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Learn how to leverage immersive technology -- AR, VR and MR -- with this practical and accessible guide. Based on the bestselling book Learning Transported by Jaime Donally, this laminated reference guide provides practical insights and examples to help any classroom teacher incorporate immersive tech into curriculum. The guide includes: Definitions and examples of augmented, virtual and mixed reality.Comparison of devices and platforms, and tips for selecting the best one.Lesson ideas for using immersive technology tools in the classroom.An overview of how immersive technology can help build skills associated with the ISTE Standards for Students.(ISTE Jump Start Guide, 8.5" x 11", 3 laminated panels, 6 pages, 25-pack bundle)
When applied effectively, immersive technology in teaching can target students' interest, provide flexibility for a range of skill levels and empower students' choice in their learning. This book will highlight the possibilities of immersive technology to make a greater impact and reach all student populations.
Provides practical insights and examples to help educators plan and establish goals so that their investment in immersive technology benefits the greatest number of students. Topics covered include definitions and examples of augmented, virtual and mixed reality; comparison of devices and platforms; lesson plans mapped to content areas, and ideas for using immersive technology tools in the classroom.
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