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A Mighty Fortress! Ultimate Strongholds brings you an awesome array of fantastic fortifications for your Pathfinder Roleplaying Game Campaign! This exhaustive encyclopedia integrates all levels of Pathfinder play, including party-level adventuring as well as downtime, building, and kingdom rules from Pathfinder Roleplaying Game Ultimate Campaign! Explore tons of new options for buildings, rooms, augmentations, and fortified buildings, as well as unusual building locations. Dive into siege warfare with an array of siege weapons, ammunition, and special structures and building materials. Ultimate Strongholds goes far beyond the basic building blocks, of course, with a wealth of information for buildings integrated with kingdom and settlement attributes and a host of exotic strongholds and structures, from cloud castles to water walls, flesh piles to crystal palaces, hedge forts to ghostly redoubts, with rules for damaging such bizarre and magical constructions and the hazards they bring! Plus you get over two dozen new spells ideal for defending your stronghold or breaching the holds of your enemies like battering bolt, deathless defenders, and spiritual pike wall, along with spells to enhance the fortress itself like elemental architecture and haunted ruin! Last but not least, you also get the brand-new castellan prestige class that guides and guards a fortress like no one else can! Grab this incredible 44-page accessory by Ben Walklate and Jason Nelson today and Make Your Game Legendary!
Legendary Swashbucklers is a fantastic supplement for the most flamboyant fighters in the game, the dashing and dauntless swashbuckler. This new hybrid class, introduced in the Pathfinder Roleplaying Game Advanced Class Guide, was an evolutionary step in the idea of the light fighter who uses wits as well as weapons and style and speed over strength, and this book takes it to a whole new level with a redesigned legendary swashbuckler class, over a dozen swashbuckler archetypes (including variants of existing archetypes as well as brand-new ones like the tumbler and gallivant). Swashbucklers can add further depth and panache to their origins and abilities by adding personages that open up a whole new suite of skills, from the braggart and daredevil to the madcap and the masked phantom and more! The dervish darter prestige class lets all kinds of characters in on the fun, and an assortment of flashy and fabulous magic items will help outfit your mysterious marauder or audacious avenger ready to take on the world with a smile as bright as your blades. The Legendary Heroes series from Legendary Games brings you an amazing array of abilities that are perfect for enriching play with your favorite class. You'll find new class abilities and new uses for existing class abilities, as well as archetypes, feats, spells, magic items, prestige classes, and more specifically tailored to enrich your play experience with that class in exciting and innovative ways. The all-star team of designers here at Legendary Games is committed to bringing you-the busy GM or player-the absolute best third party support for your Pathfinder campaign, products that are innovative in their ideas, beautiful in their appearance, bursting with the creativity of the best authors in the business and developed with a rich interactive layout that blends form and function, and on top of all of that products that are flat-out fun to play. Pick up this 44-page supplement by Alex Augunas and Jason Nelson today and Make Your Game Legendary!
Master the battlefield like never before! This rules supplement delves into mass combat with the same verve and creativity as Ultimate Rulership does to the more peaceable aspects of ruling a kingdom. From advanced tactics and strategy to casualties and prisoners of war, Ultimate Battle takes you from ambush to aftermath with new systems for camouflage and scouting, casualties and prisoners of war, tactical initiative and battle zones, and commanders and mercenaries. In addition, it provides you with expansions of existing rules, including new equipment and dozens of new tactics, command boons, and creature and character special abilities help bring almost any army to life, and robust rules for battlefield conditions from terrain and weather to visibility and the fog of war. This terrific expansion to the mass combat rules found in Pathfinder Roleplaying Game Ultimate Campaign contains everything you need to recruit, train, equip, maintain, and unleash your armies on the battlefield like never before, with 14 brand-new tactics including Cavalry Sweep, Pike Square, and Strafing Skirmishers; 24 new command boons like Death Before Dishonor, Implacable Advance, and Master Recruiter; 21 types of army equipment from firearms to magic shields, chariots to howdahs; and 51 army special abilities, including abilities for armies comprised of PC classes. Pick up this 36-page supplement today to bring amazing depth and dimension to mass combat in your campaign and Make Your Game Legendary!
Tricks, Treats, and Terror! Mythic Monsters: Halloween brings you an awesome assortment of autumnal enemies drawn from the legends and lore of Halloween and the harvest with a healthy dose of horror. You'll find 15 monsters from CR 1 to 17, from simple bat swarms to disembodied body parts like floating beheaded, creeping crawling hands, and stitched-together carrion golems. The fruit of the harvest can be friendly or fearsome, from charming gourd leshies to murderous jack-o'-lanterns and deadly hangman trees. Some Halloween horrors are found in the dusty crannies of haunted houses, like the sinister soulbound doll or the anguished loneliness of the attic whisperer, or may stalk the shadowed lanes of civilized places stealing what others hold most dear like the silent shadow collector. Of course, beyond the trehshold of midnight treads the stuff of purest nightmare come to deadly unlife in the form of the crawling host of the deathweb or the entropic shadows of the soaring nightwing. As if over a dozen existing monsters were not enough, this book brings you two different torch-wielding mobs, from terrified villagers to terrorizing fanatics. In addition to the featured creatures, you'll find mythic feats to help your heroes and villains become headless horsemen and ghost riders, as well as a quartet of whimsical treasures perfect for tricks and treats with the ghostly gossamer, goblin mask, witch's broom, and sack of gluttony! Grab this fantastic 30-page Pathfinder monster supplement today and Make Your Game Legendary!
