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In una missione mineraria di routine nella fascia degli asteroidi, l'equipaggio della Kerwood è impantanato nelle proprie preoccupazioni personali: finire velocemente, tornare a casa, ottenere una giusta parte dei profitti. Tutto ciò fino a quando la nave non subisce una catastrofica avaria durante il viaggio di ritorno. Ora devono mettere da parte le loro piccole preoccupazioni se vogliono avere qualche speranza di tornare a casa vivi. Riuscirà l'equipaggio a trovare un modo per impostare un corso verso la Terra con il loro carico, o scopriranno che il disastro è stato orchestrato da qualcuno che non vuole affatto che loro tornino a casa?
In a dangerously-close orbit around its star floats the Ancillary, a hollowed-out asteroid that harvests energy from the solar ring before relaying it deeper into the Sarian system. It fulfills the entirety of the Melisao Empire's energy needs--a masterful feat of engineering, once. Now, with the star it orbits dying and the departure of the Exodus Fleet near, the Ancillary's usefulness has come to an end. And so labors Javin, an aging engineer who must dismantle the structure he's spent his entire life maintaining. But there are those who would take advantage of the Empire's absence. Do they simply want the Ancillary and its precious solar panels, or are their motives more dire?
The red giant Saria is dying. Praetar, a sand-blown planet, lies occupied. Its people are buried and beaten, forced to toil for the Melisao Empire that prepares to flee their star. Hyken, a Sentinel pilot in orbit around the planet, is faced with a moral dilemma that forces him to choose between his co-pilot and their mission. Mira, a factory worker on Praetar, struggles to make a better life for her daughters--using what little resources at her command. A slumlord named Bruno makes his own arrangements, gathering what meager power he can in the Empire's scramble to flee. Caught up in the exodus, these people struggle to survive. Are they strangers, or do their decisions affect one-another in unexpected ways?
For more than a century, the Aurora hotel has been plagued by the restless spirits of another world. So when your cousins Evan and Jenna call upon you for help? Saving your uncle Gus's hotel becomes your top priority. A full moon. A raging blizzard on All Hallows' eve. Level by level, the three of you will need to brave the strange rooms and bizarre corridors that guard the pieces of this hundred-year old puzzle. Can you unlock the mystery of the Aurora's chilling origins? Or will the malevolent forces aligning against you prevail?
A derelict ship floats empty in space, harboring a dark secret. You are Andon Mercer, space marine. Along with your co-pilot Serena, the two of you must board the Dauntless and solve the strange mystery of her frozen, haunted corridors. Yet those corridors might not be so empty. Not when the source of the derelict ship's troubles unexpectedly returns. Can you find out what happened to the ship and its crew? Or will an unknown enemy - alien in origin - return to claim its prize?
John Harmon has tried everything to cure his severe insomnia - an endless stream of doctors, treatments, and multi-colored pills. So when he's finally admitted into an experimental sleep study promising to cure his ailment and pay for his daughter's chemotherapy? It's so convenient that John never suspects a thing. But the Skyline Facility, nestled in the mountains and only accessible by helicopter, is anything but normal. Strange antennae are mounted throughout the hallways and in the surrounding forest. Intrusive thoughts begin invading John's mind. And the swirling blue liquid injected into their veins each night does not seem like part of any legitimate study. As the true motive for the research facility is revealed, John's focus shifts from his crippling insomnia to his own horrific imprisonment. Can he and his fellow subjects escape the facility alive, or are they doomed like all the test subjects before them?
A date. A time. A set of pinpoint coordinates, and just two words: COME ALONE. In the middle of nowhere, an enormous spire materializes before your eyes. But what does it want? And why has it summoned you? Floor by perilous floor, the answers lie in facing the tower's strange and often eccentric inhabitants - from both this world and beyond. Will you reach the top of the Tower of Never There? Or will it ultimately blink away - taking you along with it - before you can manage to unravel its secrets?
