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Bøger af J a Campbell

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  • af J a Campbell
    162,95 kr.

    A romantic, young adult, time travel adventure! 13+ Tina Harker is a typical teenager. She loves hanging with her friends at the mall, buying shoes, and getting manicures. Most of all, she loves horses. Her life is everything she wants until her father drags their family to Arizona. Now she's living in a virtual ghost town in the middle of the desert, millions of miles from the nearest shopping center. The one small highlight in the dreadful situation is the local ranch. They have a horse Tina can ride anytime she wants. Trying to make the best of her situation, Tina goes on her first cattle drive and gets a lot more adventure than she expected. Bandits, cattle thieves, and a really cute cowboy are only the beginning as she finds out the ranch she is coming to love is in grave danger. Can Tina find the strength to travel back in time and save the ranch when her very life is on the line? It's no simple trip to the mall, but with a little help from her cowboy, she might just save the day.

  • af J a Campbell
    172,95 kr.

    Doc has everything a border collie could possibly wish for. Two humans he loves, sheep to herd every day, squirrels to chase... until one terrible night changes everything. A vampire kills his humans, banishing Doc to a sheep-less new life in the city. Out for revenge, Doc has to hunt for clues while avoiding both the Stray Gang and the Catcher, all while keeping his quest a secret from his new human. His luck finally changes when he finds a kitten named Mika, who reeks of vampire. Together with some two-legged help, Doc and Mika must track down and stop the vampires once and for all.

  • af J a Campbell
    117,95 kr.

    Aether gas: lighter than air, and more valuable than gold. It gives the mighty airships the ability to fly. Without it, the delicate balance between magic, technology, and nations would crumble. The pirate ship Serpent Queen doesn't much care for the balance of nations, except when it affects her profit. So when Captain Adair is hired to smuggle a load of aether gas into Tribunal lands for a rebel group, the crew is happy to do it-as long as they get paid. It's a bonus that most of them have been wronged by the Tribunal in the past and this may be a way to unbalance the tyrants. "An amazing cast of characters...and airships. What more could you ask for? The Serpent Queen is a must read for steampunk lovers." Jen Wylie author of Broken Aro

  • af J a Campbell
    152,95 kr.

    Last summer, Anna's world got turned upside-down. It's hard to believe her travels to different worlds and fantastic yet dangerous adventures really took place. Little things, like the twinge of pain from her healing ribs, and a few relics, remind her that her journeys did actually occur. David, a ghost she met on her travels, suddenly reappears, bringing both old friends and foes back into her life. To help Sabaska, Anna must attempt to rescue captured Travelers from a Vanir stronghold, and still get home in time for school. An easy task compared to dealing with her mixed feelings for Cahir. Uncovering a Vanir plot to find a powerful lost mage will test her strength and dedication to the Travelers. With the help of new and old friends, they set out in search of the mage. He could tip the balance of the war in either side's favor and it's up to Sabaska and Anna to get there first.

  • af J a Campbell
    152,95 kr.

    Senior year is supposed to be fun: boys, dances and graduation. It's significantly harder to enjoy it when you're dead. Thanks to an innocent game of Truth or Dare, I wound up sleeping in a graveyard. Probably not the brightest thing I've ever done, but thanks to a couple of well-placed fangs, I'm here to tell the tale. Vampires might stalk pop culture, but they're just myths, right? Yeah. Not so much... Everything seems a lot more difficult when you're a nocturnal creature of the night, especially school. I was managing, but couldn't keep it hidden from my friends. Steph decided that we should be cool, like superheroes, and fight crime. I'm a vampire, not a hero. Living in a sleepy New England town, crime is a little harder to come by. At least it is until a serial killer moves into the area. He's got the authorities stumped, but then again, the cops don't have a teenage, blood-sucking, non-hero on their team. It doesn't take long for me to discover the world is full of monsters. I may be one of them...but will I turn out to be the hero, or the killer everyone is looking for

  • af J a Campbell
    172,95 kr.

    Have a ghost problem? Brown is the dog for the job. Normally used to herd sheep, her Border Collie Eye works on ghosts, too. Follow her adventures as she and her human, Elliott, hunt ghosts all over the old west. They find their first real ghost in a saloon in Miller, Colorado, and from there her nose leads her to more adventures. Brown fights ghosts on trains, boats, and in old mines. She discovers that some ghosts are friendly when she and Elliott need extra help fighting a magical construct. There may be friendly ghosts, but there are no friendly Martians, and Brown has to take the ultimate adventure to save Elliott from their nefarious clutches, meeting new friends along the way. Packed full of adventure, this weird western anthology contains seven short stories and one never before published novella.

  • af J a Campbell
    117,95 kr.