The ninth volume in our Mythic Monsters series, Mythic Monsters: Undead brings you a dozen and TWO deathless and deadly monsters come back from beyond the grave, their eternal rest shattered by the weight of their sin or the burden of their curse. Here you will find undead that hunger for flesh like ghouls and ghasts, to those that hunger for the life force of their victims, like wights and spectres. Such commonplace and familiar undead take on an entirely new and terrifying texture in the hands of the Legendary team, and so do more exotic undead like the soul-craving devourer and demilich, the devastating witchfire, and the headless horsemen of the graveyard, the dullahan, along with the brand-new jigsaw man that is forever coming apart at the seams and wants you to join him in a dismembered demise. As if these mythic undead were not enough, Mythic Monsters: Undead also delves into the secrets of mythic necromancy, dealing with the corpse-flesh of the dead and undead alike. The 14 undead contained herein, ranging in CR from 3 to 17, are updated for the mythic rules, and when we say updated we mean complete stat blocks, yes, but more than that every one of these walking dead and restless spirits has its own unique and exciting new mythic abilities, from a mythic totenmaske's fleshdrink and insufferable ennui to the devour spell and obliterating wail of a mythic demilich! The Mythic Monsters series from Legendary Games brings you dynamic and exciting mechanics alongside evocative and cinematic new abilities that really help creatures live up to their flavor text, whether they are creatures of real-world myth and legend or creatures born out of the RPG tradition itself. These creatures can work just as well in a non-mythic campaign as they do in one that incorporates the full mythic rules, as you can throw them at your jaded players who think they've seen it all or know the standard monster stats as well as you do. That look of surprise and "What was THAT?" will warm any GM's heart. Download this 30-page mythic monster supplement today, and look forward to future releases in the Mythic Monsters line.
Even the Vikings Fear Them! Mythic Monsters: Norse brings you a dozen and one mythological monsters from the frozen shores of Scandinavia! Norse myths and legends are some of the foundational stories of the fantasy RPG tradition, going back to Tolkien and beforehand. The dwarves, elves, giants, and trolls of Norse myth and legend are at the heart of our myths and monsters, but they are just the beginning of an epic legendarium of creatures. From the scions of glorious Valhalla to the miserable pits of Hel, the blazing furnace of Muspelheim to the mountain realms of the Jotuns, the Nine Worlds are a place rife with adventure and danger always ready to menace the mortals of Midgard! From CR 5 to 30, we bring you an assortment of amazing adversaries for your heroes, starting with a swarm of linnorms, the serpentine primeval dragons that lurk in the wildest reaches of the lands where civilization is but a rumor. From the magma-mouthed crag linnorm to the bitter brumal bite of the ice linnorm, from the boreal forest fastnesses where the taiga linnorm lurks to the deep, dark waters where fjord linnorms prowl, these dragons leave dread in their wake, though perhaps none more so than the corpse-tearing cairn linnorm and the terrifying two-headed tarn linnorm. Fey spirits are likewise common in Nordic tales, with fossegrim waterfall spirits beguiling with their magical music and golden glamour to shadowy svartalfar inveigling mortals with their dark beauty while the hidden huldra simply seek to blend in with mortal society in hopes of finding a mate. The spirits of Asgard itself are represented as well, from the fallen einherji warriors to the valkyries that choose the slain and the wise and mysterious norns that judge them all. As if a dozen existing monsters were not enough, the fearsome Fenris wolf joins his brother Jormungandr the Midgard Serpent (from Mythic Monsters: Colossal) as a CR 30 menace whose hunger is endless and whose jaws span wide to devour the sun along with all life and hope. This book also contains mythic templates to bring the Nordic tropes of the Jotun thane, runecaster, and tricksome traveler to your creatures, along with additional rules for integrating mythic linnorms into your campaign! The Mythic Monsters series from Legendary Games brings you dynamic and exciting mechanics alongside evocative and cinematic new abilities that really help creatures live up to their flavor text, whether they are creatures of real-world myth and legend or creatures born out of the RPG tradition itself. These creatures can work just as well in a non-mythic campaign as they do in one that incorporates the full mythic rules, as you can throw them at your jaded players who think they've seen it all or know the standard monster stats as well as you do. That look of surprise and "What was THAT?" will warm any GM's heart. Grab this 32-page book of beasts today and Make Your Game Legendary!
