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The basis of three bestselling computer games Metro 2033 and Metro Last Light, and Metro: Exodus. After the nuclear holocaust a new fear is born - underground...
The basis of three bestselling computer games Metro 2033 and Metro Last Light, and Metro: Exodus. The much-anticipated sequel to the million-copy selling cult international hit. In the ruins of the apocalypse mankind fights for survival in the Moscow Metro.
'A worthy successor to '1984' and 'Brave New World'' - PLAYBOY What would I do for eternal life? Discoveries made within our lifetime will allow people to remain young forever. There is no more death. Our children will never die. Welcome to a world inhabited by people who are perfectly healthy, beautiful and eternally young. Every utopia has its shadowy backstreets. Someone has to make sure that overpopulation doesn't bring the wonderful world of the future crashing down. Someone has to make people forget their animal instincts and live in a fitting way for immortals. Maybe that someone is me? The utopia "FUTURE" is the first novel after five years' silence from Dmitry Glukhovksy, author of the cult novel "METRO 2033". The author's books have been translated into dozens of foreign languages, selling in millions of copies, and have been adapted for the big screen in Hollywood - but none of them will grip you like "FUTURE".
Once robots finally take over the humanity, they will inherit all the innumerable treasures of human culture, including literature. And the new masters of Earth will surely have one hell of a trouble understanding their predecessors. Our feelings, our emotions, the affinities of our relations, our existential dilemmas - all that makes us human - will be damn difficult for them to understand. RobotsRead brings you the world literary classics as it is machine translated and mis/understood by AI. It feels awfully wrong - and yet suspiciously hilarious. In the first and opening volume of our series, Robots Read Fyodor Dostoevsky's Crime and Punishment - the cult philosophical novel on the boundaries of human and godly, of what's permitted and what's prohibited to a man, the definitions of freedom, the sin, and the atonement. IDEAL READING FOR RESTROOM!
he novel that gave birth to the video games 'Metro 2033' and 'Metro: Last Light' The breathtaking original story that inspired both the METRO 2033 and METRO: LAST LIGHT video games! An international bestseller, translated into 35 languages. Set in the shattered subway of a post apocalyptic Moscow, Metro 2033 is a story of intensive underground survival where the fate of mankind rests in your hands. In 2013 the world was devastated by an apocalyptic event, annihilating almost all mankind and turning the earth's surface into a poisonous wasteland. A handful of survivors took refuge in the depths of the Moscow underground, and human civilization entered a new Dark Age. The year is 2033. An entire generation has been born and raised underground, and their besieged Metro Station-Cities struggle for survival, with each other, and the mutant horrors that await outside. Artyom was born in the last days before the fire. Having never ventured beyond his Metro Station-City limits, one fateful event sparks a desperate mission to the heart of the Metro system, to warn the remnants of mankind of a terrible impending threat. His journey takes him from the forgotten catacombs beneath the subway to the desolate wastelands above, where his actions will determine the fate of mankind. BURIED. ALIVE. It is now two decades since the planet was convulsed by the Final War, which flashed across the continents, engulfing all of them in an instant, to close the final chapter in our history. Deployed in this war, the most advanced inventions and greatest discoveries of the human genius drove the human race back into caves, submerging civilization forever in the impenetrable gloom of a final Dark Age. Nowadays, in the year 2033, no one can recall any longer what triggered the hostilities. Absurd. But if you think for a moment, what does it matter who started it? Those who unleashed the war were the first to die... And the inheritance they left to us was a smoldering ember that used to be called the Earth. The entire world lies in ruins. The human race has been almost completely exterminated. Even cities that were not totally demolished were rendered unfit to live in by the radiation. And the rumors say that beyond the city limits lie boundless expanses of scorched desert and dense thickets of mutated forest. But what really is there, no one knows. The airwaves are empty, and when the few radio operators who are left tune in for the millionth time to the frequencies on which New York, Paris, Tokyo and Buenos Aires once used to broadcast, all they hear is a dismal howl. More than twenty years have passed since the day when the final plane took off. Railroad tracks, corroded and pitted with rust, now lead nowhere. The great construction projects of the age were transformed into ruins without ever being completed and the skyscrapers of Chicago and Frankfurt were reduced to rubble. The historic districts of Rome lie smothered in moss and fungus, the Eiffel Tower, gnawed through by reddish-brown leprosy, has snapped in half. And the weeds of fiction and fantasy are flourishing on the memory of humankind's former glory. It is only twenty years since the war ended before it had even begun. But in those twenty years the world has changed beyond all recognition. The planet has new masters now, and the human race is condemned to huddle in burrows, consoling itself with memories. The radiation and viruses with which some human beings attempted to eradicate others have brought new creatures into the world. And now they rule by right over the desolate Earth. The mutants are far better adapted to this new world than human beings. The human era is almost over. There are not many of us left, only a few tens of thousands, out of seven billion human beings. We don't know if there were others who survived in some other place, on the other side of the world, or if we are the last humans on the planet. We live in the Moscow Metro.
Het is 2033. Twintig jaar geleden heeft een atoomoorlog de beschaafde wereld in puin gelegd. In Moskou heeft een klein deel van de bevolking zijn toevlucht gevonden in de grootste atoomvrije schuilkelder op aarde: de metro, ooit gebouwd door Stalin.Hier, diep onder de grond, overleven een paar duizend mensen op enkele tientallen stations, verdeeld over een handvol kleinere en grotere confederaties van verschillende signatuur - communistisch, fascistisch, liberaal-kapitalistisch - die in staat van Koude Oorlog met elkaar verkeren en worden verbonden door gevaarlijke, geheimzinnige metrobuizen. Boven de grond heeft de straling elk menselijk leven onmogelijk gemaakt en nieuwe levensvormen doen ontstaan. Nu dreigen deze onmensen de metro binnen te dringen, om wat resteert van de mensheid te vernietigen.- Meer dan 1.000.000 lezers van de internet editie- 500.000 exemplaren verkocht in Rusland- EUROCON aanmoedigingsprijs van de European Science Fiction Society 2007 voor het meest veelbelovend debuut van het jaar- Bestseller van het jaar 2008 (Time Out Moscow)- 2010 lente, wereld release van het computerspel door THQ gebaseerd op de roman - meer meer dan 1.000.000 exemplaren verkocht.
First English U.S. PREMIUM HARDCOVER Edition of the cult dystopia "METRO 2033". * * * Metro 2033 tells the story of a young man named Artyom who goes a long way to save his world from mortal danger. The book describes the consequences of an atomic war. Its only survivors strive for existence in the mazes of the Moscow subway (Metro) some two decades after the nuclear Holocaust. Formally a sci-fi novel, Metro 2033 describes a dystopia, in which Russia's present-day society is superficially analyzed and described. It also critically examines communism in the former Soviet Union and the rise of fascism in modern Russia. Over 2,000,000 copies of Metro 2033 have been sold worldwide. Foreign book rights have been sold to more than 37 countries. The franchise gave birth to two cult video games, Metro 2033 and Metro Last Light. Film rights were optioned by MGM Studios in Hollywood.
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