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Aelis de Lenti, Lone Pine's newly assigned Warden, is in deep trouble. She has just opened the crypts of Mahlgren, releasing an army of the undead into the unprotected backwoods of Ystain.To protect her village, she must unearth a source of immense Necromantic power at the heart of Mahlgren. The journey will wind through waves of undead, untamed wilderness, and curses far older than anything Aelis has ever encountered. But as strong as Aelis is, this is one quest she cannot face alone.Along with the brilliant mercenary she's fallen for, her half-orc friend, and a dwarven merchant, Aelis must race the clock to unravel mysteries, slay dread creatures, and stop what she has set in motion before the flames of a bloody war are re-ignited.
A Most Anticipated Book of the Year for GoodReads and FanfiAddictA Best Science Fiction & Fantasy Editors' Pick for AmazonFor fans who have always wanted their Twin Peaks to have some wizards, The Warden is a non-stop action adventure story from author Daniel M. Ford.There was a plan.She had the money, the connections, even the brains. It was simple: become one of the only female necromancers, earn as many degrees as possible, get a post in one of the grand cities, then prove she's capable of greatness. The funny thing about plans is that they are seldom under your control.Now Aelis de Lenti, a daughter of a noble house and recent graduate of the esteemed Magisters' Lyceum, finds herself in the far-removed village of Lone Pine. Mending fences, matching wits with goats, and serving people who want nothing to do with her. But, not all is well in Lone Pine, and as the villagers Aelis is reluctantly getting to know start to behave strangely, Aelis begins to suspect that there is far greater need for a Warden of her talents than she previously thought.Old magics are restless, and an insignificant village on the farthest border of the kingdom might hold secrets far beyond what anyone expected. Aelis might be the only person standing between one of the greatest evils ever known and the rest of the world.
Old ways have been broken in the blood and smoke of the Battle of Thornhurst by Allystaire Stillbright and followers of the Goddess. Now the Paladin must recover from his ordeal, carve out a hopeful future for the shattered Baronies, and prepare for the next attack upon the Goddess's new and fragile following. But the corrupt deity, Braech, the Sea-Dragon, will not easily let go of the power that has long been his. Braech's minions, led by the calculating Archpriest Symod, march on the now-weakened Baronies. The final battle, a crusade against the Mother and all of her followers, is near, and Allystaire, the Arm of the Mother, is left to rally the survivors--including some of his oldest enemies--to face a foe that will not rest until all the Mother's faithful are broken and each Barony submits to the Sea Dragon once more.
The adventure continues... Ordained by an ancient goddess of mercy and light, former knight Allystaire Coldbourne has become a paladin, a hero out of legend. But evil stalks him, angry gods align against him, and greedy warlords want him dead. With the help of his friends, each blessed with extraordinary powers by the Goddess, Allystaire must escape the clutches of sorcerers and wicked rulers who will stop at nothing to destroy him as he continues his dangerous quest to bring peace and unity to the fractured and war-torn Baronies. With the Longest Night of mid-winter approaching, the Goddess weakens and armies march-armies determined to bring destruction and horror to the paladin and all who follow him. Allystaire is soon left with only his powers, his handful of friends, and his mission to be a beacon of hope, still and bright, in the encroaching darkness.
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