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"A joyful look at understanding the rules of games, from Magic The Gathering to ski jumping. The authors discuss five broad categories of rules: formal rules, internal rules, social norms, external regulation, and materially embodied rules"--
Would you like to spend a weekend in the world of Harry Potter?This book documents College of Wizardry, a larp where participants live and study for three days in the Czocha College of Witchcraft and Wizardry. What is it like to study at a magic school? How is spellcasting best taught today? How is it possible to design, simulate, and enact an enchanted world that feel reals through co-creation and trust?In this book, two dozen player accounts and a cornucopia of images open up the experiences from the first three runs of the larp. Special sections are devoted to addressing player experience, analysis of larp design, and the practice of teaching magic.
Tilmeld dig nyhedsbrevet og få gode tilbud og inspiration til din næste læsning.
Ved tilmelding accepterer du vores persondatapolitik.