Aztecs and Incas and Mayans, Oh My! Mythic Monsters: Mesoamerica brings you an awesome array of marauding monsters and exotic encounters from the myths and legends of Central and South America and the Caribbean from the jungles of the Yucatan to the peaks of the Andes. These lethal legends of Latin America range from CR 1 to 30, including such Aztec-inspired creatures as eye-gouging ahuizotl and the apocalyptic harbinger from the stars, the tzitzimitl. From the Mayans we present the beautiful dreamflower xtabay and from Peru the deadly jungle stalker, the tunche. The legends of Chile, from the Araucana to the Chilote and more, bring us the accursed guecubu arisen from its grave with misfortune in its wake, as well as the volcaniccherufe and the shapechanging serpentine peuchen. Classic pulp and fantasy writers like Robert E. Howard have brought us monsters like the hate-fueled zuvembie and the saguaroi catcus-folk, inspired by the myths, legends, and landscapes ofMesoamerica. Creatures of genuine Caribbean legend are also well represented, including the blood-sucking chupacabrafrom Puerto Rico; the deadly sea monster of the Bahamas, the lusca; and even the very real (though now titanic) giant mantis shrimp! As if a dozen existing monsters were not enough, the brand-new Xipe Totec, a dread demigod flayer of skins and destroyer of destinies. Plus, for your players, the plumed servant prestige class serves the wise and benevolent rainbow-feathered serpents of the jungle pyramids, uniting arcane and divine magic with the subtle weavings of plumes and the watchful gaze of their eternal teachers. This includes both the core prestige class for any Pathfinder campaign, as well as mythic equivalents for making your rainbow servant a legend in her own right! The Mythic Monsters series from Legendary Games brings you dynamic and exciting mechanics alongside evocative and cinematic new abilities that really help creatures live up to their flavor text, whether they are creatures of real-world myth and legend or creatures born out of the RPG tradition itself. These creatures can work just as well in a non-mythic campaign as they do in one that incorporates the full mythic rules, as you can throw them at your jaded players who think they've seen it all or know the standard monster stats as well as you do. That look of surprise and "What was THAT?" will warm any GM's heart. This all-new 34-page supplement by Mike D. Welham and Jason Nelson is a terrific complement to the Mythic Monster Manual, with over 220 mythic monsters and an awesome array of monster-focused abilities, feats, and more for your Pathfinder game! Pick up both books today and Make Your Game Legendary!
Dragons are amazing creatures, with an epic legacy throughout myth, legend, and RPGs, but when heroes rise to the heights of mythic power sometimes the dragons in your campaign are the ones running for cover. The mythic rules for the Pathfinder Roleplaying Game offer an amazing toolkit for building exciting and amazing monsters, but the balance of power is still decidedly pro-PC. NO MORE! Path of Dragons from Legendary Games brings you nearly 70 new mythic abilities specially tailored for the scaly suzerains of monsterdom, including a host of abilities suitable for every kind of dragon, from clinging breath to impenetrable scales and from winged tempest to strafing breath. In addition to this array of abilities both offensive and defensive, Path of Dragons also brings you rules for new Dragon Paths: focused clusters of special abilities built around key themes of dragonhood, from a miser dragon's fool's gold, hoard crawlers, and jeweled coat to a tyrant dragon's mythic minion, imperious glare, and cult of the dragon! These Dragon Paths work in concert with existing mythic abilities and can be applied to any mythic dragon of any age, color, or species, because you just might need an cunning green dragon sibilant, a hulking white dragon titan, a brilliant blue dragon arcanius, a stoic silver dragon watcher, or a soaring brass dragon skylord. Good or evil, chromatic or metallic or something else, every dragon in your campaign will find something to smile about in Path of Dragons. Mythic dragons are great, but now it's time to Make Your Dragons Legendary! The Mythic Path series from Legendary Games looks to fill in the niches that are not quite served by the existing mythic paths, providing exciting new options for your mythic heroes and diabolical dirty tricks for your mythic villains, made by the same creative minds that helped build the mythic rules. Whether for heroes or villains, the abilities in these Mythic Paths offer a host of great new options for your mythic game, bringing fabulous flavor and imaginative mechanics with the standard of excellence in design that you've come to expect from Legendary Games. Pick up this 28-page supplement for today and Make Your Game Legendary!
100% Concentrated RAGE! Legendary Barbarians is the latest volume in our series of class-focused player supplements, this time focusing on the fearsome barbarians! This core class has long been a staple of fantasy settings, representing both the power of anger and the rejection of civilization. Legendary Barbarians enhances these ideas with a streamlined redesign of the class that provides flexibility, power, and flavor, able to customize the benefits of your rage to open up an incredible variety of savage soldiers! Enlarging rage increases the barbarian's size (Hulk Smash), while invincible rage lets her shrug off attacks with ease. Bestial rage transforms the barbarian to an animal and vicious rage sacrifices her hit points for greater damage. Dozens of alternate class features allow a piece-by-piece construction of your perfect barbarian, while 11 new archetypes (such as the mutagenic rager, slavering nightmare, and righteous berserker) tie your abilities together in a theme, like the savage that trades rage for a more stoic approach and the fury that just can't stop raging! All this, plus tons of new feats like Wield Halfling, magic items like the totemic club, barbarian brands, sample character builds, and more, including a ready-to-use legendary barbarian, Gorund Wildwalker! Grab this amazing 40-page Pathfinder Roleplaying Game class supplement by Jeff Gomez and Jason Nelson and Make Your Game Legendary!
