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This book honors the original and influential work by Göran Sundholm in the fields of the philosophy and history of logic and mathematics. Borne from two conferences held in Paris and Leiden on the occasion of Göran Sundholm's retirement in 2019, the contributions collected in this volume represent work from leading logicians and philosophers. Reflecting Sundholm's contributions to the history and philosophy of logic, this book is divided into two parts: the architecture and archaeology of logic.The essays collected in the 'architecture' section cover primarily the systematic approach to basic logical concepts taken by Sundholm, including type theory, epistemic assumptions, and notions of consequence. The 'archaeology' section includes contributions focused on Sundholm's contributions to the history of philosophy and logic. Enclosing these two sections are, on the one end, autobiographical remarks of Sundholm's and, on the other, a paper on cooking and philosophy, reflectinganother of Sundholm's passions in life. This book is of interest to logicians, philosophers, mathematicians, and computer scientists.
This monograph proposes a new way of implementing interaction in logic. It also provides an elementary introduction to Constructive Type Theory (CTT). The authors equally emphasize basic ideas and finer technical details. In addition, many worked out exercises and examples will help readers to better understand the concepts under discussion.One of the chief ideas animating this study is that the dialogical understanding of definitional equality and its execution provide both a simple and a direct way of implementing the CTT approach within a game-theoretical conception of meaning. In addition, the importance of the play level over the strategy level is stressed, binding together the matter of execution with that of equality and the finitary perspective on games constituting meaning.According to this perspective the emergence of concepts are not only games of giving and asking for reasons (games involving Why-questions), they are also games that include moves establishing how it is that the reasons brought forward accomplish their explicative task. Thus, immanent reasoning games are dialogical games of Why and How.
This monograph proposes a new way of implementing interaction in logic. It also provides an elementary introduction to Constructive Type Theory (CTT). The authors equally emphasize basic ideas and finer technical details. In addition, many worked out exercises and examples will help readers to better understand the concepts under discussion.One of the chief ideas animating this study is that the dialogical understanding of definitional equality and its execution provide both a simple and a direct way of implementing the CTT approach within a game-theoretical conception of meaning. In addition, the importance of the play level over the strategy level is stressed, binding together the matter of execution with that of equality and the finitary perspective on games constituting meaning.According to this perspective the emergence of concepts are not only games of giving and asking for reasons (games involving Why-questions), they are also games that include moves establishing how it is that the reasons brought forward accomplish their explicative task. Thus, immanent reasoning games are dialogical games of Why and How.
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