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"Humans flock from all over the world for a trip with Wolf Tours, an ecotourism company run by a pack of wolves. Rodney, our narrator, is the worst of the tour guides, speaking essentially no English. Her recovery from a recent heartbreak is going slowly and it doesn't make her tour guide skills any better. Using a variety of experimental and lyrical forms, Wolf Tours explores love, language, climate change, and how individuals find and create meaning in nature"--
Knorr unearths SMB3's connections to theater and Japanese folklore, investigates her own princess-rescuing impulses, and examines how the game's animal costumes, themed worlds, tight controls, goofy enemies, and memorable music cohere in a game that solidified Mario's conquest of the NES era.
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