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In the midst of a deepening volcanic winter, renegades fight to reclaim a lost artifact that may hold the power to restore their decaying world. One warrior must overcome amnesia and discover her true role in this chaos, before a growing new world order consolidates their control.
Cut off from the outside world by a hostile desert full of savage secrets, the city of Illamar must fend for itself. Late one night, Dante Montero, Commander and Ruler of Illamar, is confronted on his own streets by a mysterious woman bearing an ominous message from a dangerous man known only as Rasheim. Dante and his close friend Kerran, Captain of the Guard, rush to discover the identity of Rasheim and the nature of the threat posed against their city. The closer they get to the truth, the more their worlds begin to fall apart. Both men will have to rely heavily on their friendship as they struggle to comprehend the events happening around them, their past, and even the truth about themselves. They must move quickly and choose wisely, for time is running out as Dante and Kerran discover a secret plot is already underway to destroy their city and kill every last person alive. It seems the answers they so desperately need can only be found in a sequence of dreams, but in a world where nothing is as it seems, even their dreams could turn out to be deadly.
The first investigation of Coleridge's responses to his dreams and to contemporary poetic, philosophical and scientific debates on the nature of dreaming. It offers a rich historical context for the ways in which the most mysterious workings of the Romantic imagination were explored and understood.
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