Three priceless star jewels. A century-old, cryptic journal. Using only the resources left by your grand-uncle, it's up to you to find Atraharsis - the legendary lost city beneath the sands. But the way won't be easy. Raging sandstorms, sinister traps, and a whole host of mysteries stand between you and your Ultimate goal. Can you solve the riddles, and recover the fabled star gems in time? Or will you - like so many who've gone before - become the next permanent resident of the forgotten city?
When your old nemesis goes missing in the jungles of Belize, as a fellow adventurer you're compelled to help. But John Sullivan isn't just missing... he might actually be vanished from the face of the world! Can you and your pal Waif navigate the utter pandemonium known only as Elhuatl - The Valley of Chaos? Or will you both become forever lost - like Sullivan himself - in the shadows of hopeless anarchy?
The Exodus is near. The supplies have been gathered, the passengers are boarded, and the mighty Olitau--the greatest ship ever built--is complete. But all Admiral Acteon can think about is the dead son before him, killed on a routine patrol above a planet far away. His legacy is surely shattered... until an unexpected visitor presents him with another option. An impossible option. On the planet's surface stands a boy caught between two rivaling worlds. Without the proper Academy marks Charlie has no hope of becoming a pilot for the Empire. Yet the Children of Saria, the sun-worshiping religious cult, refuse to trust someone raised in the privileged inner city. Until a mission surfaces that only Charlie can complete. Is this his chance to prove his value, or will he remain loyal to the world he grew up in? Does the survival of civilization rest in the decision of one boy?
Deep in the frozen wastes of Antarctica, every emergency is a crisis. So when all contact is mysteriously lost with Drill Camp 31 - affectionately known as 'Desolation Station' - YOU are the helicopter pilot tasked with braving the storm of the century! A discovery in the ancient ice. An intruder of unimaginable power. You'll brave these obstacles and more during your quest to save the crew - and ultimately yourself - from the icy fingers of fate. Will you find out what horrors have been plaguing Desolation Station? Or will you yourself succumb to the frozen darkness? YOU choose your own path in this treasure-hunting adventure! Ultimate Ending lets YOU pick the story. YOU make the decisions, solve the riddles, avoid the traps and gather the clues. It's a mystery and adventure book that YOU control!
It was at the top of a sand dune, yellow haze blowing away in all directions, when the woman decided to die. But when she's captured at the last moment and denied escape, she must find a way to adapt and prove her worth as more than just a helpless prisoner. Meanwhile, Farrow's ragtag group of Freemen are caught between the manipulative Children of Saria and ruthless Melisao Peacekeepers. After being abandoned by his benefactors, can Farrow find a way to retake Praetar from its occupiers--and keep his men and women alive in the process?
The Exodus is in shambles, the Fleet captured and crumbled. Commander Jayce leads the remnants of the Gold Wing back to the planet's surface when an unexpected responsibility is thrust upon him. Will he step up to the challenge, or will the weight of duty crush him? Meanwhile, the Children's forces march on Luccar, armed and prepared to attack the Empire and oust the false god's heir. Although Katy has risked her life for the cause more than most, there are those who still doubt her resolve. Will they manage to topple the Empire, and can Katy prove her dedication in the process?
The 2017 ImmerseOrDie Anthology. Each year we hand-pick 50 of today's top indie authors and ask them to submit a story. Then we ask a team of ruthless judges to scour that ore and pick out the gems. The result is All These Shiny Worlds II: a world of today where cosplay and stagecraft are bright lights hiding dark shadows a world of tomorrow, where kitchen appliances fend for themselves and take solace in each other's arms, refugees from indifferent owners a world of little cogs in big machines, where the humble trash collector is the unsung hero of getting evil done a world of small magics and big hearts, where a little chaos can go a long, long way From the brutal curators at ImmerseOrDie.com comes another collection of indie short stories, each a distinct jewel forged in the fires of judgment, and all continuing to carry our one simple promise: Guaranteed not to suck.
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