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Open up the exciting world of electronics with 3D circuit designing tools and create your own fresh new projects. With this quick guide yoüll use high-quality graphical programs to create, modify, and update circuits in an interactive, virtual environment that can also be used in the real world. Follow along with the tutorials and get the chance to play with electronics safely before getting your hands dirty. In just a few minutes, yoüll start creating your first circuit. Yoüll focus more on how the components layout together than on worrying about design to get started. Watch as different electronic components receive different signals and test them in different situations and circuit conditions first before moving on to real-life testing. When yoüre ready, yoüll work with real breadboards and microcontrollers, such as the Arduino, to bring your simulated circuits and projects to life. Once you have your circuit put together, work with basic Arduino programming to give it purpose and make it respond to your commands. By the end of the book you'll have mastered the basics of both circuit design and programming. What You'll LearnEngineer electrical equipment for little to no costMeasure different electrical signals, such as voltage, temperature, light, and moreProgram Arduinos to work with your new circuitsWho This Book Is ForStudents and hobbyists interested in electrical engineering and programming who want to dive into experimentation virtually before working with real-world circuits.
Learn to use the Arduino boards to do big jobs in a simple way. This book is full of real-world examples for Arduino enthusiasts of all experience levels. All of the examples in this book use Arduino UNO, which is an excellent option for educational purposes. You'll start with an introduction to Arduino and see firsthand how its free multi-platform integrated development environment (IDE) makes coding easier. In many cases, you can edit the given codes to solve your own problems. ¿Arduino boards use a variety of microcontrollers and each board is suitable for a specific application. The Arduino IDE is also preloaded with a broad library of codes that you can modify and practice with. So instead of coding from scratch you can adjust the codes for similar projects. More experienced users will save time by simply copying nuggets of code from the various libraries.You'll also learn about digital input/output (I/O), analog-to-digital and digital-to-analog converters, LCDs and EEPROM. The book then moves on to serial communication, mathematical functions, and pulse width modulation (PWM), all important features when encoding in telecommunications. Finally, you'll see how to control different types of motors, review interrupts, internal comparators, and timers, and read different sensors with Arduino.What You Will LearnTurn on/off a device using a relayGenerate analog/digital outputRead an analog/digital inputControl motors with a parallel virtual machine (PVM) and serial communicationDisplay text with LCDsRead sensors with Arduino and use the interruptsWrite more efficient codes with interrupts and timersWho This Book Is ForEngineering (electrical/computer/biomedical/robotic/mechatronics/aerospace) and science (math/physic/chemistry) students, makers, and hobbyists. Being familiar with a programming language (especially C) is an advantage, however, it is not necessary.
Start from scratch and build a variety of features for autonomous mobile robots both in simulation and hardware. This book will show you how to simulate an autonomous mobile robot using ROS and then develop its hardware implementation. You'll start by gaining an understanding of the basic theoretical concepts underlying the development of autonomous robots, including history, mathematics, electronics, mechanical aspects, 3D modelling, 3D printing, Linux, and programming. In subsequent chapters, you will learn how to describe kinematics, simulate and visualize the robot, how to interface Arduino with ROS, tele-operate the robot, perform mapping, autonomous navigation, add additional sensors, sensor fusion, laser scan matching, web interface, and more. Not only will you learn theoretical aspects, yoüll also review the hardware realization of mobile robots. Projects start with a very basic two-wheeled mobile robot and progress to complex features such as mapping, navigation, sensor fusion, autodocking, and web interface. Upon completing this book, yoüll have incorporated important robot algorithms including SLAM, Path Finding, Localization, and Kalman Filters ¿ and you will be ready to start designing and building your own autonomous robots. What You Will Learn Design and build your customized physical robot with autonomous navigation capabilityCreate a map of your house using the robot¿s lidar scannerCommand the robot to go to any accessible location on the mapInteract with the robot using a mobile app, joystick, keyboard, push-button, or remote computerMonitor robot updates via LCD, a mobile app, sound, and status LEDsAutomate delivery of small payloads and return to home baseUtilize autodocking to home base for battery chargingLeverage sensor fusion to improve accuracyInterface with the robot via the Web to monitor and control it remotelyWho This Book Is ForComplete beginners who want to build customized robots from scratch. No experience is expected, although basic programming knowledge could be handy.
Improve your projects by leveraging the power of interrupts. This comprehensive guide makes it easy to understand and use interrupts with the ATmega328P microcontroller found on Arduino boards.With over 20 interrupts available, this book covers almost all of them and provides background information on how they work. Yoüll work through the steps and code examples required to configure each of the covered interrupts. You'll also learn how to use them with Arduino, AVR C++ and with other development systems, like PlatformIO.Interrupts can be intimidating, but by the end of this book, you will have the knowledge and skills to take full advantage of them and improve the performance and efficiency of your Arduino projects.What Yoüll Learn Understand interrupts and how they work Make interrupts easier to use in code Use interrupts in their Arduino sketches or AVR C++ applications See how to use interrupts in the Arduino Language and in AVR C++ Avoid common pitfalls when working with interruptsWho This Book Is ForIntermediate to advanced-level programmers who want to learn how to use interrupts in their Arduino sketches or AVR C++ applications..
Take control of your machine building and production processes with computer-run tools to safely use, or even build, a durable machine for use in your garage or even a startup company. This book provides best practices for laser cutters, 3D printers, CNC mills, vinyl cutters, and more. You'll begin by learning the history of digitally controlled tools, as well as how they work and what materials you can use with them. With this knowledge, you won¿t just learn how to make common machines work, yoüll go to the next level and build your own machine¿whether that be a plasma cutter or a CNC milling machine.You will learn how they use these tools to create amazing products, art, and even new machines! Yoüll also find handy overviews of tools, software, and materials to use in a reference appendix. After reading Mastering Digitally Controlled Machines yoüll be able to create something for yourself, your community, or your company.What You'll LearnUse accessible computer-controlled machines safely to make anything you want to buildFit the right tool and materials with the right projectsBuild your own CNC machine custom tailored to your project¿s needs Who This Book Is ForPeople who want to understand how accessible computer-controlled tools work and build any kind of product themselves. Makerspaces, Fab Labs, and similar spaces will benefit. And people who want to create prototypes and products for themselves or their company/ startup, or to start creating prototypes without much prior knowledge.
Ray Badmington's son Tommy has disappeared in a strange amusement park in the near future of Los Angeles. Explore the world of the BDTH6159 Amusement Park, hosting strange characters and incredible mechanisms, with Ray as he searches for his son. You'll find clues that help him, but also face unfamiliar technologies. Technologies you'll interact with and can even build in the real world today. This book springs the support of Element14.com, one of the largest Maker communities in the world. As the plot twists and turns and you follow along on Ray's adventures, you'll find each story beat matched with a specific application topic. Everything Ray interacts with will offer a real-world, complete experiment that can be modified, hacked and reinvented. Projects will introduce you to the use of distance sensors; managing stepper motors; creating an environmental sensor; working with sound; and programing languages, such as C/C++, Python, MicroPython, Java Script, and more. Each project covers not only different technologies, but also different approaches based on user-level. So whether you're a weekend hobbyist or a full-time engineer, you'll learn something new as you quest along with Ray. By the end of this book, you'll discover all the secrets of the BDTH6159 Amusement Park and have learned how to tackle a vast array of engaging and exciting Maker projects!
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