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A former NASA engineer purports to release information concerning messages intercepted as human residents of a distant planet send a mission to Earth to analyze and then solve Earth's problems.
She's trained to stop killers. He's trained to be one. And they're set to collide with potentially lethal consequences . . . Following personal trauma, Kate "Cass" Cassidy has resigned from the detective squad and retreated to her hometown on Ireland's Wild Atlantic Way to work a community policing beat. But to Cass's dismay, her new boss immediately assigns her to an unsolved case--a murder with no clear suspects and few leads. At the same time, her colleagues are chasing a marauding gang committing violent burglaries in the region. When an elderly farmer is killed and his property ransacked, the evidence points in only one direction--until a former US soldier, Mason Brady, walks into the local station and sets the investigation on a startling new path. What neither Cass nor Brady realize is the extent to which their actions will cause both cases to overlap and see them become each other's greatest threat. What links a scenic Irish tourist town to these crimes, to a daring international bank raid, and to Brady's past? Is Brady an ally or an enemy? Who's doing the hunting, and who's being hunted? To find the answers, Cass will have to follow a path that leads her to the darkest of places . . .
This title has been endorsed by Cambridge Assessment International Education.Deliver an exciting computing course for ages 11-14, building on students' existing computing skills and experience whilst demonstrating new concepts, with practice opportunities to ensure progression.- Recap and activate students' prior knowledge with 'Do you remember?' panels and introduce more advanced skills with 'Challenge yourself!' tasks.- Allow students to demonstrate their knowledge creatively with engaging end of unit projects that apply skills and concepts in a range of different contexts.- Develop computational thinking with an emphasis on broadening understanding throughout the activities.- Provide clear guidance on e-safety with a strong focus throughout.ContentsIntroduction1 Presenting choices: combining constructs2 Design your own network: shape and size3 Coding and testing: game development for the Micro:bit4 Drilling down: How the processor processes5 Big data modelling and analysis: databases and spreadsheets6 An array of skills: expert storytellingGlossaryIndex
We are working with Cambridge International to gain endorsement for this forthcoming series.Deliver an exciting computing course for ages 11-14, building on students' existing computing skills and experience whilst demonstrating new concepts, with practice opportunities to ensure progression.- Recap and activate students' prior knowledge with 'Do you remember?' panels and introduce more advanced skills with 'Challenge yourself!' tasks.- Allow students to demonstrate their knowledge creatively with engaging end of unit projects that apply skills and concepts in a range of different contexts.- Develop computational thinking with an emphasis on broadening understanding throughout the activities.- Provide clear guidance on e-safety with a strong focus throughout.
A frank, honest, and probing account of a much commented upon and controversial period in the history of the national theatre. These diaries provide fascinating personal insights into the day to day pressures, joys, and frustrations of running one of Ireland's most iconic institutions.
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