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Binary (also known as "Binairo Puzzle", "Takuzu", "Tohu wa Vohu") is played on a rectangular or square grid. The goal is to fill in the grid with digits "0" and "1" according to the following rules: Each box should contain a zero or a one.No more than two similar numbers next to or below each other are allowed.Each row and each column should contain an equal number of zeros and ones (or one more for odd sized grids).Each row is unique, and each column is unique.
Tents ("Tents and Trees") is a logic puzzle.The playing board is divided into squares. In some of them there are trees. The goal is to place tents in the free blocks by following several conditions: The number of tents and trees are equal. Tent must be located next (horizontaly and verticaly) to at least one tree. There can not be tents near to other tents (horizontally, verticaly and diagonaly). The number of tents in each row, and in each column, matches the numbers given round the sides of the grid.
The Sudoku Chain is similar to the Jigsaw Sudoku, each one have regions of irregular shapes.Consists of a group of circles arranged in a square grid and containing given clues in various places. The object is to fill all empty circles so that the digits appear exactly once in each row, column and chain.
Place a digit from 1 to 9 into each of the empty cells so that each digit appears exactly once in each row, column and 3x3 outlined box. Additionally every main/marked diagonal contains only 3 different numbers
The puzzle a 16 x 16 grid made up of 4 x 4 subgrids (called "regions"). Some cells already contain numbers, known as "givens". The goal is to fill in the empty cells, one number in each, so that each column, row, and region contains the numbers 1 through 16 exactly once. Each number in the solution therefore occurs only once in each of three "directions", hence the "single numbers" implied by the puzzle's name.
Binary (also known as "Binairo Puzzle", "Takuzu", "Tohu wa Vohu") is played on a rectangular or square grid. The goal is to fill in the grid with digits "0" and "1" according to the following rules: Each box should contain a zero or a one.No more than two similar numbers next to or below each other are allowed.Each row and each column should contain an equal number of zeros and ones (or one more for odd sized grids).Each row is unique, and each column is unique.
Tents ("Tents and Trees") is a logic puzzle.The playing board is divided into squares. In some of them there are trees. The goal is to place tents in the free blocks by following several conditions: The number of tents and trees are equal. Tent must be located next (horizontaly and verticaly) to at least one tree. There can not be tents near to other tents (horizontally, verticaly and diagonaly). The number of tents in each row, and in each column, matches the numbers given round the sides of the grid.
Tents ("Tents and Trees") is a logic puzzle.The playing board is divided into squares. In some of them there are trees. The goal is to place tents in the free blocks by following several conditions: The number of tents and trees are equal. Tent must be located next (horizontaly and verticaly) to at least one tree. There can not be tents near to other tents (horizontally, verticaly and diagonaly). The number of tents in each row, and in each column, matches the numbers given round the sides of the grid.
The Sudoku Chain is similar to the Jigsaw Sudoku, each one have regions of irregular shapes.Consists of a group of circles arranged in a square grid and containing given clues in various places. The object is to fill all empty circles so that the digits appear exactly once in each row, column and chain.
Tents ("Tents and Trees") is a logic puzzle.The playing board is divided into squares. In some of them there are trees. The goal is to place tents in the free blocks by following several conditions: The number of tents and trees are equal. Tent must be located next (horizontaly and verticaly) to at least one tree. There can not be tents near to other tents (horizontally, verticaly and diagonaly). The number of tents in each row, and in each column, matches the numbers given round the sides of the grid.
The Sudoku Chain is similar to the Jigsaw Sudoku, each one have regions of irregular shapes.Consists of a group of circles arranged in a square grid and containing given clues in various places. The object is to fill all empty circles so that the digits appear exactly once in each row, column and chain.
