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Villains on the rocks. Gods shaken but not stirred. The whole world with a twist. After smoking a coup against the Luck Dragon in Japan, Huntsman Marcus and his Wild Hunt are riding a tidal wave of a victory high. Even in the midst of celebration, an announcement anyone could raise a glass to comes out: Cassia is expecting, and their beloved goddess Galaxy is gradually reclaiming her powers and memories. To recover more of Galaxy's lost dominion, they must plunge into the world's largest mixed drink-the ocean itself-in search of the fabled city of Atlantis. But as they delve deeper, something is lurking in the shadows, pouring a flight of grand schemes. Marcus is getting stronger, but in a world where even the gods can be on the rocks, giving his kids a world worth inheriting will be a delicate mix of bitters and bravery.
Visions of the war to come. Alliances on the open water. Sink or swim. Zeke and the team are one step closer to their goals of defeating War's generals and freeing Brindolla for good. Storm Company's return from the Great Below was harrowing, nearly as bad as the time they had to spend there. Though they bear the scars of their journey, it's finally time to sniff out War's Generals wherever they might hide-including across the ocean in the mysterious continent of beasts. Plots thicken like the clouds over the water, and the group begins to realize the currents and intrigue they will have to navigate successfully if they want to survive sailing Into the Storm.
A General defeated. The Hells navigated. Time for the real work to begin. Balmur has been rescued, and War has lost one of his powerhouses. What more could Zeke and his team want? Taking the time to train and rearm themselves seems like a great idea now that they are all back together, but nothing is ever that easy. An unexpected 'guest' puts the growing village of Sunrise in danger, but the uneasy alliance that grows allows the group to start tracking the location of another General. Royal negotiations, his growing relationship with a certain Fae Queen, and the threat of the Drow-seems like Zeke and the crew have their work cut out for them. Not all is as it seems, and the boys will have to be more than they ever have been if they want to survive the journey Into the Darkness.
Leveling up. Fighting death. Living life to the max. Zeke and his comrades have only been in their new world - Brindolla - for a short time, but every minute has been amazing. Kicking butt and not bothering to take names, the group has been moving forward in their quest to push back the galactic tyrant, War. Then the unthinkable happens; their friend is banished to the darkest Hells. Poof. Gone, just like that. Now, not only are they on a quest to stop the vanguard of War, but they are going to need to get stronger, faster, and better than ever if they want to have any hope of busting into the Hells and getting their friend back. The Brindollan Gods plan to help as much as they can, but will it be enough to allow them to complete a task that even Orpheus couldn't in Earth's mythology? With the odds looking bleak, and the world they're trying to defend turning on them, they're going to need to seek help from unlikely spaces, travel to new places, and break some faces.
Hunting for allies. A rescue mission that goes against the natural order. Time to delve deep. Zeke and his friends have a final few obstacles standing in their way before they can try and find a way into the Hells. Everything to this point has been an effort to rescue their buddy, Balmur. One obstacle happens to be a mythical beast that might sooner eat than help them, but no big deal... right? Beyond that, all the group needs to do is find the hidden city of the High Elves and convince them to join their cause. Searching and survival: if only it were that easy. Now there is active opposition to their goals of saving not only this world from War's influence but Earth as well. Will a hungry beast be picking its teeth with their bones? Even if they survive long enough to search for Balmur, the best case scenario is the team diving Into the Hells.
A tight-knit group of buddy gamers. A relentless galactic conqueror. One big ol' axe and a whole bag of magic. Chris and his friends had been hearing voices begging for help, but aren't dreams supposed to stay dreams? When they finally answer the call, they're pulled into a fantastic world with themes similar to modern role-playing games. The world of Brindolla. This is what every gamer has always wanted... right? There's one major problem: War. The big baddie of the universe has come to collect another planet for his relentless march. The Brindollan Gods only have the power to hold him back for a short while, which they can only hope will be long enough to give Chris and his buddies a fighting chance. Either this team gets rid of War's vanguard of minions and generals, giving the Gods a chance to keep him out for good... or War comes for Earth. The group is ready to dive into combat, magic, and any other obstacles that come their way. No matter what needs to be done, Chris and his buddies will always do it together. Don't miss this complete LitRPG series full of non-stop adventure!
Providing a comprehensive examination of Leibniz's most important writings on natural right, this study argues that Leibniz, properly understood, provides a compelling account of the grounds of morality and of political institutions-an account relevant to present philosophical debates.
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