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  • af Dart Veider
    88,95 kr.

    Masyu is a type of logic. The purpose of its creation was to present a puzzle that uses no numbers or letters and yet retains depth and aesthetics. Masyu is played on a rectangular grid of squares, some of which contain circles, each circle is either "white" (empty) or "black" (filled). The goal is to draw a single continuous non-intersecting loop that properly passes through all circled cells. The loop must "enter" each cell it passes through from the center of one of its four sides and "exit" from a different side, all turns are therefore 90 degrees. The two varieties of circle have differing requirements for how the loop must pass through them: - White circles must be traveled straight through, but the loop must turn in the previous and/or next cell in its path. - Black circles must be turned upon, but the loop must travel straight through the next and previous cells in its path.

  • af Dart Veider
    88,95 kr.

    Masyu is a type of logic. The purpose of its creation was to present a puzzle that uses no numbers or letters and yet retains depth and aesthetics. Masyu is played on a rectangular grid of squares, some of which contain circles, each circle is either "white" (empty) or "black" (filled). The goal is to draw a single continuous non-intersecting loop that properly passes through all circled cells. The loop must "enter" each cell it passes through from the center of one of its four sides and "exit" from a different side, all turns are therefore 90 degrees. The two varieties of circle have differing requirements for how the loop must pass through them: - White circles must be traveled straight through, but the loop must turn in the previous and/or next cell in its path. - Black circles must be turned upon, but the loop must travel straight through the next and previous cells in its path.

  • af Dart Veider
    88,95 kr.

    Akari (also known as "Light Up", "Bijutsukan") is a logical puzzle. It is played on a rectangular grid of white and black cells. The player places light bulbs in white cells such that no two bulbs shine on each other, until the entire grid is lit up. A bulb sends rays of light horizontally and vertically, illuminating its entire row and column unless its light is blocked by a black cell. A black cell may have a number on it from 0 to 4, indicating how many bulbs must be placed adjacent to its four sides; for example, a cell with a 4 must have four bulbs around it, one on each side, and a cell with a 0 cannot have a bulb next to any of its sides. An unnumbered black cell may have any number of light bulbs adjacent to it, or none. Bulbs placed diagonally adjacent to a numbered cell do not contribute to the bulb count.

  • af Dart Veider
    88,95 kr.

    Masyu is a type of logic. The purpose of its creation was to present a puzzle that uses no numbers or letters and yet retains depth and aesthetics. Masyu is played on a rectangular grid of squares, some of which contain circles, each circle is either "white" (empty) or "black" (filled). The goal is to draw a single continuous non-intersecting loop that properly passes through all circled cells. The loop must "enter" each cell it passes through from the center of one of its four sides and "exit" from a different side, all turns are therefore 90 degrees. The two varieties of circle have differing requirements for how the loop must pass through them: - White circles must be traveled straight through, but the loop must turn in the previous and/or next cell in its path. - Black circles must be turned upon, but the loop must travel straight through the next and previous cells in its path.

  • af Dart Veider
    88,95 kr.

    Tapa is a logic puzzle. The goal is to blacken some cells of the grid. All the black cells form one contiguous region. No 2 x 2 cell area within the grid can contain all black cells. Clue cells with numbers may not be filled in and tell the length of each consecutive black cell block in the eight surrounding cells. If there's more than one digit in a cell, the groups of black cells have to be separated by at least one white cell. Question marks can be used instead of clue numbers. Each question mark can represent any nonzero integer.

  • af Dart Veider
    88,95 kr.

    Akari (also known as "Light Up", "Bijutsukan") is a logical puzzle. It is played on a rectangular grid of white and black cells. The player places light bulbs in white cells such that no two bulbs shine on each other, until the entire grid is lit up. A bulb sends rays of light horizontally and vertically, illuminating its entire row and column unless its light is blocked by a black cell. A black cell may have a number on it from 0 to 4, indicating how many bulbs must be placed adjacent to its four sides; for example, a cell with a 4 must have four bulbs around it, one on each side, and a cell with a 0 cannot have a bulb next to any of its sides. An unnumbered black cell may have any number of light bulbs adjacent to it, or none. Bulbs placed diagonally adjacent to a numbered cell do not contribute to the bulb count.

  • af Dart Veider
    88,95 kr.