Jason Nelson returns with more of his "Comedic Confessions", but this time with a bottle of vodka by his side. The more shots, Jason thrown back, the more thoughts he thrown out. Jason opens up about hating sex, feeling sad about living life without Barack Obama as President, and his very own convictions. So come take a seat, sip some of Jason's dark humor and get drunken with laughter! Originally published 2015. Like subscribe to Focus on the Funny LLC on Facebook, Instagram, Youtube. Jason Nelson FOTF on Facebook Instagram Youtube. Email FocusOnTheFunnyLLC@gmail.com
Rogues Always Steal the Show! Legendary Rogues is the latest volume in our new series of class-focused player supplements, this one focused at the fast-talking tricksters, stealthy pilferers, and happy-go-lucky scoundrels that populate every great adventure story. From their earliest incarnations as thieves and assassins, rogues have broadened their reach into all manner of specialties, becoming skill specialists and deadly strikers, leaping from surprise to carve up their enemies, yet there is still much farther for them to go. Legendary Rogues revisits the core class abilities of the Pathfinder rogue in both its core and unchained version, exploring its offensive and defensive capabilities as well as its versatility with skills (including unchained skill unlocks) and rogue talents, giving not only new mechanics but also alternate rules and advice on implementation. The rogue's arsenal is further enhanced with a collection of feats to enliven and expand the rogue's capabilities. Legendary Rogues lives up to its name by offering an entirely new version of the rogue class, the Legendary Rogue, including an array of archetypes specifically tailored for it. Finally, we reach back to the roots of the rogue class with a brand-new prestige class, the Master Thief, a lord of larceny that will leave heroes and villains alike clutching their purses and hiding their hoards! Check out this 48-page product today and Make Your Game Legendary! You may also want to check out Legendary Paladins for your holiest of heroes, or Legendary Villains: Antipaladins and Legendary Villains: Dark Druids, for your vilest villains, every one of them truly legendary!
Menace on the Moors Mythic Monsters: Celtic brings you an awesome array of marvelous and menacing creatures from the misty moors and hollow hills of Celtic lands. Drawn from the myths and legends of ancient Scotland, Ireland, and Wales, these cunning creatures range from CR 1 to CR 18. Some are friendly if prone to dramatics and wild passions, like the invisible pooka and the romantic gancanagh azata, while others are not necessarily unfriendly but can be irascible and prickly, like the giant-kin firbolg and the bug-bodied water leaper. Some Celtic creatures are dangerous not from hate, but merely from an alien outlook on the relationships of the races, like the parasitic apluachra and the lake-loving nixie, but for others mischief is laden with malice like the fuach gremlin, the blood-hungry spring-heeled jack, and the savage half-bodied fachen, and the murderous water-centaur nuckelavee. Finally, Celtic culture is replete with dark omens and harbingers of death like the spirit-swarming nemhain and the terrifying death coach. Plus you'll also find the brand-new minister of mortality, hastening the demise of all within its domain, with the elder doom spirit cyrhyraeth! As if a dozen and one monsters were not enough, you'll also find the heirs of Boudicca and her warrior women in the fantastic blue-painted warrior archetype, with both standard and mythic versions! Grab this amazing 32-page Pathfinder Roleplaying Game monster supplement from Mike Welham and Jason Nelson today and Make Your Game Legendary!
To Rule the Stars! This amazing expansion for the Starfinder Roleplaying Game allows your heroes to stake their claim as princes of the universe and suzerains of the stars! Star Empires brings you extensive rules for founding colonies of your own and expanding them to form an empire, with a flexible and modular system that applies to territorial expansion on a single planet to interstellar empires that span multiple systems. Build colonies from simple modules to sprawling metropolises, fine-tuning the balance of law and corruption, industry and culture, prosperity and popularity! Develop your own governmental ethos, exploring and expanding your domain and issuing edicts to manage your empire's economy and stability while keeping your citizens loyal and productive. You can play with a simple, abstract system or use any number of optional rules to develop trade, diplomacy, and more, and Star Empires also includes a modular system for mass combat in a sci-fi setting, allowing you to build armies to defend your colonies from invading enemies or raise a mighty crusade to crush the resistance of any system in your path. Your heroes have explored new worlds, uncovered interplanetary conspiracies, and boldly gone where no one has gone before, but in between your adventures and endless weeks cruising the spaceways now they can return home to their shining capital to build their own sci-fi society, from conquering techno-legions to peaceful utopia! Grab this incredible 100-page Starfinder supplement today and Make Your Game Legendary!
