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Each puzzle is based on a rectangular arrangement of islands where the number in each island tells how many bridges are connected to it. The object is to connect all islands according to the number of bridges so: There are no more than two bridges in the same direction. Bridges can only be vertical or horizontal and are not allowed to cross islands or other bridges. When completed, all bridges are interconnected enabling passage from any island to another.
Killer Sudoku is a mix of Sudoku and Kakuro.The objective is to fill the grid with numbers from 1 to 9 in a way that the following conditions are met: Each row, column, and nonet contains each number exactly once. The sum of all numbers in a cage must match the small number printed in its corner. No number appears more than once in a cage.Regular 9x9 Killer Sudoku that row and column rules apply, but instead of a 3×3 grid they are nine Jigsaw shapes.
-Suguru, also known as Tectonics or Number Blocks, is a Japanese puzzle invented by Naoki Inaba. The goal is to fill a given rectangular grid with numbers, so that every designated area contains a sequence of non-repeating, consecutive numbers, starting from 1 and going up. Also, adjacent (touching) cells should not contain the same number, even diagonally.-Binary (also known as "Binairo Puzzle", "Takuzu", "Tohu wa Vohu") is played on a rectangular or square grid. The goal is to fill in the grid with digits "0" and "1" according to the following rules: Each box should contain a zero or a one.No more than two similar numbers next to or below each other are allowed.Each row and each column should contain an equal number of zeros and ones (or one more for odd sized grids).Each row is unique, and each column is unique.-Tapa is a logic puzzle. The goal is to blacken some cells of the grid.Shade some empty cells black to create a single connected wall. Numbers in a cell indicate the length of consecutive shaded blocks in the neighboring cells. If there is more than one number in a cell, then there must be at least one white (unshaded) cell between the black cell groups. Cells with numbers cannot be shaded, and the shaded cells cannot form a 2×2 square anywhere in the grid. Question marks can be used instead of clue numbers. Each question mark can represent any nonzero integer.-(Straights) The solver is given a 9x9 grid, partially divided by black cells into compartments. Each compartment, vertically or horizontally, must contain a straight - a set of consecutive numbers, but in any order. For example: 7, 6, 4, 5 is valid, but 1, 3, 8, 7 is not. Like sudoku, the solver must fill the remaining white cells with numbers 1 to 9 (or 1 to n in puzzles with N cells per side) such that each row and column contains unique digits. Whereas Sudoku has the additional constraint of 3x3 boxes, in Str8ts rows and columns are divided by blacks cells. Additional clues are set in some of the black cells - these numbers remove that digit as an option in the row and column. Such digits do not form part of any straight.
Killer Sudoku is a mix of Sudoku and Kakuro.The objective is to fill the grid with numbers from 1 to 9 in a way that the following conditions are met: Each row, column, and nonet contains each number exactly once. The sum of all numbers in a cage must match the small number printed in its corner. No number appears more than once in a cage.Regular 9x9 Killer Sudoku that row and column rules apply, but instead of a 3×3 grid they are nine Jigsaw shapes.
Killer Sudoku is a mix of Sudoku and Kakuro.The objective is to fill the grid with numbers from 1 to 9 in a way that the following conditions are met: Each row, column, and nonet contains each number exactly once. The sum of all numbers in a cage must match the small number printed in its corner. No number appears more than once in a cage.Regular 9x9 Killer Sudoku that row and column rules apply, but instead of a 3×3 grid they are nine Jigsaw shapes.
In Crook County: Chasing the Alderman Vol.1, readers are taken on a thrilling journey through the dark underbelly of a city plagued by corruption. John Thompson, a successful real estate investor, finds himself entangled in a web of deceit when he is approached by Alderman Robert Mitchell with a promise of a lucrative property development opportunity.Initially skeptical, Thompson becomes intrigued by the potential profits and decides to investigate further. As he delves deeper into the project, he assembles a team of experts to help with due diligence. However, what he uncovers is far from what he expected.Thompson's lawyer and financial analyst discover inconsistencies in the project's financial documents, leading them to suspect illegal activities such as money laundering. As they follow the money trail, they unearth a network of corruption and bribes involving Mitchell and influential figures within the city.But the path to justice is not without peril. Thompson's investigation is met with threats and attempts to sabotage his efforts. To make matters worse, he discovers that one of his own team members is working for Mitchell, putting his life and the investigation in grave danger.In a race against time, Thompson must gather enough evidence to expose Mitchell's corruption and protect himself from those who will stop at nothing to silence him. With his life on the line, he confronts the alderman in a tense showdown, where the truth is finally revealed. Chasing the Alderman: Crook County Vol.1 is a gripping tale of betrayal, greed, and the pursuit of justice. Filled with twists and turns, this fast-paced thriller explores the depths of corruption and the lengths one man will go to expose the truth. As readers follow Thompson's journey, they are left questioning the integrity of those in power and the importance of transparency in a world filled with deceit.
