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A nostalgic and subversive trip rife with sly nods to H. P. Lovecraft and pop culture, in the vein of It and Stranger Things
The mesmerizing English debut from the bestselling author of Meddling Kids-what begins as a gothic ghost story soon evolves into a wickedly twisted treasure hunt.Months after the last of the Wells sons jumped out of his bedroom window in Axton House (incidentally forgetting to open it first), a strange couple of Europeans arrive in Virginia to take possession of the estate. A. is the 23-year-old unforeseen scion; Niamh is the mute punk teen girl he refers to as his associate or his bodyguard. Both are ready to settle into their new cushy lifestyle, and the rumors about the mansion being haunted add to their excitement. But ghosts are not in any way the deepest secret of the house. Through journals, letters, security footage, audio recordings, and ciphers, we follow A. and Niamh as they delve into Wells' dubious suicide, the secret society he founded and its mysterious Game -a "bourgeois pastime" of global proportions- in Edgar Cantero's dazzling and original gothic adventure.
NEW YORK TIMES BESTSELLER"e;Freaky pleasure...it scratches a nostalgic itch for those who grew up on Saturday morningScooby-Doocartoons and sugar-bombed breakfast cereal"e;--USA Today"e;Deliriously wild, funny and imaginative. Cantero is an original voice."e;--Charles Yu, author of How to Live in a Science Fictional UniverseWith raucous humor and brilliantly orchestrated mayhem, Meddling Kids subverts teen detective archetypes like the Hardy Boys, the Famous Five, and Scooby-Doo, and delivers an exuberant and wickedly entertaining celebration of horror, love, friendship, and many-tentacled, interdimensional demon spawn.SUMMER 1977. The Blyton Summer Detective Club (of Blyton Hills, a small mining town in Oregon's Zoinx River Valley) solved their final mystery and unmasked the elusive Sleepy Lake monsteranother low-life fortune hunter trying to get his dirty hands on the legendary riches hidden in Debon Mansion. And he would have gotten away with it too, if it weren't for those meddling kids.1990. The former detectives have grown up and apart, each haunted by disturbing memories of their final night in the old haunted house. There are too many strange, half-remembered encounters and events that cannot be dismissed or explained away by a guy in a mask. And Andy, the once intrepid tomboy now wanted in two states, is tired of running from her demons. She needs answers. To find them she will need Kerri, the one-time kid genius and budding biologist, now drinking her ghosts away in New York with Tim, an excitable Weimaraner descended from the original canine member of the club. They will also have to get Nate, the horror nerd currently residing in an asylum in Arkham, Massachusetts. Luckily Nate has not lost contact with Peter, the handsome jock turned movie star who was once their team leader . . . which is remarkable, considering Peter has been dead for years.The time has come to get the team back together, face their fears, and find out what actually happened all those years ago at Sleepy Lake. It's their only chance to end the nightmares and, perhaps, save the world. A nostalgic and subversive trip rife with sly nods to H. P. Lovecraft and pop culture, Edgar Cantero's Meddling Kids is a strikingly original and dazzling reminder of the fun and adventure we can discover at the heart of our favorite stories, no matter how old we get.
From the New York Times bestselling author of Meddling Kids comes a mind-blowing, gender-bending, genre-smashing romp through the entire pantheon of action and noir.
EVERYBODY LOVES A CONSPIRACY. DON T THEY?When Ambrose Wells dies jumping out of his bedroom window in Axton House, forgetting to open it first, a distant relative with an unusual companion takes possession of the gothic estate at Point Bless, Virginia. But as they settle into their new surroundings, excited by rumours of ghosts, suicides and secret societies, they find themselves not just part of a mysterious Game , but determined to win it.
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