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Bøger af Anastasia Salter

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  • af Anastasia Salter
    363,95 kr.

    Hypertext is now commonplace: links and linking structure nearly all of our experiences online. Yet the literary, as opposed to commercial, potential of hypertext has receded. One of the few tools still focused on hypertext as a means for digital storytelling is Twine, a platform for building choice-driven stories without relying heavily on code. In Twining, Anastasia Salter and Stuart Moulthrop lead readers on a journey at once technical, critical, contextual, and personal. The book's chapters alternate careful, stepwise discussion of adaptable Twine projects, offer commentary on exemplary Twine works, and discuss Twine's technological and cultural background. Beyond telling the story of Twine and how to make Twine stories, Twining reflects on the ongoing process of making. "While there have certainly been attempts to study Twine historically and theoretically... no single publication has provided such a detailed account of it. And no publication has even attempted to situate Twine amongst its many different conversations and traditions, something this book does masterfully." --James Brown, Rutgers University, Camden

  • - The Construction of Authorship in Transmedia Franchises
    af Anastasia Salter & Mel Stanfill
    468,95 - 1.463,95 kr.

    Examines the phenomenon the ""fanboy auteur"". The volume discusses both popular fanboys, such as J.J. Abrams and Joss Whedon, and fangirls like J.K. Rowling and E.L. James, and dissects how the fanboy-fangirl auteur dichotomy is constructed and defended, and how this discourse has played in maintaining the exclusionary status quo of geek culture.

  • - Sexism, Trolling, and Identity Policing
    af Anastasia Salter
    345,95 kr.

  • - From Adventure Games to Interactive Books
    af Anastasia Salter
    327,95 kr.

    Examines the future of electronic literature in a world where tablets and e-readers are becoming as common as printed books and where fans are blurring the distinction between reader and author. The construction of new ways of storytelling is already underway: it is happening on the edges of the mainstream gaming industry and in the spaces between media, on the foundations set by classic games.

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