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Shaders have always been seen as notoriously difficult to understand and implement in games. Complex math have always stood in the way of attaining realism in games. This book shows you everything you need to know about vectors, constructing lighting with them, and using textures to create complex effects without the heavy math.
This cookbook is your guide to understanding Shader programming in a step-by-step way. You'll be able to transform your game into a professional product through Unity's amazing post-processing effects with the help of useful recipes.
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