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The Matrix meets The Hunger Games in this fast-paced action thriller. When Scott is offered the chance to become a games tester and escape the streets, he doesn't realise that the danger in virtual reality might just be more real than he thought... Particularly suitable for struggling, reluctant and dyslexic readers aged 12+
In Gamer, Scott escaped Virtual Kombat - the all-too-real virtual reality game in which Vince Power risks the lives of street kids for profit. Scott's now on the run and comes across a gang of techno-hackers who share his wish to destroy VK. They've developed a virus that could do the job, but in order to implant it Scott has to re-enter the arena and risk being trapped inside the game forever... A nerve-wracking sci-fi tale, perfect for fans of Chris, action, adventure and gaming. Particularly suitable for struggling, reluctant or dyslexic readers aged 9+
Scott and his gang of techno-hackers barely escaped with their lives when they planted the virus that destroyed Virtual Kombat. Now that the game is gone, they think they're finally safe. But VK creator Vince Power's deadly scheme is far from over. Without a virtual world to host it, there's only one place for the brutal fighting and killing to go. VK will be played in the real world, and Scott's tech skills won't help him now. This is no longer just a game ... Blade Runner meets Mortal Engines in the heart-pounding finale to the Virtual Kombat series. Particularly suitable for struggling, reluctant or dyslexic readers aged 9+
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