Place a digit from 1 to 9 into each of the empty cells so that each digit appears exactly once in each row, column and 3x3 outlined box. Additionally every main/marked diagonal contains only 3 different numbers
The Sudoku Chain is similar to the Jigsaw Sudoku, each one have regions of irregular shapes.Consists of a group of circles arranged in a square grid and containing given clues in various places. The object is to fill all empty circles so that the digits appear exactly once in each row, column and chain.
The Sudoku Chain is similar to the Jigsaw Sudoku, each one have regions of irregular shapes.Consists of a group of circles arranged in a square grid and containing given clues in various places. The object is to fill all empty circles so that the digits appear exactly once in each row, column and chain.
The Sudoku Chain is similar to the Jigsaw Sudoku, each one have regions of irregular shapes.Consists of a group of circles arranged in a square grid and containing given clues in various places. The object is to fill all empty circles so that the digits appear exactly once in each row, column and chain.
Ripple Effect (also known as "Hakyuu", "Hakyuu Kouka", "Hakyukoka", "Seismic") is played on a rectangular grid divided into polyominoes. The solver must place one positive integer into each cell of the grid - some of which may be given in advance - according to these rules: Every polyomino must contain the consecutive integers from 1 to the quantity of cells in that polyomino inclusive. If two identical numbers appear in the same row or column, at least that many cells with other numbers must separate them. For example, two cells both containing '1' may not be orthogonally adjacent, but must have at least one cell between them with a different number. Two cells marked '3' in the same row or column must have at least three cells with other numbers between them in that row or column, and so on.
The Sudoku Chain is similar to the Jigsaw Sudoku, each one have regions of irregular shapes.Consists of a group of circles arranged in a square grid and containing given clues in various places. The object is to fill all empty circles so that the digits appear exactly once in each row, column and chain.
Ripple Effect (also known as "Hakyuu", "Hakyuu Kouka", "Hakyukoka", "Seismic") is played on a rectangular grid divided into polyominoes. The solver must place one positive integer into each cell of the grid - some of which may be given in advance - according to these rules: Every polyomino must contain the consecutive integers from 1 to the quantity of cells in that polyomino inclusive. If two identical numbers appear in the same row or column, at least that many cells with other numbers must separate them. For example, two cells both containing '1' may not be orthogonally adjacent, but must have at least one cell between them with a different number. Two cells marked '3' in the same row or column must have at least three cells with other numbers between them in that row or column, and so on.
Ripple Effect (also known as "Hakyuu", "Hakyuu Kouka", "Hakyukoka", "Seismic") is played on a rectangular grid divided into polyominoes. The solver must place one positive integer into each cell of the grid - some of which may be given in advance - according to these rules: Every polyomino must contain the consecutive integers from 1 to the quantity of cells in that polyomino inclusive. If two identical numbers appear in the same row or column, at least that many cells with other numbers must separate them. For example, two cells both containing '1' may not be orthogonally adjacent, but must have at least one cell between them with a different number. Two cells marked '3' in the same row or column must have at least three cells with other numbers between them in that row or column, and so on.
The Sudoku Chain is similar to the Jigsaw Sudoku, each one have regions of irregular shapes.Consists of a group of circles arranged in a square grid and containing given clues in various places. The object is to fill all empty circles so that the digits appear exactly once in each row, column and chain.
The Sudoku Chain is similar to the Jigsaw Sudoku, each one have regions of irregular shapes.Consists of a group of circles arranged in a square grid and containing given clues in various places. The object is to fill all empty circles so that the digits appear exactly once in each row, column and chain.
Ripple Effect (also known as "Hakyuu", "Hakyuu Kouka", "Hakyukoka", "Seismic") is played on a rectangular grid divided into polyominoes. The solver must place one positive integer into each cell of the grid - some of which may be given in advance - according to these rules: Every polyomino must contain the consecutive integers from 1 to the quantity of cells in that polyomino inclusive. If two identical numbers appear in the same row or column, at least that many cells with other numbers must separate them. For example, two cells both containing '1' may not be orthogonally adjacent, but must have at least one cell between them with a different number. Two cells marked '3' in the same row or column must have at least three cells with other numbers between them in that row or column, and so on.
