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Wargames through the Ages was first published to fill a gap in literature of the hobby of wargaming. It was a one volume summary from the outbreak of the American Civil War and the concludes with the end of World War II in 1945. Between 1860 and 1945, the shape of warfare, armies, tactics and equipment underwent a wholesale change. In the same era, the map of Europe was redrawn and the machinations of world politics saw the introduction of military movements by land, sea and air on an international scale hitherto unconsidered. In 1861, the cavalry retained a still significant, if diminishing, role in the schemes of battle commanders; but by 1945 massive technological advances, culminating in the introduction of computerised planning had so altered the situation that a fundamentally new approach was necessitated as it is for the wargamer. The author has therefore considered at length the problem of formulating new rules, and the classification and assessment of armies and their conditions.
The Alamo in Miniature explores the whole range of Alamo figures, buildings and accessories made for play, collecting and wargaming. George Kearton has been collecting toy and model soldiers since 1955 and his fascination with the Alamo dates back to the early 1960's. The book also gives overviews of the Alamo, the Texas Revolution and its aftermath and includes details of over 30 other Alamo books, many Alamo boardgames, the most recent 'Alamo' films and their soundtrack music. Items by nearly 100 makers worldwide are listed and the book includes photographs of over 50 items from the author's own collection. He is the author of The Collectors Guide to Plastic Toy Soldiers, 1947- 1987 which is still the only comprehensive single-volume history of plastic toy soldiers. This iconic work was republished by John Curry in 2012 as part of The History of Wargaming Project.
Lionel Tarr (1920-2003) is widely recognized as the first modern wargamer, modern being 1939-1945. He first came to prominence when his rules were published in 1962 in Donald Featherstone's classic book, War Games. This book contains much previously unpublished material about the Tarr wargame and his epic decade long WWII Eastern Front Russian Campaign. This wargaming campaign was almost as well-known at the time as Tony Bath's Hyborian campaign. This book includes:The previously unpublished Tarr wargaming rules he first drafted in 1947 and modified until 1973.Analysis of the rulesTarr's Armies: Russian and German Army ORBATs Solo Wargaming Eastern Front Campaign Wargaming the Battle of Stalingrad Air warfare on the Eastern FrontVarious articles by TarrA.W. Saundars (Tarr's cousin) modern warfare rules from 1957Tarr's Napoleonic RulesThe History of Wargaming Project aims to document the development of wargaming, including publishing new material about these early wargames
"In Matrix Games, knowledge, imagination, and persuasiveness dominate. Both the referee and the players find their greatest success by drawing on their storytelling skills.". Peter PerlaInvented by Chris Engle, Matrix Games are an innovative way of wargaming situations and conflicts that traditional wargaming methods find hard to model. This book was written as a manual to help develop and run matrix games about modern conflicts. This book includes:An introduction to Matrix Games S.C.R.U.D. Simple Combat Resolution Using DiceThe five scenarios are:The Falklands War (1982)Chaoslavia- Former Yugoslavia (1993) Crisis in Crimea: A Counter Revolution (March 2014) The Red Line- The Civil War in Syria (August 2013) Lasgah Pol- Peace keeping in Afghanistan (2008)The book is published by the History of Wargaming Project as part of a series to make key developments in wargaming available to the professional wargamers, as well as those from a hobby background.
The aim of the rules was to provide the simplest possible set of wargaming rules that retained the feel and generalship of ancient and medieval warfare. The rules were about command decisions not the detail of combat. The average player would have memorized the rules by half way through their first battle, but tactical skill, especially with the use of light troops, took longer. Battles typically lasted less than an hour, allowing multiple games to be played in a single day. The DBA rules include the basic battle rules, campaign rules, suggested mini-campaigns, over three hundred army lists, rules for larger armies and six player campaigns. The original rules are supported by an introduction by Phil Barker and chapters on:Reflecting on the development of DBA. An introduction to tactics using DBA by Martin Smith.Applying DBA to historical battles, Recreating the Battle of Zama in 202 BC using DBA by Phil Steele.DBSA and DBA 1.0Also included are all four of the original army lists
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