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Numbricks puzzles are similar to Hidato. The most important difference is that it is only possible to move 1 node left, right, up, or down. It is played on a rectangular grid of squares. Some of the cells have numbers in them. The object is to fill in the missing numbers, in sequential order, going horizontally and vertically only. Diagonal paths are not allowed.
A Consecutive Sudoku puzzle adds one extra constraint to the standard Sudoku grid - not only must you place 1 to 9 (or 1 to whatever the width of the puzzle is) in each row, column and bold-lined box, but also obey the white consecutive markers: White bars between squares indicate that the squares are consecutive - meaning that the numbers in these two squares have a numerical difference of '1'. For example: 1 and 2; or 4 and 5. If there is no white bar then the numbers are not consecutive.
A Consecutive Sudoku puzzle adds one extra constraint to the standard Sudoku grid - not only must you place 1 to 9 (or 1 to whatever the width of the puzzle is) in each row, column and bold-lined box, but also obey the white consecutive markers: White bars between squares indicate that the squares are consecutive - meaning that the numbers in these two squares have a numerical difference of '1'. For example: 1 and 2; or 4 and 5. If there is no white bar then the numbers are not consecutive.
Numbricks puzzles are similar to Hidato. The most important difference is that it is only possible to move 1 node left, right, up, or down. It is played on a rectangular grid of squares. Some of the cells have numbers in them. The object is to fill in the missing numbers, in sequential order, going horizontally and vertically only. Diagonal paths are not allowed.
Slitherlink is a logic puzzle is played on a rectangular lattice of dots. Some of the squares formed by the dots have numbers inside them. The objective is to connect horizontally and vertically adjacent dots so that the lines form a simple loop with no loose ends. In addition, the number inside a square represents how many of its four sides are segments in the loop.
Slitherlink is a logic puzzle is played on a rectangular lattice of dots. Some of the squares formed by the dots have numbers inside them. The objective is to connect horizontally and vertically adjacent dots so that the lines form a simple loop with no loose ends. In addition, the number inside a square represents how many of its four sides are segments in the loop.
Slitherlink is a logic puzzle is played on a rectangular lattice of dots. Some of the squares formed by the dots have numbers inside them. The objective is to connect horizontally and vertically adjacent dots so that the lines form a simple loop with no loose ends. In addition, the number inside a square represents how many of its four sides are segments in the loop.
Numbricks puzzles are similar to Hidato. The most important difference is that it is only possible to move 1 node left, right, up, or down. It is played on a rectangular grid of squares. Some of the cells have numbers in them. The object is to fill in the missing numbers, in sequential order, going horizontally and vertically only. Diagonal paths are not allowed.
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Slitherlink is a logic puzzle is played on a rectangular lattice of dots. Some of the squares formed by the dots have numbers inside them. The objective is to connect horizontally and vertically adjacent dots so that the lines form a simple loop with no loose ends. In addition, the number inside a square represents how many of its four sides are segments in the loop.
Each puzzle consists of a grid containing blocks surrounded by bold lines. The object is to fill all empty squares so that the numbers 1 to N (where N is the number of rows or columns in the grid) appear exactly once in each row and column and the numbers in each block produce the result shown in the top-left corner of the block according to the math operation appearing on the top of the grid. In CalcuDoku a number may be used more than once in the same block.
Numbricks puzzles are similar to Hidato. The most important difference is that it is only possible to move 1 node left, right, up, or down. It is played on a rectangular grid of squares. Some of the cells have numbers in them. The object is to fill in the missing numbers, in sequential order, going horizontally and vertically only. Diagonal paths are not allowed.
Each puzzle consists of a grid containing blocks surrounded by bold lines. The object is to fill all empty squares so that the numbers 1 to N (where N is the number of rows or columns in the grid) appear exactly once in each row and column and the numbers in each block produce the result shown in the top-left corner of the block according to the math operation appearing on the top of the grid. In CalcuDoku a number may be used more than once in the same block.
Each puzzle consists of a 9x9 grid containing given clues in various places. The object is to fill all empty squares so that the numbers 1 to 9 appear exactly once in each row, column, diagonal and 3x3 box.
Numbricks puzzles are similar to Hidato. The most important difference is that it is only possible to move 1 node left, right, up, or down. It is played on a rectangular grid of squares. Some of the cells have numbers in them. The object is to fill in the missing numbers, in sequential order, going horizontally and vertically only. Diagonal paths are not allowed.
Samurai sudoku puzzles consist of five overlapping sudoku grids. The standard sudoku rules apply to each 9 x 9 grid. Place digits from 1 to 9 in each empty cell. Every row, every column, and every 3 x 3 box should contain one of each digit.
