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The endless road and life of a monster-hunting Runer has gone stale for Tzarik and death is the only alternative. Tired of risking his life for the prejudiced people of Al'Myrah, it's time to just let go. The only thing that stands in his way: A Runer cannot take his own life, breaking his oath to the dark magic that binds him to the hunt. When a warlord from the far east threatens her family, Sybal, a young diamond mine heiress with a lavish lifestyle, takes action to protect her family and estate. But when her crime is witnessed, she must stand trial for murder. To save her own life, Sybal calls for a trial by Runing-a dangerous and often fatal dark pact with unknown magic. Thrown together by law and dark magic oaths, Tzarik and Sybal find themselves entangled with an eldritch force when alone necromancer hell-bent on devastation, rises up, and ravages the eastern continents. Tzarik must conquer his desire for his own demise and train the empathic Sybal to save the people from a risen death.
With the wildling Signar in tow, Tzarik and Sybal track Tarkan to Alika only to find he's in a race to the mythical Mahit'Nomicon against the would-be sorcerer Abigor Sharar. Now on the hunt for two of the most dangerous sentients to have ever existed, the Runers come closer to finding out that their paths might not have crossed with Sharar's entirely by chance and the hunters may have in fact been the hunted. After two decades of study, Sharar finally believes he knows the resting place of the Mahit'Onomicon. Just before he's sure, an old nemesis appears, stronger and more vengeful than ever before. Armed with the djinn he enslaved long ago, protected by a sell-sword Runer, and informed by a traitorous necromancer, Sharar sees no way he can possibly fall to the revenge-bent Necro'Khan. He will be a sorcerer before the winter cools the desert sands of Alika. Tarkan is gathering not only Apostles to his side but also unearthing spells and magic that Ishmael began to create one thousand years ago-long before Tarkan thought his father even existed. The more powerful the Necro'Khan becomes, the less he fears Sharar. In fact, Sharar as a sorcerer might be the missing piece he needs to become truly free and enthrone himself as the most powerful sentient on the map.
The virus forced the governing powers to wall off Ohio, imprisoning everyone inside. But it wasn't enough. The innocent inhabitants of Waksha County, Ohio watched in horror as the skies lit up with the blasts from nuclear missiles. Only moments later, the ground rocked with impact and plunged them into nuclear darkness. The people dead, the virus destroyed, the world would be safe.Or so they thought...Within the borders of Ohio, a resilient band of survivors gathered under a man they called The General to scavenge, hunt, and--eventually-- escape the walls into the paradise beyond. An elite group of riders determined to aid their community known only by their nicknames and numbers on their jackets, set out every day to scour the infected, dangerous land. One of these is Rocket, number 25. Older than the rest, Rocket no longer cares whether he lives or dies until he is paired up with a new recruit who dons his old partner's number: 76. Avoiding nuclear hot zones, zombies, and the cannibal cult Red Acres, Rocket must train the new 76 and realize it is not his time to die.
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