From Humble to Hero! Path of the Reluctant Hero provides over 80 amazing mythic path abilities and reluctant heroics to help build characters that may not see themselves as heroes, but whose sheer grit and determination can see them through any challenge. They will not bow or break, they will not give up on protecting the home and hope they hold dearest to their hearts, and they will never forget that what they are fighting forpeace and freedom, home and happinessmatters more than anything. Whether your reluctant hero is a homebody or simple farmer, an orphan or retired hero, a denier of destiny or a scoundrel with a heart of gold, you'll find all manner of abilities designed to help you tap into unknown reservoirs of strength like rise to the occasion, unflinching, he ain't heavy, and hold onto hope, and may tap into the breadth of their experience with abilities like heirloom, one step ahead, or curse-bearer. A reluctant hero may get through with guile and luck with accidental observation, shot in the dark, lucky guess, and right place, right time, but she's equally adept at applying the keen insights of everyday wisdom with common sense, learning by example, trusty tools, and ever practical. A reluctant hero may seem harmless due to abilities like obscurity, cautious, innocent bystander, and I'm getting too old for this, but when disaster looms a reluctant hero may snatch from death, use everything, or declare that's not fair! or you shall be avenged! Whether your hero traces his roots to simple peasant life, long-faded glory, or a lineage that haunts his destiny, you'll find a wealth of ideas to make your reluctant heroes truly legendary! The Mythic Path series from Legendary Games looks to fill in the niches that are not quite served by the existing mythic paths, providing exciting new options for your mythic heroes and diabolical dirty tricks for your mythic villains, made by the same creative minds that helped build the mythic rules. Whether for heroes or villains, the abilities in these Mythic Paths offer a host of great new options for your mythic Pathfinder RPG game, bringing fabulous flavor and imaginative mechanics with the standard of excellence in design that you've come to expect from Legendary Games. Pick up this supplement for today and Make Your Game Legendary!
Mythic Monsters: Aberrations brings you a dozen and one misshapen mutants, from old-school monsters like the hideous otyugh, the brilliant but brutal tentacular roper, the clever cloaker, and the treasure-trap mimic, to newer hunters like the swift and sneaky choker. You'll find adaptational evolutions like the veiled master and the vampiric mist alongside the fondly remembered relics of long-ago genre-straddling mash-ups like the wolf-in-sheep's-clothing or the fabulous froghemoth! A few aberrations have folkloric roots like the deadly ettercap, while others are stitched together out of nightmarish pieces like the vemerak, or had their birth on a toy shore shelf like the legendary rust monster! To this august assemblage, of aberrations CR 3 to 17, we present a brand-new beast, the zyoselak, a floating multi-segmented swarm of gelatinous horror that is quite literally brain-meltingly deadly! As if this were not enough, we also bring you 9 mythic spells for making mythic mutants of your very own! The Mythic Monsters series from Legendary Games brings you dynamic and exciting mechanics alongside evocative and cinematic new abilities that really help creatures live up to their flavor text, whether they are creatures of real-world myth and legend or creatures born out of the RPG tradition itself. These creatures can work just as well in a non-mythic campaign as they do in one that incorporates the full mythic rules, as you can throw them at your jaded players who think they've seen it all or know the standard monster stats as well as you do. That look of surprise and "What was THAT?" will warm any GM's heart.
Heroes Rule! Ultimate Rulership is a massive expansion to the 5th Edition rules for building and ruling a domain of your very own! Building upon the rules introduced in Kingdoms from Legendary Games, Ultimate Rulership provides new rulership edicts for festivals, espionage, and more, as well as expanded guidelines on founding and investing in your kingdom alongside a vast array of noble titles and forms of address. Build villages into towns and cities as your population expands with your territory, and enhance them with magical improvements, natural advantages, over a dozen new buildings from aeries to lumberyards, or construct magnificent hanging gardens, lighthouses, or a magnificent colossus, or an entire exotic settlement from cliff dwellings to treetop cities and underwater cities! Add to that a new system of danger in managing kingdom events and over 70 settlement attributes to make each city unique, from natural geography like resettled ruins and strategic location to a legendary marketplace or rumormongering citizens, or even magical attributes like a planar crossroads, slumbering monster, or a god-ruled city! Plus dozens of tables to reference every rule. Your heroes can establish their own domains, raising cities and monuments to their glory and becoming a force to be reckoned with in the campaign world, striking out into a position of leadership with amazing depth and detail. Grab this fantastic 48-page 5E supplement today and Make Your Game Legendary! You can pick up the full base rules for kingdom-building and mass combat in 5th Edition in the companion volume, "Kingdoms" from Legendary Games, at the link below: https: //www.amazon.com/Kingdoms-Kingdom-Building-5E-Mike-Kimmel/dp/1535518715/ref=sr_1_1?ie=UTF8&qid=1474670547&sr=8-1&keywords=legendary+games+kingdoms+5e
In Blackest Night! Mythic Monsters: Shadow brings you a dozen and one shadowy sneaks from the realms of endless nocturn. Whether lurking in the dark and hidden places beneath the ground or emerging from beshadowed realms far beyond this mortal coil, there is something terribly cool about creatures of raw and endless darkness. From the sleek and sinister unseelie realms to the coiling, roiling, pits of eternal night, creatures of shadow have always captured our imagination, whether they are simply misunderstood dwellers in darkness or truly villains of the deepest dye. From CR 3 to 25, we bring you the living and the dead that live beyond the light, from simple shadows seeking to blot out the light and drink your life to towering nightwalkers, the devastating heralds of annihilation. The secretive and stealthy dark creepers and dark stalkers lurk within these pages, alongside the misshapen umbral shepherds and the terrifying tenebrous worms that mature into beautiful but deadly gloomwings. A quartet of killer kytons are found, from the bloodthirsty lampadarius and the vivisecting interlocutor to the sinister sacristan and the horrid eremite lords of the kyton race. Finally, the umbral dragon graces these pages with its sleek shimmer-gloom, breathing darkness and devouring light. As if a dozen existing monsters were not enough, the mysterious shadowpeople exist forever on the edge of sight, their motives as much an enigma as their true face and form. For heroes or villains wishing to tame the shadow, we also present a mythic version of the shadowdancer prestige class, with mythic versions of each and every class feature! The Mythic Monsters series from Legendary Games brings you dynamic and exciting mechanics alongside evocative and cinematic new abilities that really help creatures live up to their flavor text, whether they are creatures of real-world myth and legend or creatures born out of the RPG tradition itself. These creatures can work just as well in a non-mythic campaign as they do in one that incorporates the full mythic rules, as you can throw them at your jaded players who think they've seen it all or know the standard monster stats as well as you do. That look of surprise and "What was THAT?" will warm any GM's heart. This all-new 30-page supplement is a terrific complement to the Mythic Monster Manual, with over 220 mythic monsters and an awesome array of monster-focused abilities, feats, and more for your Pathfinder game!