An orphan after his mother's death, Conrad Turner was passed from one foster family to another until the day he met Tiana, his protector and guide. Tiana, being his Sentinel, took Conrad away to his new home on Overworld. There he learned he was an Incept and part of the Alliance of Souls, a trinity of beings destined to bring order to the universe. However, there were dark forces set to stop the trinity from forming, and in his quest to oppose those forces, Conrad learned about the father who left when he was an infant, the brother he never knew, and the power of creation he held within himself.
Binary (also known as "Binairo Puzzle," "Takuzu," "Tohu wa Vohu") is played on a rectangular or square grid. The goal is to fill in the grid with digits "0" and "1" according to the following rules: Each box should contain a zero or a one.No more than two similar numbers next to or below each other are allowed.Each row and each column should contain an equal number of zeros and ones (or one more for odd sized grids).Each row is unique, and each column is unique.
Binary (also known as "Binairo Puzzle," "Takuzu," "Tohu wa Vohu") is played on a rectangular or square grid. The goal is to fill in the grid with digits "0" and "1" according to the following rules: Each box should contain a zero or a one.No more than two similar numbers next to or below each other are allowed.Each row and each column should contain an equal number of zeros and ones (or one more for odd sized grids).Each row is unique, and each column is unique.
Killer Sudoku is a mix of Sudoku and Kakuro.The objective is to fill the grid with numbers from 1 to 9 in a way that the following conditions are met: Each row, column, and nonet contains each number exactly once. The sum of all numbers in a cage must match the small number printed in its corner. No number appears more than once in a cage.Regular 9x9 Killer Sudoku that row and column rules apply, but instead of a 3×3 grid they are nine Jigsaw shapes.
Each puzzle consists of a grid containing blocks surrounded by bold lines. The object is to fill all empty squares so that the numbers 1 to N (where N is the number of rows or columns in the grid) appear exactly once in each row and column and the numbers in each block produce the result shown in the top-left corner of the block according to the math operation appearing on the top of the grid. In CalcuDoku a number may be used more than once in the same block.
This is a reproduction of a book published before 1923. This book may have occasional imperfections such as missing or blurred pages, poor pictures, errant marks, etc. that were either part of the original artifact, or were introduced by the scanning process. We believe this work is culturally important, and despite the imperfections, have elected to bring it back into print as part of our continuing commitment to the preservation of printed works worldwide. We appreciate your understanding of the imperfections in the preservation process, and hope you enjoy this valuable book.
Each puzzle consists of a grid containing blocks surrounded by bold lines. The object is to fill all empty squares so that the numbers 1 to N (where N is the number of rows or columns in the grid) appear exactly once in each row and column and the numbers in each block produce the result shown in the top-left corner of the block according to the math operation appearing on the top of the grid. In CalcuDoku a number may be used more than once in the same block.
Each puzzle consists of a grid containing blocks surrounded by bold lines. The object is to fill all empty squares so that the numbers 1 to N (where N is the number of rows or columns in the grid) appear exactly once in each row and column and the numbers in each block produce the result shown in the top-left corner of the block according to the math operation appearing on the top of the grid. In CalcuDoku a number may be used more than once in the same block.
Each puzzle consists of a grid containing blocks surrounded by bold lines. The object is to fill all empty squares so that the numbers 1 to N (where N is the number of rows or columns in the grid) appear exactly once in each row and column and the numbers in each block produce the result shown in the top-left corner of the block according to the math operation appearing on the top of the grid. In CalcuDoku a number may be used more than once in the same block.
Tapa is a logic puzzle. The goal is to blacken some cells of the grid.Shade some empty cells black to create a single connected wall. Numbers in a cell indicate the length of consecutive shaded blocks in the neighboring cells. If there is more than one number in a cell, then there must be at least one white (unshaded) cell between the black cell groups. Cells with numbers cannot be shaded, and the shaded cells cannot form a 2×2 square anywhere in the grid. Question marks can be used instead of clue numbers. Each question mark can represent any nonzero integer.
