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Knights errant aren't supposed to let the bad guy escape... But Sir Michael and his squire Fisk were up to their necks in mayhem (as usual) and Fisk's old mentor, Jack Bannister, quietly slithered away. Now Michael has tracked Jack to the notorious city of Tallowsport-and it turns out Jack wasn't exaggerating when he said that the crime boss he works for runs the town. With the judicars and the sheriff working for the bad guys, a lone knight errant aided only by his trusty squire and a pack of ragtag orphans shouldn't stand a chance. But the thing that really gets in Michael's way is that Fisk refuses to see his old teacher han
In a high-tech, high-security world where bioterrorism threatens to cripple the ecosystem, magic is the last thing on anyone's mind.Something bad is happening to the world. Trees are dying. Cancer is on the rise and becoming more aggressive. When Kelsa's father dies of the disease, science offers no answers.Then, fifteen-year-old Kelsa meets the most beautiful boy she's ever seen. But he's also very strange. Claiming to be a mythological Raven, he goes on about magic, impending ecological disaster, and his need for Kelsa's help to save the world.Maybe he's crazy. But what if he's telling the truth?
For one to succeed, the other must fail... Before the Decree of Bright Magic passed, hedgewitches, far-seers, and even goblins had been tolerated by the church. Now working magic carries a death sentence, and when Makenna's mother is drowned for her work as a hedgewitch, Makenna wreaks revenge on her village and flees into the wilderness. As she wanders north, Makenna rescues and befriends the goblins who are being burned out of their homes. She may be only a half-trained hedgewitch, but Makenna believes that with courage and cleverness they can create their own kingdom in the great northern woods, and repel any humans who seek to settle there. Sir Tobin has spent the last three years fighting the barbarian armies that attack the realm's southern border each winter-every year their numbers are greater, and their magic grows stronger. So when a powerful priest tells Tobin that the realm's only hope of survival is to move everyone into the northern woodlands, Tobin sees why this impossible feat is necessary. However the relocation can't even start, because all the refugees who try to settle in the woods have been driven out by a powerful sorceress and her goblin army. Tobin has no magic himself, but he might be able to plant a charm in the sorceress' lair that would allow the priests to find and destroy her-and the realm's survival depends on his success. And the battle for the Goblin Wood begins.
THE SPIRIT OF THE ANCIENT CHAMPION, SORAHB, WAS REBORN INTO THE BODY OF A DEGHAN YOUTH. There is not much time left on the Hrum's self-imposed limit -- only a few months. If in that time they don't take all of Farsala, then the Farsalans will regain their independence. Ceaselessly, Soraya, Kavi, and Jiaan work to keep control of what little land remains free from Hrum rule: parts of the countryside, the badlands, and the walled city of Mazad. They have many people helping them, but there is still one important piece missing: a sword that is able to withstand the Hrum's watersteel. In the end Farsala will fall if it can't win in battle. But one thing none of these young heroes can foresee is the growing desperation of the Hrum leaders. It will lead some to break their own laws and sacred pacts and will reveal truths to Kavi, Soraya, and Jiaan about the nature of war, the nature of human beings, and -- most importantly -- the nature of themselves. Hilari Bell builds the action and intrigue to a crescendo in the final installment of this critically acclaimed trilogy.
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