The sixth volume in our Mythic Monsters series, Mythic Monsters: Oozes Too brings you a dozen and one disgusting globbulent monstrosities seeping up from dungeons deep and caverns old to dissolve and devour everything in sight! Twelve of your favorite awful oozes are here, updated for the mythic rules, and when we say updated we mean complete stat blocks, yes, but more than that every unearthly and indescribable amorphous abomination has its own unique and exciting new mythic abilities, from a mythic giant amoeba's fissile filth to the cage of shards and crystallic wave of a mythic carnivorous crystal! This product includes mythic oozes of variants of more familiar oozes, like the frost cube and sorcerous cube, or the dun pudding and crystal ooze, as well as far stranger creatures like the pastoral yet deadly garden ooze or the otherworldly and awe-inspiring plasma ooze, covering CRs from 2 to 20. In addition to a dozen existing oozes and variants, Mythic Monsters: Oozes Too also includes spells and a new mythic path ability for creating and controlling your very own oozy horrors. To top it all off, Mythic Monsters: Oozes Too introduces an entirely new 13th mythic monster, the swift and sinister sonic slime, a congealed echo of the eldest words of creation, given form and awareness and a terrible, shattering hunger, though those who listen carefully to its deadly thrum can hear within it still the far-off voices of the eldest gods. The Mythic Monsters series from Legendary Games brings you dynamic and exciting mechanics alongside evocative and cinematic new abilities that really help creatures live up to their flavor text, whether they are creatures of real-world myth and legend or creatures born out of the RPG tradition itself. These creatures can work just as well in a non-mythic campaign as they do in one that incorporates the full mythic rules, as you can throw them at your jaded players who think they've seen it all or know the standard monster stats as well as you do. That look of surprise and "What was THAT?" will warm any GM's heart.
A magnificent bestiary of frozen fear! The Boreal Bestiary brings you a dozen 5th Edition monsters and variants that prowl the harsh and bitter climes of north. From fey spirits hungry and cruel to hard-hearted hunters and feral giants, even the tundra itself comes alive with menace in its mind and hate in its heart in Beasts of Legend: Boreal Bestiary from Legendary Games. Drawing upon real-world folklore and legends as well as classic tropes of fantasy and horror, the Boreal Bestiary presents richly developed creatures replete with inventive abilities alongside detailed lore and ecology. With beautiful full-color layout, a gallery of fantastic full-page illustrations, and printable miniatures, this 40-page product is a terrific addition to any GM's monster toolkit when their adventures head into the cold and wild lands, featuring creatures from Challenge 1 to 17. The Beasts of Legend series is proud to deliver evocative and detailed monsters carefully tailored to specific campaign themes, like the wintry menaces in the Coldwood Codex, the pitiless creations of the Construct Codex, and upcoming installments like the wide-ranging Asian adversaries in Beasts of the East and a radical new race of unfettered entropy in Serpents of Chaos! We hope you enjoy using each one as much as we enjoyed making them, and that you'll keep coming back again and again to Make Your Game Legendary! Pick up this fantastic 42-page 5E monster supplement today and Make Your Game Legendary! Other related titles: Beasts of Legend: Coldwood Codex (5E) https: //www.amazon.com/Beasts-Legend-Coldwood-Codex-5E/dp/151911690X/ref=sr_1_1?ie=UTF8&qid=1497982652&sr=8-1&keywords=legendary+games+coldwood+codex+5e Beasts of Legend: Fairy Tale Creatures (5E) https: //www.amazon.com/Beasts-Legend-Fairy-Tale-Creatures/dp/1546628738/ref=sr_1_1?ie=UTF8&qid=1497982774&sr=8-1&keywords=legendary+games+fairy+tale+creatures+5e Faerie Mysteries (5E) https: //www.amazon.com/Faerie-Mysteries-5E-David-Ross/dp/1543053785/ref=sr_1_1?ie=UTF8&qid=1497982715&sr=8-1&keywords=legendary+games+faerie+mysteries+5e Cold Mountain (5E) https: //www.amazon.com/Cold-Mountain-5E-Matt-Kimmel/dp/1534970177/ref=sr_1_1?ie=UTF8&qid=1497982804&sr=8-1&keywords=legendary+games+cold+mountain+5e Horns of the Hunted (5E) https: //www.amazon.com/Horns-Hunted-5E-Jeff-Ibach/dp/1534717250/ref=sr_1_1?ie=UTF8&qid=1497982826&sr=8-1&keywords=legendary+games+horns+of+the+hunted+5e
