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In this breathtaking sequel to "Epic," Ghost and his gang realize that their world--Saga--is being periodically invaded by strange human beings. They soon learn the complicated truth: Saga is a sentient computer game, the replacement to Epic on New Earth--and it's addictive.
A great deal has been written about tactical play in the game of Diplomacy, but hardly anything on the best approaches to the negotiation side of the game. And yet it is the person-to-person interactions that give the game its distinctive character and which create the most interesting challenges. How do you form strong alliances? How can you tell if an ally is about to stab? Are there techniques you can use to break up the strong alliance of your opponents? In the Art of Correspondence in the Game of Diplomacy, Conor Kostick discusses these issues and many more. Through an in-depth analysis of the full correspondence of two classic games and through dozens of other examples, he offers a unique insight into what makes for effective negotiation in the game. This highly original contribution to the study of the game of Diplomacy is for readers who wish to improve their own play or who will enjoy witnessing the normally secret workings of the game, as players steer towards victory or disaster. Conor Kostick is an award winning military historian and novelist. He was an outright winner of Manorcon, one of Diplomacy's Grand Prix tournaments, and he was a member of the Irish Diplomacy team that won the world correspondence team championship in 2012.
The Book of Curses is full of dark, wicked magic. Open it only if you dare!Alex Zwick never does what he is told. So when he finds a magic book, he just can't stop making wishes: even when they go horribly wrong.Can Alex and his friend Emily outsmart the book? Or will the chillingly evil laughter of the book ring out in triumph yet again?With new illustrations throughout by award-winning artist J O Callaghan.
When a magic book was discovered at the village of Scheria, it seemed that everyone's dreams could come true. But arrogant Prince Antinous wants the book for himself.Will the book be a source of delight for everyone or will it make Prince Antinous the most powerful person in the world? Chloe wants to help her village, but how can she get past the powerful dragon that guards the prince's castle?With magic, adventure and a long hard look at what would happen if everyone got to make wishes, this is a dramatic and fun read.
The first comprehensive history of Irish publishing since the foundation of the state
Biography of Michael O'Hanrahan, one of the leaders of Ireland's 1916 Rising. A journalist, novelist and fierce nationalist, he was quartermaster of the Irish Volunteers, in charge of getting and managing many of the arms used in the rebellion.
Describes working-class militancy between 1917 and 1923. This book stresses large scale and considerable impact of mass action and labor activism, challenging traditional interpretations that focus almost exclusively on the role of armed groups.
#WELCOME TO EPIC: PRESS START TO PLAY#. On New Earth, Epic is not just a computer game, it's a matter of life and death. If you lose, you lose everything; if you win, the world is yours for the taking.
Defying all the odds 1600 men, women and children went out on 24 April, Easter Monday, 1916 to fight for an independent Ireland. Vividly illustrated, this book takes you through the battle-torn streets of Dublin.
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