, technology developers, HCI and cognitive science scholars, educators and students (at both undergraduate and graduate levels) in terms of emotional design methods and tools, systematic measurement of emotion in design experience, cultural theory underpinning how emotions operate in the production and interaction of design, and how ethics influence basic (primal) and higher level emotional reactions. The broader scope equips design practitioners, developers and scholars with that ¿something more¿ in terms of understanding how emotional experience of technology can be positioned in relation to cultural discourse and ethics.

  • af Haiyue Yuan
    642,95 kr.

    In this book, we aim to provide readers with a systematic overview of state-of-the-art cognitive modeling software tools and applications and an introduction to a new software framework for facilitating large-scale modeling and simulation of human-performance tasks.

  • - Reliable Technology for the Mobile Human
     
    1.535,95 kr.

    Preface.- Personalisation and Control Transition between Automation and Driver in Highly Automated Cars.- KomfoPilot - Comfortable Automated Driving.- KoFFI - The New Driving Experience: How to Cooperate with Automated-Driving Vehicles.- Ethical Recommendations for Cooperative Driver-Vehicle-Interaction - Guidelines for Highly Automated Driving.- Vorreiter: Manoeuvre-based Steering Gestures for Partially and Highly Automated Driving.- Light-based Communication to Further Cooperation in Road Traffic

  • - A Foundation for Research
     
    2.988,95 kr.

    Covering key areas of evaluation and methodology, client-side applications, specialist and novel technologies, along with initial appraisals of disabilities, this important book provides comprehensive coverage of web accessibility.

  •  
    1.707,95 kr.

    Social robots not only work with humans in collaborative workspaces - we meet them in shopping malls and even more personal settings like health and care. Especially for developments with a high societal impact like robots in health and care settings, the authors discuss not only technology, design and usage but also ethical aspects.

  • - Engaging the Crowds to Address Complex Problems
     
    1.058,95 kr.

    Crowdsourcing is an emerging paradigm that promises to transform several domains: creative work, business work, cultural cooperation, etc. In juxtaposition to micro-task crowdsourcing, this book investigates macro-task crowdsourcing and its potential.

  •  
    2.648,95 kr.

    As the first extensive exploration of contemporary third wave HCI, this handbook covers key developments at the leading edge of human-computer interactions.

  • - Improving the Gamer's User Experience
    af Joseph J. LaViola Jr. & Arun K. Kulshreshth
    1.024,95 kr.

    All these technologies which let a user interact in three dimensions are called 3D user interface technologies. These 3D user interfaces have the potential to make games more immersive & engaging and thus potentially provide a better user experience to gamers.

  •  
    1.478,95 kr.

    As voice interfaces and virtual assistants have moved out of the industry research labs and into the pockets, desktops and living rooms of the general public, a demand for a new kind of user experience (UX) design is emerging.

  •  
    1.024,95 kr.

    While the focus of the UX research and design discipline and the Learning Sciences and instructional design disciplines is often similar and almost always tangential, there seems to exist a gap, i.e.

  • - From Usability to Enjoyment
     
    463,95 kr.

    New chapter topics include: online dating, interactive rides, wellbeing, somaesthetics, design fiction, critical design and participatory design methods. The first edition chapters are also reprinted, with new notes by their authors setting the context in which the 2003 chapter was written and explaining the developments since then.

  •  
    1.074,95 kr.

    Old age is currently the greatest risk factor for developing dementia. Since older people make up a larger portion of the population than ever before, the resulting increase in the incidence of dementia presents a major challenge for society. Dementia is complex and multifaceted and impacts not only the person with the diagnosis but also those caring for them and society as a whole. Human-Computer Interaction (HCI) design and development are pivotal in enabling people with dementia to live well and be supported in the communities around them. HCI is increasingly addressing the need for inclusivity and accessibility in the design and development of new technologies, interfaces, systems, services, and tools. Using interdisciplinary approaches HCI engages with the complexities and ¿messiness¿ of real-world design spaces to provide novel perspectives and new ways of addressing the challenge of dementia and multi-stakeholder needs.HCI and Design in the Context of Dementia brings together the work of international experts, designers and researchers working across disciplines. It provides methodologies, methods and frameworks, approaches to participatory engagement and case studies showing how technology can impact the lives of people living with dementia and those around them. It includes examples of how to conduct dementia research and design in-context in the field of HCI, ethically and effectively and how these issues transcend the design space of dementia to inform HCI design and technology development more broadly. The book is valuable for and aimed at designers, researchers, scholars and caregivers that work with vulnerable groups like people with dementia, and those directly impacted.

  • - A Cognitive Approach
     
    1.715,95 kr.