    Tapa is a logic puzzle. The goal is to blacken some cells of the grid. All the black cells form one contiguous region. No 2 x 2 cell area within the grid can contain all black cells. Clue cells with numbers may not be filled in and tell the length of each consecutive black cell block in the eight surrounding cells. If there's more than one digit in a cell, the groups of black cells have to be separated by at least one white cell. Question marks can be used instead of clue numbers. Each question mark can represent any nonzero integer.

  • af Dart Veider
    88,95 kr.

    Akari (also known as "Light Up", "Bijutsukan") is a logical puzzle. It is played on a rectangular grid of white and black cells. The player places light bulbs in white cells such that no two bulbs shine on each other, until the entire grid is lit up. A bulb sends rays of light horizontally and vertically, illuminating its entire row and column unless its light is blocked by a black cell. A black cell may have a number on it from 0 to 4, indicating how many bulbs must be placed adjacent to its four sides; for example, a cell with a 4 must have four bulbs around it, one on each side, and a cell with a 0 cannot have a bulb next to any of its sides. An unnumbered black cell may have any number of light bulbs adjacent to it, or none. Bulbs placed diagonally adjacent to a numbered cell do not contribute to the bulb count.

  • af Dart Veider
    88,95 kr.

    Masyu is a type of logic. The purpose of its creation was to present a puzzle that uses no numbers or letters and yet retains depth and aesthetics. Masyu is played on a rectangular grid of squares, some of which contain circles, each circle is either "white" (empty) or "black" (filled). The goal is to draw a single continuous non-intersecting loop that properly passes through all circled cells. The loop must "enter" each cell it passes through from the center of one of its four sides and "exit" from a different side, all turns are therefore 90 degrees. The two varieties of circle have differing requirements for how the loop must pass through them: - White circles must be traveled straight through, but the loop must turn in the previous and/or next cell in its path. - Black circles must be turned upon, but the loop must travel straight through the next and previous cells in its path.

  • af Dart Veider
    88,95 kr.

    Akari (also known as "Light Up", "Bijutsukan") is a logical puzzle. It is played on a rectangular grid of white and black cells. The player places light bulbs in white cells such that no two bulbs shine on each other, until the entire grid is lit up. A bulb sends rays of light horizontally and vertically, illuminating its entire row and column unless its light is blocked by a black cell. A black cell may have a number on it from 0 to 4, indicating how many bulbs must be placed adjacent to its four sides; for example, a cell with a 4 must have four bulbs around it, one on each side, and a cell with a 0 cannot have a bulb next to any of its sides. An unnumbered black cell may have any number of light bulbs adjacent to it, or none. Bulbs placed diagonally adjacent to a numbered cell do not contribute to the bulb count.

  • af Dart Veider
    88,95 kr.

    Numbricks is a type of logic puzzle. It is played on a rectangular grid of squares. Some of the cells have numbers in them. The object is to fill in the missing numbers, in sequential order, going horizontally and vertically only. Diagonal paths are not allowed.Numbricks puzzles are similar to Hidato. The most important difference that it is only possible to move 1 node left, right, up, or down. The puzzle book contain: - 200 Puzzles- Handy 6 x 9 inch Book Layout- 2 Puzzles per Page- Ideal for Beginners In the book you will find a description and examples of solutions for all puzzles.The book is for those who like logic and math problems. Decide, developing and improving.

  • af Dart Veider
    88,95 kr.

    Shikaku (also known as "Divide by Squares", "Divide by Box", "Number Area") is a logic puzzle. It is played on a rectangular grid. Some of the cells in the grid are numbered. The objective is to divide the grid into rectangular and square pieces such that each piece contains exactly one number, and that number represents the area of the rectangle.

  • af Dart Veider
    93,95 kr.

    Masyu is a type of logic. The purpose of its creation was to present a puzzle that uses no numbers or letters and yet retains depth and aesthetics. Masyu is played on a rectangular grid of squares, some of which contain circles, each circle is either "white" (empty) or "black" (filled). The goal is to draw a single continuous non-intersecting loop that properly passes through all circled cells. The loop must "enter" each cell it passes through from the center of one of its four sides and "exit" from a different side, all turns are therefore 90 degrees. The two varieties of circle have differing requirements for how the loop must pass through them: - White circles must be traveled straight through, but the loop must turn in the previous and/or next cell in its path. - Black circles must be turned upon, but the loop must travel straight through the next and previous cells in its path.

  • af Dart Veider
    88,95 kr.

