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"After former camp leader Clarence P'sketty Tooter is freed from a hypnosis spell, he remembers everything, including that pesky pre-teen Willow and her scrappy friends. But most importantly, he remembers the ancient mystery surrounding Nowhere's sleep-away camp. Now, Tooter seeks revenge against Willow and her friends, and inadvertently awakens a long-dormant evil which seeks to destroy the world in the epic conclusion to the Secrets of Camp Whatever trilogy"--
Chickenhare and his turtle friend Abe must rely on each other and on their new friends Banjo and Meg to escape the clutches of the evil taxidermist Klaus and his henchmen.
Full of thrills and chills, Willow and her summer camp friends have more mysteries to solve in this sequel to the hit graphic novel, Secrets of Camp Whatever! When twelve-year-old Willow went to her weird new town's even weirder summer camp, she didn't expect to get caught up in an ancient mystery involving forest-dwelling vampires, living garden gnomes, and other completely bonkers creatures most people would never believe exist. Now she's not only involved, she's marked—too close to the heart of an ages-old quest for power and control than she should be, and too concerned about her new friends and the dangers they face to let them go it alone. With the help of a spell book and her scrappy crew of camp friends, Willow is about to step through a doorway to magic and discovery that will change her world forever.
Pursued by a mysterious enemy.Stranded in a parallel world.>When Luke investigates an eerie blue glow in the woods behind his house, he doesn't know what he'll find there. But a scientist, a robot Abraham Lincoln riding
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