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  • af Jason Tondro
    247,95 kr.

    Toil and Trouble! After stopping a poisonous plot against the living population of Graydirge, the player characters must seek out the hag pulling the strings from behind the scenes. Yet hags congregate in covens, and facing off against the insidious hag coven called the Graveclaw leads to a race across the undead-haunted nation of Geb. From shadowed forests to an undersea temple, and from rusted-out factories to university lecture halls, the characters must investigate the trails of misery and fear the hags leave in their wake. The characters must vanquish the Graveclaw to protect the residents of Geb--or end up stewing in a hag's cauldron! "Graveclaw" is a Pathfinder adventure for four 4th-level characters. The adventure continues the Blood Lords Adventure Path, a six-part monthly campaign in which the characters rise from skilled troubleshooters to join the Blood Lords who rule a nation of the dead. The adventure also includes an article exposing the secrets of hag covens and plenty of new rules for fighting against hags. New spells and new items complete the witch's brew in the coven's cookpot! Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.

  • af Jason Tondro
    228,95 kr.

    The Broken Tusks find sanctuary at last in the settlement of Hillcross, but invading frost giants quickly force the clan‿s scouts to lead their mighty following‿s defense against the siege and take on new titles. To put a stop to the slaughter, the newly named Mammoth Lords take the fight to their foes by riding their bestial mounts through the sucking muck of the Tamarnian Tar Forest. At the heart of these black woods, amid the ruins of a half-sunken crusaders‿ castle, the heroes wield the sacred light of the Primordial Flame to defeat their ancient enemies once and for all. “Burning Tundraâ€? is a Pathfinder adventure for four 8th-level characters. This adventure concludes the Quest for the Frozen Flame Adventure Path, a three-part monthly campaign in which the heroes lead a band of nomadic hunter-gatherers across a brutal primordial landscape. This adventure also includes a gazetteer of the mountain meeting grounds called Hillcross; megafauna animal companions and ancestral gear that complement the new Mammoth Lord character archetype; and new prehistoric creatures to befriend or bedevil your players. Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world‿s oldest fantasy RPG.

  • af Jason Tondro
    206,95 kr.

    A distress beacon from a desolate section of tundra sends the heroes on a rescue mission in the biting cold. They find a lone vesk survivor in the wreckage of a starship prowled by a menacing insectile stowaway: a component of the dreaded Swarm! The heroes trace the creature's origin to a frozen gas giant in the same system, where a mutated Swarm colony has begun to awaken from a strange hibernation. Will the heroes brave the floating organic lair to stop the Swarm from contacting the greater hive mind? "Icebound" is a Starfinder Roleplaying Game adventure for four 7th-level characters by Jason Tondro. This adventure continues the Horizons of the Vast Adventure Path, a six-part, bimonthly campaign in which the heroes are at the forefront of exploring and charting a newly discovered world filled with mystery. This volume also includes a dossier on the Veskarium spy agency known as Directive-9, technology repurposed from the Swarm, and a selection of deadly alien threats. Each bi-monthly full-color softcover Starfinder Adventure Path volume contains a new installment of a series of interconnected science-fantasy quests that together create a fully developed plot of sweeping scale and epic challenges. Each 64-page volume of the Starfinder Adventure Path also contains in-depth articles that detail and expand the Starfinder campaign setting and provide new rules, a host of exciting new monsters and alien races, a new planet to explore and starship to pilot, and more!

  • af Jason Tondro
    228,95 kr.

    The Extinction Curse Adventure Path begins! The Circus of Wayward Wonders has just arrived in the remote town of Abberton, and the player characters are the stars of the show! When the ringmaster turns up dead, the fate of the traveling circus and its entertainers hangs in the balance, and the heroes must scramble to put on a successful show and find the killer--all at the same time! Investigations only lead to more questions, and the heroes find themselves center stage in a dangerous, prehistoric plot that threatens not just Abberton, but every inhabitant of the Starstone Isles! "The Show Must Go On" is a Pathfinder Second Edition adventure for four 1st-level characters. This adventure begins the Extinction Curse Adventure Path, a six-part, monthly campaign in which the heroes lead a traveling circus as they unravel a plot to eradicate all life from the Starstone Isles at the heart of the Inner Sea. The adventure also includes advice on how to run a traveling circus, new circus-themed rules, and a menagerie of monsters both wondrous and wicked. Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.

  • af Jason Tondro
    208,95 kr.

    At the boiling pointWhile the heroes recover in the liberated sun-city ofKahlannal, efreet launch an assault on the Burning Archipelago from deeperwithin the sun. The PCs have the advantages of position, knowledge, andsurprise, giving them a unique opportunity. Using technology from their newallies, the anassanois, the PCs can approach stealthily to infiltrate theefreeti base known as the Crucible. Thwarting the invasion requires returningthe Far Portal to the surface of the sun. However, the forces overseeing thebase won''t stand idle. In the end, General Khaim, the efreeti commander, riskseverything to realize his plan to dominate the Burning Archipelago and destroythe meddlesome intruders!This volume of Starfinder Adventure Path concludes theDawn of Flame Adventure Path and includes:ΓÇó ΓÇ£Assault on the Crucible,ΓÇ¥ aStarfinder adventure for 11th-level characters, by JasonTondro.ΓÇó Ways to continue the campaign after theefreeti invasion, as well as two villains who might have plans involving theheroes of this Adventure Path, by Tracy Barnett.ΓÇó A survey of the Plane of Fire-including itsdenizens, plots, and realms-by Thurston Hillman.ΓÇó An archive of elemental outsiders and bizarreinhabitants of the galaxy, from capricious water genies to swarms of feyrodents, by Tracy Barnett, Violet Hargrave, Owen K.C. Stephens, and JasonTondro.ΓÇó Statistics and deck plans for an efreeticruiser, by Thurston Hillman, plus a look inside a hollow world containing aminiature sun, by Violet Hargrave.

  • - Comics Connections to Medieval and Renaissance Literature
    af Jason Tondro
    353,95 kr.

    Few scholars nursed on the literary canon would dispute that knowledge of Western literature benefits readers and writers of the superhero genre. This analysis of superhero comics as Romance literature shows that the reverse is true--knowledge of the superhero romance has something to teach critics of traditional literature. Establishing the comic genre as a cousin to Arthurian myth, Spenser, and Shakespeare, it uses comics to inform readings of The Faerie Queene, The Tempest, Malory's Morte and more, while employing authors like Ben Johnson to help explain comics by Alan Moore, Jack Kirby, and Grant Morrison and characters like Iron Man, the Hulk, the X-Men, and the Justice League. Scholars of comics, medieval and Renaissance literature alike will find it appealing.

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