    Tapa is a logic puzzle. The goal is to blacken some cells of the grid. All the black cells form one contiguous region. No 2 x 2 cell area within the grid can contain all black cells. Clue cells with numbers may not be filled in and tell the length of each consecutive black cell block in the eight surrounding cells. If there's more than one digit in a cell, the groups of black cells have to be separated by at least one white cell. Question marks can be used instead of clue numbers. Each question mark can represent any nonzero integer.

  • af Dart Veider
    88,95 kr.

    Kropki Sudoku (the Polish word "kropki" means "dots"; also known as "Dots Sudoku") is the variation of the original sudoku. If absolute difference between two digits in neighboring cells equals 1, then they are separated by a white dot. If the digit is a half of digit in the neighboring cell, then they are separated by black dot. The dot between 1 and 2 can be either white or black.

  • af Dart Veider
    93,95 kr.

    Masyu is a type of logic. The purpose of its creation was to present a puzzle that uses no numbers or letters and yet retains depth and aesthetics. Masyu is played on a rectangular grid of squares, some of which contain circles, each circle is either "white" (empty) or "black" (filled). The goal is to draw a single continuous non-intersecting loop that properly passes through all circled cells. The loop must "enter" each cell it passes through from the center of one of its four sides and "exit" from a different side, all turns are therefore 90 degrees. The two varieties of circle have differing requirements for how the loop must pass through them: - White circles must be traveled straight through, but the loop must turn in the previous and/or next cell in its path. - Black circles must be turned upon, but the loop must travel straight through the next and previous cells in its path.

  • af Dart Veider
    88,95 kr.

    Tapa is a logic puzzle. The goal is to blacken some cells of the grid. All the black cells form one contiguous region. No 2 x 2 cell area within the grid can contain all black cells. Clue cells with numbers may not be filled in and tell the length of each consecutive black cell block in the eight surrounding cells. If there's more than one digit in a cell, the groups of black cells have to be separated by at least one white cell. Question marks can be used instead of clue numbers. Each question mark can represent any nonzero integer.

  • af Dart Veider
    88,95 kr.

    Shikaku (also known as "Divide by Squares", "Divide by Box", "Number Area") is a logic puzzle. It is played on a rectangular grid. Some of the cells in the grid are numbered. The objective is to divide the grid into rectangular and square pieces such that each piece contains exactly one number, and that number represents the area of the rectangle.

  • af Dart Veider
    88,95 kr.

    Akari (also known as "Light Up", "Bijutsukan") is a logical puzzle. It is played on a rectangular grid of white and black cells. The player places light bulbs in white cells such that no two bulbs shine on each other, until the entire grid is lit up. A bulb sends rays of light horizontally and vertically, illuminating its entire row and column unless its light is blocked by a black cell. A black cell may have a number on it from 0 to 4, indicating how many bulbs must be placed adjacent to its four sides; for example, a cell with a 4 must have four bulbs around it, one on each side, and a cell with a 0 cannot have a bulb next to any of its sides. An unnumbered black cell may have any number of light bulbs adjacent to it, or none. Bulbs placed diagonally adjacent to a numbered cell do not contribute to the bulb count.

  • af Dart Veider
    88,95 kr.

    Shikaku (also known as "Divide by Squares", "Divide by Box", "Number Area") is a logic puzzle. It is played on a rectangular grid. Some of the cells in the grid are numbered. The objective is to divide the grid into rectangular and square pieces such that each piece contains exactly one number, and that number represents the area of the rectangle.

  • af Dart Veider
    88,95 kr.

    Masyu is a type of logic. The purpose of its creation was to present a puzzle that uses no numbers or letters and yet retains depth and aesthetics. Masyu is played on a rectangular grid of squares, some of which contain circles, each circle is either "white" (empty) or "black" (filled). The goal is to draw a single continuous non-intersecting loop that properly passes through all circled cells. The loop must "enter" each cell it passes through from the center of one of its four sides and "exit" from a different side, all turns are therefore 90 degrees. The two varieties of circle have differing requirements for how the loop must pass through them: - White circles must be traveled straight through, but the loop must turn in the previous and/or next cell in its path. - Black circles must be turned upon, but the loop must travel straight through the next and previous cells in its path.

  • af Dart Veider
    88,95 kr.