Tapa is a logic puzzle. The goal is to blacken some cells of the grid.Shade some empty cells black to create a single connected wall. Numbers in a cell indicate the length of consecutive shaded blocks in the neighboring cells. If there is more than one number in a cell, then there must be at least one white (unshaded) cell between the black cell groups. Cells with numbers cannot be shaded, and the shaded cells cannot form a 2×2 square anywhere in the grid. Question marks can be used instead of clue numbers. Each question mark can represent any nonzero integer.
Tapa is a logic puzzle. The goal is to blacken some cells of the grid.Shade some empty cells black to create a single connected wall. Numbers in a cell indicate the length of consecutive shaded blocks in the neighboring cells. If there is more than one number in a cell, then there must be at least one white (unshaded) cell between the black cell groups. Cells with numbers cannot be shaded, and the shaded cells cannot form a 2×2 square anywhere in the grid. Question marks can be used instead of clue numbers. Each question mark can represent any nonzero integer.
Samurai sudoku puzzles consist of five overlapping sudoku grids. The standard sudoku rules apply to each 9 x 9 grid. Place digits from 1 to 9 in each empty cell. Every row, every column, and every 3 x 3 box should contain one of each digit.
Tapa is a logic puzzle. The goal is to blacken some cells of the grid.Shade some empty cells black to create a single connected wall. Numbers in a cell indicate the length of consecutive shaded blocks in the neighboring cells. If there is more than one number in a cell, then there must be at least one white (unshaded) cell between the black cell groups. Cells with numbers cannot be shaded, and the shaded cells cannot form a 2×2 square anywhere in the grid. Question marks can be used instead of clue numbers. Each question mark can represent any nonzero integer.
Samurai sudoku puzzles consist of five overlapping sudoku grids. The standard sudoku rules apply to each 9 x 9 grid. Place digits from 1 to 9 in each empty cell. Every row, every column, and every 3 x 3 box should contain one of each digit.
Tapa is a logic puzzle. The goal is to blacken some cells of the grid.Shade some empty cells black to create a single connected wall. Numbers in a cell indicate the length of consecutive shaded blocks in the neighboring cells. If there is more than one number in a cell, then there must be at least one white (unshaded) cell between the black cell groups. Cells with numbers cannot be shaded, and the shaded cells cannot form a 2×2 square anywhere in the grid. Question marks can be used instead of clue numbers. Each question mark can represent any nonzero integer.
Samurai sudoku puzzles consist of five overlapping sudoku grids. The standard sudoku rules apply to each 9 x 9 grid. Place digits from 1 to 9 in each empty cell. Every row, every column, and every 3 x 3 box should contain one of each digit.
Samurai sudoku puzzles consist of five overlapping sudoku grids. The standard sudoku rules apply to each 9 x 9 grid. Place digits from 1 to 9 in each empty cell. Every row, every column, and every 3 x 3 box should contain one of each digit.
Samurai sudoku puzzles consist of five overlapping sudoku grids. The standard sudoku rules apply to each 9 x 9 grid. Place digits from 1 to 9 in each empty cell. Every row, every column, and every 3 x 3 box should contain one of each digit.
Each puzzle consists of a grid containing blocks surrounded by bold lines. The object is to fill all empty squares so that the numbers 1 to N (where N is the number of rows or columns in the grid) appear exactly once in each row and column and the numbers in each block produce the result shown in the top-left corner of the block according to the math operation appearing on the top of the grid. In CalcuDoku a number may be used more than once in the same block.
Each puzzle is based on a rectangular arrangement of islands where the number in each island tells how many bridges are connected to it. The object is to connect all islands according to the number of bridges so: There are no more than two bridges in the same direction. Bridges can only be vertical or horizontal and are not allowed to cross islands or other bridges. When completed, all bridges are interconnected enabling passage from any island to another.
Each puzzle consists of a grid containing blocks surrounded by bold lines. The object is to fill all empty squares so that the numbers 1 to N (where N is the number of rows or columns in the grid) appear exactly once in each row and column and the numbers in each block produce the result shown in the top-left corner of the block according to the math operation appearing on the top of the grid. In CalcuDoku a number may be used more than once in the same block.
Each puzzle is based on a rectangular arrangement of islands where the number in each island tells how many bridges are connected to it. The object is to connect all islands according to the number of bridges so: There are no more than two bridges in the same direction. Bridges can only be vertical or horizontal and are not allowed to cross islands or other bridges. When completed, all bridges are interconnected enabling passage from any island to another.
Each puzzle is based on a rectangular arrangement of islands where the number in each island tells how many bridges are connected to it. The object is to connect all islands according to the number of bridges so: There are no more than two bridges in the same direction. Bridges can only be vertical or horizontal and are not allowed to cross islands or other bridges. When completed, all bridges are interconnected enabling passage from any island to another.
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