Magic, Monsters, and More! The Dragon's Hoard is a monthly anthology of magic items, spells, monsters, and more for your 5th Edition campaign! Each issue of The Dragon's Hoard takes every new magic item, spell, monster, or other new rules content from our ongoing Legendary Loot Patreon (https: //www.patreon.com/LegendaryLoot) and presents it for you, with dozens of new elements beautifully illustrated and ready to unleash on your players! In this month's features you'll find: - The Treasure Trove, featuring magnificent magic items like the ring of truth, rod of the moon, dryad's wreath, and white peacock crown! - Basker's Books, featuring new spells for almost every 5E spellcaster like flood tide, colossus, dagger of deception, and dirge of the victorious knights! - Class Acts, featuring new class options for your 5E heroes like the Norn and Nereid Sorcerer and Unicorn Charger! - Marvelous Monsters, featuring killer creatures across every challenge level like the ioun wyrd, gold golem, and the titanic kaiju King Mogaru! Join the Legendary Loot Patreon to get brand-new 5E rules content every single day plus other amazing benefits, or pick up The Dragon's Hoard every month and get 26 pages of terrific treasures, terrifying foes, and more to Make Your Game Legendary!
The 17th volume in our Mythic Monsters series, Mythic Monsters: Aliens brings you a dozen and one monsters that are truly out of this world. A handful are indifferent to the plight of terrestrial races, simply exploring with dispassionate efficiency and adapting themselves to new worlds like the robotic adaptoid or the floating brethedan. Others are frequent travelers between worlds, either physically like the wily witchwyrds and the mighty xanthos, or by sending their thoughts out among the cosmos like the contemplative. Some alien races usually remain on their own worlds, ruling kingdoms or clanholds like the soaring dragonkin and the gun-toting shobhad, while the mysterious flumph searches out dangerous invaders from beyond the tapestry of night. Some alien invaders simply seed worlds with dangerous propagation, like the spiny lunarma or the towering moonflower, but others are far more sinister, like the apocalyptic akata plagues or the insidious incursions of intellect devourers. The brand-new qomok is an alien THING that can absorb and assimilate the aspects of virtually anything, taking the semblance of other living things long enough to invade and spread its deadly seed like an all-consuming virus. On top of these extraterrestrial enemies, Mythic Monsters: Aliens also introduces the alien subtype to help characterize creatures from planets beyond your own, notes on alien magic items, and 10 alien-themed spells (including mythic and non-mythic versions of the brand-new identify technology spell to help make sense of those alien artifacts your PCs are bound to discover). The 13 alien beasts contained herein, ranging in CR from 1 to 17, are updated for the mythic rules, and when we say updated we mean complete stat blocks, yes, but more than that every one of these massive menaces has its own unique and exciting new mythic abilities, from a mythic adaptoid's electrostunner and deflector screen to the cosmic awareness of a mythic flumph! The Mythic Monsters series from Legendary Games brings you dynamic and exciting mechanics alongside evocative and cinematic new abilities that really help creatures live up to their flavor text, whether they are creatures of real-world myth and legend or creatures born out of the RPG tradition itself. These creatures can work just as well in a non-mythic campaign as they do in one that incorporates the full mythic rules, as you can throw them at your jaded players who think they've seen it all or know the standard monster stats as well as you do. That look of surprise and "What was THAT?" will warm any GM's heart.
Mythic Monsters: Aberrations brings you a dozen and one misshapen mutants, from old-school monsters like the hideous otyugh, the brilliant but brutal tentacular roper, the clever cloaker, and the treasure-trap mimic, to newer hunters like the swift and sneaky choker. You'll find adaptational evolutions like the veiled master and the vampiric mist alongside the fondly remembered relics of long-ago genre-straddling mash-ups like the wolf-in-sheep's-clothing or the fabulous froghemoth! A few aberrations have folkloric roots like the deadly ettercap, while others are stitched together out of nightmarish pieces like the vemerak, or had their birth on a toy shore shelf like the legendary rust monster! To this august assemblage, of aberrations CR 3 to 17, we present a brand-new beast, the zyoselak, a floating multi-segmented swarm of gelatinous horror that is quite literally brain-meltingly deadly! As if this were not enough, we also bring you 9 mythic spells for making mythic mutants of your very own! The Mythic Monsters series from Legendary Games brings you dynamic and exciting mechanics alongside evocative and cinematic new abilities that really help creatures live up to their flavor text, whether they are creatures of real-world myth and legend or creatures born out of the RPG tradition itself. These creatures can work just as well in a non-mythic campaign as they do in one that incorporates the full mythic rules, as you can throw them at your jaded players who think they've seen it all or know the standard monster stats as well as you do. That look of surprise and "What was THAT?" will warm any GM's heart.