Place a digit from 1 to 9 into each of the empty cells so that each digit appears exactly once in each row, column and 3x3 outlined box. Additionally every main/marked diagonal contains only 3 different numbers
The Sudoku Chain is similar to the Jigsaw Sudoku, each one have regions of irregular shapes.Consists of a group of circles arranged in a square grid and containing given clues in various places. The object is to fill all empty circles so that the digits appear exactly once in each row, column and chain.
Ripple Effect (also known as "Hakyuu", "Hakyuu Kouka", "Hakyukoka", "Seismic") is played on a rectangular grid divided into polyominoes. The solver must place one positive integer into each cell of the grid - some of which may be given in advance - according to these rules: Every polyomino must contain the consecutive integers from 1 to the quantity of cells in that polyomino inclusive. If two identical numbers appear in the same row or column, at least that many cells with other numbers must separate them. For example, two cells both containing '1' may not be orthogonally adjacent, but must have at least one cell between them with a different number. Two cells marked '3' in the same row or column must have at least three cells with other numbers between them in that row or column, and so on.
Killer Sudoku is a mix of Sudoku and Kakuro. Your goal is the same as in regular sudoku: fill every row, column and 3x3 region with the numbers 1-9 once. The difference is how you arrive at those numbers.The objective is to fill the grid with numbers from 1 to 9 in a way that the following conditions are met: Each row, column, and nonet contains each number exactly once.The sum of all numbers in a cage must match the small number printed in its corner.No number appears more than once in a cage. (This is the standard rule for killer sudokus, and implies that no cage can include more than 9 cells.
Ripple Effect (also known as "Hakyuu", "Hakyuu Kouka", "Hakyukoka", "Seismic") is played on a rectangular grid divided into polyominoes. The solver must place one positive integer into each cell of the grid - some of which may be given in advance - according to these rules: Every polyomino must contain the consecutive integers from 1 to the quantity of cells in that polyomino inclusive. If two identical numbers appear in the same row or column, at least that many cells with other numbers must separate them. For example, two cells both containing '1' may not be orthogonally adjacent, but must have at least one cell between them with a different number. Two cells marked '3' in the same row or column must have at least three cells with other numbers between them in that row or column, and so on.
Ripple Effect (also known as "Hakyuu", "Hakyuu Kouka", "Hakyukoka", "Seismic") is played on a rectangular grid divided into polyominoes. The solver must place one positive integer into each cell of the grid - some of which may be given in advance - according to these rules: Every polyomino must contain the consecutive integers from 1 to the quantity of cells in that polyomino inclusive. If two identical numbers appear in the same row or column, at least that many cells with other numbers must separate them. For example, two cells both containing '1' may not be orthogonally adjacent, but must have at least one cell between them with a different number. Two cells marked '3' in the same row or column must have at least three cells with other numbers between them in that row or column, and so on.
Ripple Effect (also known as "Hakyuu", "Hakyuu Kouka", "Hakyukoka", "Seismic") is played on a rectangular grid divided into polyominoes. The solver must place one positive integer into each cell of the grid - some of which may be given in advance - according to these rules: Every polyomino must contain the consecutive integers from 1 to the quantity of cells in that polyomino inclusive. If two identical numbers appear in the same row or column, at least that many cells with other numbers must separate them. For example, two cells both containing '1' may not be orthogonally adjacent, but must have at least one cell between them with a different number. Two cells marked '3' in the same row or column must have at least three cells with other numbers between them in that row or column, and so on.
Suguru, also known as Tectonics or Number Blocks, is a Japanese puzzle invented by Naoki Inaba. The goal is to fill a given rectangular grid with numbers, so that every designated area contains a sequence of non-repeating, consecutive numbers, starting from 1 and going up. Also, adjacent (touching) cells should not contain the same number, even diagonally.
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