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A strange, foreign world. Mysterious judges with capricious rules. Thousands of gamers find themselves split into factions and pitted against each other at the whim of an unknown higher power, with no idea how they got there or why they were chosen. Dying in this world hurts, but it's not the end: dead players always respawn to fight again. Echo, with his extensive knowledge of fighting, armor, and weapons, has all the makings of a great leader. The ragtag recruits fighting for him under the less-than-threatening name "Society of Pinprick Enthusiasts" become the bane of the opposing factions, sowing terror in their wake. But this game won't be won in straightforward skirmishes. The squad will have to forge pacts with their own faction, the judges, and even their enemies. Each day brings new twists, new rules, and new ways to play, and a step that seemed to be in the right direction might suddenly become a fatal mistake. Brute force and bravado won't be enough for Echo to carve his way to the top and stay there. He will have to lead his squad through mistakes, good fortune, victory, and defeat in his quest to secure his position. The two-part epic Small Unit Tactics has a massive fanbase in Russia, and these novels were in many ways forerunners to some of the most famous Russian LitRPG cycles. Departing from the genre standard, there are no system messages or stat sheets here. Instead, the author uses an artistic touch to illustrate the characters' growth as they level up and improve their skills, which undeniably sets these books apart. We are pleased to present them for the first time in English.
Echo has landed on his feet after finding himself in a mysterious other world with tens of thousands of gamers, and forms a close-knit unit of people like him. Echo's fighters quickly level up and get ahead of everyone else, instilling fear in their enemies and winning the respect of their clan members. But much remains unclear. Where is he, and what is this world? Who are the mysterious 'arbiters' enforcing the rules of the game? What role does the local population play in all this? How deep can he delve into the underground realm full of unspeakable monsters? Complicating matters, the rules of the game suddenly start to change. The clans are faced with real and present danger like never before. If a faction's city is captured by an enemy and the three artifacts in the city's chapels are destroyed, that faction will be eliminated. Their players will die-and this time, it's real and final! Echo and his team are chosen to lead their city's defense and come up with a strategy to win the war against the other factions. It's a momentous and difficult task, with thousands of lives hanging in the balance. Dive into the second volume of the two-part epic Small Unit Tactics, the book that pioneered the Russian LitRPG genre and gained a massive fanbase along the way. Now available in English!
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