    Introduction.- Section I: Foundation and Background.- Challenges for a Computational Cognitive Psychology for the New Digital Ecosystem.- How Cognitive Computational Models can Improve Information Search.- Cognitive Modeling of Age & Domain Knowledge Differences in Information Search.- Section II: Methods and Tools.- An Evolving Perspective to Capture Individual Differences Related to Fluid and Crystallized Abilities in Information Searching with a Search Engine.- Semantic Relevance Feedback on Queries and Search Results for Younger and Older Adults.- Designing Multistage Search Systems to Support the Information Seeking Process.- Search Support Tools.- Eye-Tracking Information Search.- Section III: Areas of Applications.- Children''s Acquisition of Text Search Strategies: The Role of Task Models and Relevance Processes.- Training and Tools to Foster Source Credibility Evaluation During Web Search.- Computer-Supported Collaborative Information Search for Geopolitical Forecasting.- Conversational Interfaces For Information Search

  • - Involvement, Affect and Aesthetics
    af Phil Turner
    1.137,95 kr.

    It is well-established that while cognitive psychology provides a sound foundation for an understanding of our interactions with digital technology, this is no longer sufficient to make sense of how we use and experience the personal, relational and ubiquitous technologies that pervade everyday life.

  • - The Promise of Post-Cognitive Interaction
    af Phil Turner
    1.059,95 - 1.254,95 kr.

    This book explores the role of cognition in the field of human-computer interaction (HCI) assessing how the field has developed over the past thirty years and discusses where the field is heading, as we begin to live in increasingly interconnected digital environments.

  • - Where Technology Meets Design and Strategy
    af Jinwoo Kim
    551,95 - 723,95 kr.

    Presents a strategic perspective and design methodology that guide the process of developing digital products and services that provide 'real experience' to users.

  • - Living in the Here and Now
    af John Waterworth & Kei Hoshi
    543,95 - 632,95 kr.

  • af Daniel Conway, Yang Wang, Jianlong Zhou, mfl.
    881,95 - 1.374,95 kr.

  • af Boris Galitsky
    1.428,95 - 1.462,95 kr.

  • - From Theory to Practice
    af Panagiotis Germanakos & Marios Belk
    419,94 - 564,95 kr.

  • af William Sims Bainbridge
    551,95 - 713,95 kr.

    This book explores the gateway to an amazing future that actually may be achieved, enabling the preservation and simulation of human personalities at progressively higher levels of fidelity. Includes many pilot studies and programming projects.

  • - Towards a Social Methodology for Ubiquitous Computing and Interactive Systems Design
    af Andy Crabtree, Graham Button, Dr. Mark Rouncefield & mfl.
    541,95 - 548,95 kr.

    This book aims to deconstruct ethnography to alert systems designers, and other stakeholders, to the issues presented by new approaches that move beyond the studies of 'work' and 'work practice' within the social sciences (in particular anthropology and sociology).

  • - Fast-Forward to the Past, Present, and Future
    af Aaron Marcus
    874,95 - 1.255,95 kr.

  • - Designing Seamless Interfaces for Wearable Computing
    af Hugo Fuks & Katia Fabiola Canepa Vega
    1.024,95 - 1.329,95 kr.

    By using the body's surface as an interactive platform, the integration of technology into beauty products is explored and can be applied directly to ones skin, fingernails, and hair adding new functionality to beauty products using technology in a personal, seamless and fashionable way.

  • - A Case Study of Developing Inclusive Applications for the Indian Population
    af Pradipta Biswas
    623,95 - 768,95 kr.

    This digital divide becomes more prominent in developing countries as state-of-the-art interactive systems were not and are still not affordable to a large number of users.Inclusive Human Machine Interaction for India presents an end-to-end case study of developing interactive technology for the common people of India.

  • - Integrating Printed and Digital Documents
    af Jürgen Steimle
    1.110,95 kr.

    This book deals with pen-and-paper user interfaces. It contributes to our understanding of how we can extent the interaction with documents to the physical space, leveraging the affordances of traditional paper and tabletop displays.

  • - Bridging HCI Design and Model-Driven Software Engineering
    af Ahmed Seffah
    1.066,95 - 1.281,95 kr.

    Patterns of HCI Design and HCI Design of Patterns

  • - A Practical Guide to Developing Social Simulation
    af Alexander Osherenko
    554,95 - 749,95 kr.

    This thorough, multidisciplinary study discusses the findings of social interaction and social simulation using understandable global examples. Shows the reader how to acquire intercultural data, illustrating each step with descriptive comments and program code.

  • - Changing Behaviour by Combining Persuasion Design with Information Design
    af Aaron Marcus
    758,95 - 1.144,95 kr.

    This book reviews five new smartphone/tablet applications that use persuasion and information design to influence behavior. Three, the Green, Health and Money Machines, won awards from the International Institute for Information Design, Vienna.

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