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Voronoi tessellations are produced by first considering a set of points (known as nuclei) in d-space, and then defining cells as the set of points which are closest to each nuclei. A random Voronoi tessellation is produced by supposing that the location of each nuclei is determined by some random process.
Emphasising on MCMC methods, this book explores simulation-based inference for spatial point processes. It examines the Cox and Markov point processes. It provides a treatment of MCMC techniques, particularly those related to statistical inference follows.
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