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College freshman Riley Moore stumbles into a fantasy world that feels far too real to be just a dream, which kinda freaks him out. The strange talking rabbit doesn't help either. His mission? Find a way to wake up. Easy. The problem? It's rumored that if you die in Rivendrift, you die in the real world. Can Riley wake up before he gets tarred, feathered, or stabbed? Probably not. But he's going to have one heck of a time trying. Will the author stop using generic click-bait questions and sub-par humor to entice readers? Not on your life. Best-selling author Christopher Hopper takes a siesta from space opera and military sci-fi to bring you this stand-alone progression fantasy novel that, yes, could possibly become a series if readers demand it. It also might give you lock jaw and dysentery. You decide.
Read the story that turned children into warriors, and warriors into legends. The Dairne-Reih haven't been seen in Dionia for generations-their kind and their king, Morgui, banished long ago from haunting paradise. But when creation shows signs of deterioration, the kings of the seven realms converge in the sacred Gvindollion gathering to arrive at one inexplicable conclusion: Morgui has returned. In the hopes of entrusting Dionia's brave history and perilous future to a generation that has never known war, the kings decide to raise up their young sons as an elite group of warriors, known only as the Dibor. Gorn, legendary hero of the First Battle, is commissioned to teach the Dibor the art of war, leading them on a four-year adventure on the Isle of Kirstell. It is Luik, son of Lair, who soon emerges as the warband's spirited front man. But he is not the only one of his peers to grow in power; his dear friend Fane discovers hidden abilities among the Mosfar under the mentorship of Li-Saide of Ot, while Princess Anorra finds that her lifelong tutor knows as much about combat as he does about etiquette. There is little time for the Dibor to enjoy the satisfaction of graduation, however, as a sinister plot is discovered to dethrone Dionia's kings and flatten the capital city of Adriel. The Dibor are summoned to war, along with the rest of Dionia's fighting men. It is before the gates of Adriel Palace that Luik and his army face Morgui's prince, Valdenil, as well as the unending ranks of the Dairne-Reih.
The mission is simple. Escort an emissary to an intergalactic peace summit. Try not to get in the way. Lt. Magnus and his 79th Recon Team have certainly handled worse, after all. But when an explosion rocks the tower and sends everyone into a panic, Magnus and his asset find themselves cut off from the rest of the team.Worse still, a dying alien chieftain gives them a priceless drive of intel, marking them for death.The mission has officially changed. With enemies on all sides, Magnus must do everything in his power to protect the emissary and escape the tower. There is no back up. There is no chance for failure. The fate of the entire galaxy now lies in the hands of a Republic Marine and a diplomat. All they have to do is survive.Experience the beginning of this sprawling galactic tale in this first entry to the Ruins of the Galaxy series. If you're a fan of Star Wars, Galaxy's Edge, or Battlestar Galactica, you'll love this military scifi epic.
Hunted by the Republic. Desperate to stop the enemy.Lieutenant Magnus survives the harrowing rescue of his unit only to find himself charged with treason by the very military he's pledged his allegiance to. Now, he must attempt to escort Piper to the Luma homeward of Worru before dark forces discover her otherworldly abilities.But once there, Magnus finds himself confronting new enemies in the place he least expects to find them.Meanwhile, Awen uncovers a new plot that threatens to upend order throughout the galaxy. She and Magnus find their way to an alien world where they must work together to build a new team from the ruins of the warriors who remain loyal to the cause of galactic freedom.Can Magnus survive the wave of violence heading his way? Will Awen be able to help a young prodigy harness an unthinkable new power found in the Unity?Find out in the third installment of this #1 best-selling military sci-fi epic that has captivated the imaginations of fans around the world.
The quadrant is on fire, and it seems that everyone wants to see it burn.In the wake of the Galactic Republic's fall, Magnus and the Gladio Umbra learn of a new superpower that hopes to unit all orphaned star systems in peace. But Magnus's suspicions grow as the Luma Alliance of Worlds uses anything but peaceful methods to co-opt allegiance in the post-Republic landscape.Meanwhile, on the fringe of the galaxy, a dark shadow looms. Moldark, the sworn enemy of a growing number of species, amasses power through a new partnership with the Obscura. With their combined forces, there is no telling what evil may rain down upon the galaxy's sentient worlds.Magnus, Awen, and the warriors of the Gladio Umbra have no choice but to keep So-Elku from building a totalitarian state. But they also must keep Moldark from blowing everything they hold dear into oblivion.Find out what happens to the Gladio Umbra next this eighth entry to the critically acclaimed series from Christopher Hopper and USA Today Bestselling Author J.N. Chaney.
A high-speed race to the death. A mission gone horribly wrong.With a billionaire benefactor backing him, Flint Reed heads off on his first mission to secure rare artifacts spread throughout the quadrant. Aided by a cagey assassin, his snarky AI, and a loving attack dog, Flint is poised for success.But when a powerful rival organization attempts to kill him, Flint must make split-second decisions to save his team's lives and protect the public.The pressure mounts as he is confronted with a nefarious syndicate hitman who holds the key to a trove of ancient and powerful artifacts.The only problem? The treasures are rumored to be guarded by ancient beings of extraordinary power.But they've never met Flint Reed...and he's got a job to do.Pick up where Resonant Son left off on another white-knuckle adrenaline-fueled adventure. If you're a fan of Renegade Star, Escape from New York, Firefly, or Cowboy Bebop, you'll love this epic scifi thriller.