Magic, Monsters, and More! The Dragon's Hoard is a monthly anthology of magic items, spells, monsters, and more for your 5th Edition campaign! Each issue of The Dragon's Hoard takes every new magic item, spell, monster, or other new rules content from our ongoing Legendary Loot Patreon (https: //www.patreon.com/LegendaryLoot) and presents it for you, with dozens of new elements beautifully illustrated and ready to unleash on your players! In this month's features you'll find: - The Treasure Trove, featuring magnificent magic items like the map of the trailblazer, scarab scourge, pyroclastic rod, and elixir of mutable flesh! - Basker's Books, featuring new spells for almost every 5E spellcaster like hieroglyphic barrier, funeral pyre, dying curse, and threefold moons of Thoth! - Class Acts, featuring new class options for your 5E heroes like the Explorer, Jester, and Desert Nomad with new feats like Fairy Blessing! - Marvelous Monsters, featuring killer creatures across every challenge level like the alchemical ooze swarm, graven guardian, and caller in darkness! Join the Legendary Loot Patreon to get brand-new 5E rules content every single day plus other amazing benefits, or pick up The Dragon's Hoard every month and get 26 pages of terrific treasures, terrifying foes, and more to Make Your Game Legendary!
Master the battlefield like never before! This rules supplement delves into mass combat with the same verve and creativity as its companion product, Ultimate Rulership (5E) does to the more peaceable aspects of ruling a kingdom using the 5th Edition rules introduced in Kingdoms (5E). From advanced tactics and strategy to casualties and prisoners of war, Ultimate Battle provides over 100 army tactics, special abilities, command boons, and types of military equipment, from heavy armor to howdahs and screening defense to strafing skirmishers, whether you want your army to unleash a magical barrage or infiltrate the enemy like wolves in the fold. Better still, it introduces a robust abstract battlefield management system to keep the action moving and provide you an incredible variety of options for dealing with ranged and melee attack and maneuvers without getting bogged down with armies of miniatures. Ultimate Battle isn't just about what happens when armies clash; it also helps you prepare for battle with advanced rules for army recruitment and commanders, dealing with terrain, weather, and visibility, camouflage and scouting, and parleys with the enemy. In the aftermath of victory or defeat, you'll be ready to deal with fatigue and healing, along with pillaging, plunder, and prisoners of war. Whether you're using the base rules in Kingdoms or the advanced kingdom options in Ultimate Rulership (5E), your heroes can stake their claim to power in the campaign world, daring anyone to stand against the armies and tactics they command! Pick up this fantastic 36-page 5E supplement today to bring amazing depth and dimension to mass combat in your campaign and Make Your Game Legendary! You can find the companion volumes here: KINGDOMS (5E) https: //www.amazon.com/Kingdoms-Kingdom-Building-5E-Mike-Kimmel/dp/1535518715/ref=sr_1_2?ie=UTF8&qid=1475101564&sr=8-2&keywords=kingdoms+5e+legendary+games ULTIMATE RULERSHIP (5E) https: //www.amazon.com/Ultimate-Rulership-5E-Kingdom-Building/dp/1537530429/ref=sr_1_1?ie=UTF8&qid=1475101514&sr=8-1&keywords=ultimate+rulership+5e
For Heroes of the Wild When your heroes strike out into the wooded wilderness, they'll be prepared to face any challenge with the amazing options you'll find in Fey and Forest Classes, whether they are hacking their own fledgling domain out on the borderlands of civilization or taking their first steps into the verdant realms of creatures that call the forest their home. You'll find nearly a dozen incredible archetypes and options like the explorer ranger, greenweaver druid circle, jester bard college, and woodlands cavalier fighter. You'll also find new class features like warlock invocations and spells. Grab this 24-page 5th Edition accessory today and Make Your Game Legendary!
"Contains materials originally published in magazine form as The Boys #60-72"--Indicia.
It''s a dangerous time for the last remaining humans. Captured by the Cylons on New Caprica, the colonists live in fear of what every new day will bring. As the Cylons press their oppressive--and life-threatening agendaΓÇöthe survivors grow more desperate to reclaim their freedom. But there''s hope. Out in the wilds of New Caprica, beyond the Cylon boundaries, is a band of human freedom fighters. They answer to no one. They fear no Cylons. They are Twilight Command--and they have a plan. From writer Michael Moreci (Wasted Space, Archie Meets Batman ΓÇÖ66) and artist Breno Tamura (Batgirl and the Birds of Prey) comes the untold tale of Twilight Command!
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