    Welcome to Dry Gulch, Colorado. The year is 1881 or so, the gold mine has played out, but there's talk some company from back east is supposedly putting in a zinc mine near town. Folks are friendly in Dry Gulch. Don't forget to stop by the bakery for a loaf of sourdough bread from Miss Wendy's secret recipe, then wet your whistle in the saloon next door. Just be sure to tip that piano player. You can get your prospecting supplies from the Dry Goods Store. And you can catch up on Mrs. Duncan's cat in the pages of the Gazette. Keep an eye out for Henry, the town drunk. He likes to tell folks about the ghosts he sees, if you buy him a drink.Dry Gulch is easy to get to. Just saddle up and take a ride out to the weird, weird west.

  • af J a Campbell
    117,95 kr.

    Fleeing forced marriage and subjugation to the man who murdered her husband, Jada escapes into the wilderness - even though she's ill-prepared to survive on her own. Jada knows she needs help, but refuses to go back to humanity, so she turns to the wilderness' greatest survivors: a pack of Utahraptors. Genetically engineered, then freed during the war that destroyed civilization, the dinosaurs are her only hope. If they don't kill her first.

  • af J a Campbell
    117,95 kr.

    In the near future everyone lives in fear of the Horde-disease-riddled zombies who threaten to consume what's left of humanity. A girl named Hunter lost her family to them, like countless others. When strangers come to her village, claiming to control the Horde, Hunter and her people refuse to meet their demands-until the strangers steal their secret weapon; the young T. rex Hunter raised, named Ali. She is the only friend Hunter has left and nothing will stop her from rescuing the dinosaur...and maybe even destroying the Horde threatening their village once and for all. With a little help from a pack of utahraptors, she might even survive.

  • af J a Campbell
    117,95 kr.

    In the war-torn skies of Trinity, the crew of the pirate airship Serpent Queen try to leave the past behind. But the past doesn't always stay dead, not even for the youngest crew member. Captain Adair's ten-year-old ward, Pint, may still be a child, but she's also a gifted weather mage and secretly the last heir to a noble family. Pint's gift sets her apart from ordinary children, and attracts unwanted attention when the Serpent Queen docks near her homeland for repairs. When she's kidnapped by a group of rebels, Pint has to keep her wits about her to survive the deadly game of the great houses that destroyed her family. Captain Adair races to find her before it's too late-only to discover his past has found him, as well.

  • af J a Campbell
    172,95 kr.

    Join Brown and her friends for more adventures in this second collection of ghost hunting fun. When she's not busy herding sheep, she uses her border collie eye to keep wayward spirits in line, whether it's banishing ghosts or solving murders. From abandoned forts, to haunted hotels, with Brown's nose for trouble she's always the dog for the job. This collection has nine action filled short stories perfect for anyone who loves dogs or a ghostly tale.

  • af J a Campbell
    77,95 kr.

    From the depths of the frozen Russian winters to the crowded streets of New York, Vampire Baron Pytor Vasilyev seeks the Firebird-a legendary creature whose gift centuries ago granted him a life in the sun, and the ability to serve his people. Though they parted ways long ago, she hasn't left his thoughts or his heart, and he searches through the years, hoping to find her once again.

  • - Horror & Dark Fantasy From the Weird Weird West
    af J a Campbell
    182,95 kr.

    Saddle up for a wild ride through the weird, weird west. As you ride our trails you'll want to keep one eye on the path ahead and one over your shoulder cause there's a bushwhacking monster creeping up behind you. If your horse gets eaten by a monster, you might be able to get a ride on the midnight train, as long as you don't mind sitting with ghosts. If you don't catch the train, maybe the devil can give you a lift back to town. Just be careful which place you head for, because the folks in one town are about to die. Staying on ranches ain't much safer, especially at one girl's birthday party. Then again, even going to outhouses can be deadly. If you happen to visit the local brothel, be sure and treat the ladies right or you'll pay dearly. And Tombstone is no place to get your picture taken if you want to keep your skin.

  • af J a Campbell
    152,95 kr.

    To Anna, horses were more than a fascination, they were everything. Luckily, she had the opportunity to spend every summer on her grandmother's horse ranch in Colorado. Life was perfect, until she received the devastating news that her grandmother had been tragically killed. Anna knew she was the only member of her family who could take over the ranch and hopefully find new homes for her grandmother's beloved Arabians. Anna wasn't alone for long. Her grandmother had hired a local teenage boy to help tend the horses for the summer. Anna didn't stand a chance against Cody's quiet charm and the two rapidly become friends. However, even with the responsibilities of the ranch, Anna quickly discovers the secrets her grandmother had been hiding and a legacy that sends her on an adventure she never thought possible. An adventure in the saddle of a horse that wasn't a horse at all. Sabaska, her grandmother's favorite Arabian, was a Traveler; a magical being that could travel between worlds. With Anna at the reins, they find themselves trapped in a fight against evil with the highest of stakes... Their very survival.

  • af J a Campbell
    162,95 kr.

    From the day she was turned into a vampire, Ekatarine has trained to become the most dangerous thing stalking the night. What began as a quest to ensure she would never be powerless again brings her head-to-head against the council of ancient vampires that murdered her sire. In this collection, Ekatarine faces some of her greatest challenges yet: Human friends, raising children, and finding her own place in the world of the undead.

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