A dying planet's citizens cry out for rescue, but no one can save them all.With the Galactic Republic in Ruins, and Capriana Prime uninhabitable after Moldark's assault, Magnus and his team are left to pick up the pieces. Hundreds of thousands of refugees need to be evacuated before time runs out.But the Gladio Umbra aren't without their own problems.In desperate need of rest, Colonel Caldwell arranges for the gladias to take refuge on a neutral planet. But Moldark's defeat prompts several key team members to reassess their roles and make decisions that will dramatically shape the Gladio Umbra's future.Meanwhile, lingering questions remain about Master So-Elku as he amasses strength on Worru. Magnus is forced to decide what can be done to stop the Luma leader and his relentless quest for power.That is, if Magnus can keep his team together.Find out what happens to the Gladio Umbra next this seventh entry to the critically acclaimed series from Christopher Hopper and USA Today Bestselling Author J.N. Chaney.
The only way to survive is to kill the ones you love. Having barely escaped the siege of Adriel with his life, Luik is carried north to the realm of Tontha in an effort to weather Morgui's all-out assault on Dionia. Here, he sorts through the trauma of the recent past and attempts to piece together the whereabouts of his scattered Dibor, as well as his friends Fane, Hadrian, and Princess Anorra. When work begins on fortifying Mt. Dakka, Luik returns to the wreckage of Adriel and uncovers far more than he had anticipated. Events unfold quickly, and his path is plagued by mysterious encounters with the taken, and haunted by the increasing effects of evil upon Creation. However the growing darkness also gives rise to the forces of good, including rumors of the mythical Knights of the Lion. Summoned by the suffering of his countrymen, Luik risks everything in search of the fabled City of Ot, and his men embark on perilous missions to rescue the far corners of Dionia.But on the battlefield each faction of Luik's devout Dibor comes face to face with the greatest opposition of all. Evil, now matured into its most perverted form, pits mankind against itself: father against son, brother against brother. To hesitate means death; to strike means killing those they've sworn to protect.
A city on the brink of war. Marines held hostage by merciless warlords.After Lieutenant Magnus awakes from the orbital strike that nearly killed him, he discovers that a small contingent of his Marine platoon has also survived. Hope glimmers as he devises a plan to rescue them.But when Magnus learns that his men are being held hostage by a deadly tribe, he fears the worst.Aided by volunteers from a group of elite Marauders, Magnus must attempt to cross the hostile city of Oosafar.Time is running out...and he has no choice but to undertake the most deadly urban assault of his career.The pace quickens in Ruins of the Galaxy's second epic installment, captivating fans of Star Wars, Galaxy's Edge, and Battlestar Galactica.
An enemy with otherworldly powers. A war fueled by insatiable bloodlust. No one will be spared.Following their first victory against a rogue unit of Repub Marines, Magnus finds his newly trained gladias pinned down by a squadron of Talons. But when he discovers that their prisoners may hold critical answers to bringing down the enemy, Magnus must stop at nothing to get his team to safety and interrogate the enemy combatants.Once aboard their new Novian starship, however, Magnus isn't prepared for the intel he uncovers. The enemy's power is growing stronger by the day, and their claws have found their way into his own team members.Forced across the void horizon into his home universe, Magnus must search to find Awen's mentor and famed Elder of the Luma, Willowood. But finding the old woman before the enemy unleashes the next stage of its plans could mean the end of Magnus's fledgling resistance.Dive into the fourth installment of this best-selling military space opera that has fans on the edge of their seats.
Three fleets aim to wipe out a planet.One team must raise the alarm...and time is running out. As Moldark turns his attention to Capriana Prime, Magnus and his gladias attempt to convince the Republic's leadership to raise the planetary defense shield. But this seemingly simple task turns out to be more difficult than anyone expected, placing the planet's population in grave jeopardy.Desperate to save the capital, Magnus and the Gladio Umbra fight to save the seat of galactic rule at all costs. Azelon isn't without her tricks, however, and provides new hardware for Magnus-the BATRIG mechanized battle armament system.But as time runs out, Magnus is faced with the hardest choices of his life...and gambles will be made. All for the greater good.
A ship no one escapes from. A mission too impossible to execute.Rocked by the death of a critical team member and haunted by the sudden disappearance of another, Magnus and Awen fight to rally the remaining Gladio Umbra in the wake of their raid on Worru. They're forced to solicit support from some of the galaxy's most unlikely sources.But when Moldark's forces show up unexpectedly, Magnus and Awen are torn between rescuing a missing gladia and protecting the larger mission. New revelations about the Paragon surface, forcing the fledgling rebel resistance to find a way onto Moldark's command ship, the notorious super dreadnaught Black Labyrinth. The mission will be the Gladio Umbra's most challenging yet, pushing the team to the breaking point.Read the fifth installment of the best-selling series fans are calling a breath of fresh air. If you're a fan of Galaxy's Edge, Star Wars, or Renegade Star, you'll love this epic scifi thrill ride.
Those in deepest darkness fight most valiantly for the light. Hard pressed on every side, the Dibor struggle to overcome insurmountable odds in an effort not just to regain territory, but to survive. In addition to the growing ranks of the taken, Morgui has summoned the powers of nature to search out and destroy the saviors of Dionia. Tempests hunt those forced to flee by sea, while an otherworldly fire storm chews up the ancient forest of Grandath, destroying anything, or anyone, in its path. While most of the Dibor manage to survive, the whereabouts of the ill-fated Princess Anorra continues to be unknown. Her faithful friends are unaware of her suffering behind the gates of Haides. The remaining Dibor soon discover that there is more to Morgui's madness than simple mayhem, as the dwarves reveal startling knowledge about the Two Trees, and worse still, about Morgui's attempt to forever thwart the Most High's plan for victory. As Creation itself endures death throes caused by mounting evil, one thing is clear: Dionia and her champions will never be as they once were. Nor will those in worlds beyond.
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