    Akari (also known as "Light Up", "Bijutsukan") is a logical puzzle. It is played on a rectangular grid of white and black cells. The player places light bulbs in white cells such that no two bulbs shine on each other, until the entire grid is lit up. A bulb sends rays of light horizontally and vertically, illuminating its entire row and column unless its light is blocked by a black cell. A black cell may have a number on it from 0 to 4, indicating how many bulbs must be placed adjacent to its four sides; for example, a cell with a 4 must have four bulbs around it, one on each side, and a cell with a 0 cannot have a bulb next to any of its sides. An unnumbered black cell may have any number of light bulbs adjacent to it, or none. Bulbs placed diagonally adjacent to a numbered cell do not contribute to the bulb count.

  • af Dart Veider
    88,95 kr.

    Numbricks is a type of logic puzzle. It is played on a rectangular grid of squares. Some of the cells have numbers in them. The object is to fill in the missing numbers, in sequential order, going horizontally and vertically only. Diagonal paths are not allowed.Numbricks puzzles are similar to Hidato. The most important difference that it is only possible to move 1 node left, right, up, or down. The puzzle book contain: - 200 Puzzles- Handy 6 x 9 inch Book Layout- 2 Puzzles per Page- Ideal for Beginners In the book you will find a description and examples of solutions for all puzzles.The book is for those who like logic and math problems. Decide, developing and improving.

  • af Dart Veider
    88,95 kr.

    Shikaku (also known as "Divide by Squares", "Divide by Box", "Number Area") is a logic puzzle. It is played on a rectangular grid. Some of the cells in the grid are numbered. The objective is to divide the grid into rectangular and square pieces such that each piece contains exactly one number, and that number represents the area of the rectangle.

  • af Dart Veider
    88,95 kr.

    Suguru (also known as "Number Blocks") is a logic puzzle that has simple rules, but which provides sufficient challenges to satisfy the most enthusiastic solvers!The task consists of a rectangular or square grid divided into regions.Each region must be filled with each of the digits from 1 to the number of cells in the region.Cells with the same digits must not be orthogonally or diagonally adjacent.Even though the rules are simple, you will need all your skills to solve it. The puzzle book contain: - 200 Puzzles- Handy 6 x 9 inch Book Layout- 2 Puzzles per Page- Ideal for Experts In the book you will find a description and examples of solutions for all puzzles.The book is for those who like logic and math problems. Decide, developing and improving.

  • af Dart Veider
    88,95 kr.

    Shikaku (also known as "Divide by Squares", "Divide by Box", "Number Area") is a logic puzzle. It is played on a rectangular grid. Some of the cells in the grid are numbered. The objective is to divide the grid into rectangular and square pieces such that each piece contains exactly one number, and that number represents the area of the rectangle.

  • af Dart Veider
    88,95 kr.

    Akari (also known as "Light Up", "Bijutsukan") is a logical puzzle. It is played on a rectangular grid of white and black cells. The player places light bulbs in white cells such that no two bulbs shine on each other, until the entire grid is lit up. A bulb sends rays of light horizontally and vertically, illuminating its entire row and column unless its light is blocked by a black cell. A black cell may have a number on it from 0 to 4, indicating how many bulbs must be placed adjacent to its four sides; for example, a cell with a 4 must have four bulbs around it, one on each side, and a cell with a 0 cannot have a bulb next to any of its sides. An unnumbered black cell may have any number of light bulbs adjacent to it, or none. Bulbs placed diagonally adjacent to a numbered cell do not contribute to the bulb count.

  • af Dart Veider
    88,95 kr.

    Shikaku (also known as "Divide by Squares", "Divide by Box", "Number Area") is a logic puzzle. It is played on a rectangular grid. Some of the cells in the grid are numbered. The objective is to divide the grid into rectangular and square pieces such that each piece contains exactly one number, and that number represents the area of the rectangle.

  • af Dart Veider
    88,95 kr.

    Shikaku (also known as "Divide by Squares", "Divide by Box", "Number Area") is a logic puzzle. It is played on a rectangular grid. Some of the cells in the grid are numbered. The objective is to divide the grid into rectangular and square pieces such that each piece contains exactly one number, and that number represents the area of the rectangle.

  • af Dart Veider
    88,95 kr.

    Grand Tour is a logic puzzle.It is a grid of points that all need to be connected by a single loop.To begin the puzzle, a few of the points are already connected to insure a unique solution. The puzzle book contain: - 200 Puzzles- Handy 6 x 9 inch Book Layout- 2 Puzzles per Page- Ideal for Experts In the book you will find a description and examples of solutions for all puzzles.The book is for those who like logic and math problems. Decide, developing and improving.

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