Tapa is a logic puzzle. The goal is to blacken some cells of the grid.Shade some empty cells black to create a single connected wall. Numbers in a cell indicate the length of consecutive shaded blocks in the neighboring cells. If there is more than one number in a cell, then there must be at least one white (unshaded) cell between the black cell groups. Cells with numbers cannot be shaded, and the shaded cells cannot form a 2×2 square anywhere in the grid. Question marks can be used instead of clue numbers. Each question mark can represent any nonzero integer.
Shakashaka is a logic puzzle developed by publisher Nikoli. The objective is to fill the white squares in a given grid with a pattern of triangles such that each white area in the resulting grid has a rectangular shape.Each triangle must occupy exactly half of its cell, but may be in one of four orientations.A number in a black cell indicates how many triangles are adjacent to that cell by sides.
Tapa is a logic puzzle. The goal is to blacken some cells of the grid.Shade some empty cells black to create a single connected wall. Numbers in a cell indicate the length of consecutive shaded blocks in the neighboring cells. If there is more than one number in a cell, then there must be at least one white (unshaded) cell between the black cell groups. Cells with numbers cannot be shaded, and the shaded cells cannot form a 2×2 square anywhere in the grid. Question marks can be used instead of clue numbers. Each question mark can represent any nonzero integer.
Tapa is a logic puzzle. The goal is to blacken some cells of the grid.Shade some empty cells black to create a single connected wall. Numbers in a cell indicate the length of consecutive shaded blocks in the neighboring cells. If there is more than one number in a cell, then there must be at least one white (unshaded) cell between the black cell groups. Cells with numbers cannot be shaded, and the shaded cells cannot form a 2×2 square anywhere in the grid. Question marks can be used instead of clue numbers. Each question mark can represent any nonzero integer.
Place a digit from 1 to 9 into each of the empty cells so that each digit appears exactly once in each row, column and 3x3 outlined box. Additionally every main/marked diagonal contains only 3 different numbers
Place a digit from 1 to 9 into each of the empty cells so that each digit appears exactly once in each row, column and 3x3 outlined box. Additionally every main/marked diagonal contains only 3 different numbers
Place a digit from 1 to 9 into each of the empty cells so that each digit appears exactly once in each row, column and 3x3 outlined box. Additionally every main/marked diagonal contains only 3 different numbers
Each puzzle is based on a rectangular arrangement of islands where the number in each island tells how many bridges are connected to it. The object is to connect all islands according to the number of bridges so: There are no more than two bridges in the same direction. Bridges can only be vertical or horizontal and are not allowed to cross islands or other bridges. When completed, all bridges are interconnected enabling passage from any island to another.
Fillomino (also known as "Polyominous") is a type of logic puzzle.Fillomino is played on a rectangular grid with no standard size.Some cells of the grid start containing numbers, referred to as "givens." The goal is to divide the grid into blocks. The block must contain the number of cells indicated by the number in the cells of the block. The block cannot touch a similarly sized block, horizontally or vertically. Cells without numbers may form blocks necessary to complete the puzzle.
Shakashaka is a logic puzzle developed by publisher Nikoli. The objective is to fill the white squares in a given grid with a pattern of triangles such that each white area in the resulting grid has a rectangular shape.Each triangle must occupy exactly half of its cell, but may be in one of four orientations.A number in a black cell indicates how many triangles are adjacent to that cell by sides.
Place a digit from 1 to 9 into each of the empty cells so that each digit appears exactly once in each row, column and 3x3 outlined box. Additionally every main/marked diagonal contains only 3 different numbers
Each puzzle is based on a rectangular arrangement of islands where the number in each island tells how many bridges are connected to it. The object is to connect all islands according to the number of bridges so: There are no more than two bridges in the same direction. Bridges can only be vertical or horizontal and are not allowed to cross islands or other bridges. When completed, all bridges are interconnected enabling passage from any island to another.
Fillomino (also known as "Polyominous") is a type of logic puzzle.Fillomino is played on a rectangular grid with no standard size.Some cells of the grid start containing numbers, referred to as "givens." The goal is to divide the grid into blocks. The block must contain the number of cells indicated by the number in the cells of the block. The block cannot touch a similarly sized block, horizontally or vertically. Cells without numbers may form blocks necessary to complete the puzzle.
Each puzzle is based on a rectangular arrangement of islands where the number in each island tells how many bridges are connected to it. The object is to connect all islands according to the number of bridges so: There are no more than two bridges in the same direction. Bridges can only be vertical or horizontal and are not allowed to cross islands or other bridges. When completed, all bridges are interconnected enabling passage from any island to another.
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