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This is the first serious book wholly devoted to games based on maps: board games, playing cards and dissected puzzles from Western Europe and America are analysed and illustrated in all their historic variety.
Based on Adrian Seville's own collection, this book catalogues 71 games featured in an exhibition at the Grolier Club. The book focuses on why the Game of the Goose is special and why it can lay claim to being the most influential of any printed game in the cultural history of Europe. Detailed study of the games reveals their historical provenance and gives unusual insights into the cultures that produced them, providing a rich source for the cultural historian.
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