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- A new collection of Paratime stories containing a new introduction by John F. Carr and four never before published Paratime stories by John F. Carr. - In addition, the book contains all of Piper's Paratime stories except "Time Crime" and the Kalvan yarns.
War World: Falkenberg's Regiment is a new War World novel, which continues the John Christian Falkenberg story, detailing his adventures and those of the 42nd CoDominium Marines.
Paratime Trouble is a new novel based on H. Beam Piper's Paratime series, featuring Verkan Vall and Dalla Hadron. Unfortunately for our two intrepid Paratimers, they both end up on the Beria Belt, where the Cuban Missile Crisis is going nuclear. Verkan has to find Dalla and bring her back to home before the whole time-line collapses into chaos!
War World: The Patriotic Wars is the fourth volume in the grand reissue of the War World series presenting Haven's history in a chronological fashion. This new release is a collection of stories featuring the dissolution of the CoDominium, the Soviet/United States world government that has kept the peace for the past century.
The focus of this new volume about science-fiction author H. Beam Piper is on his writing, the path of his career and the works he created, including his Paratime series and his Terro-Human Future History short stories and novels. But first and foremost, Beam was a storyteller, in the tradition of Robert Lewis Stevenson, Rafael Sabatini, Arthur Conan Doyle, Robert Heinlein and Mark Twain. Piper told stories of future words and alternate worlds. His best novels, Space Viking, Little Fuzzy, Cosmic Computer and Lord Kalvan of Otherwhen are considered science-fiction classics. His Paratime series was the first sideways in time series and best of its kind-often imitated but never equaled. Piper had a lifelong fascination with history and was more knowledgeable than most college history professors. He was a historian of the future and his Terro-Human Future History was his crowning creation and set the bar the science-fiction future histories that followed.
THE MERLIN GAMBIT by John F. Carr & Dietmar Wehr opens five years after the events in H. Beam Piper's classic novel, The Cosmic Computer. The planet Poictesme is in the middle of an economic boom and Conn Maxwell is both happily married and a new father. The Maxwell Plan is working even better than expected. Tri-System Interstellar spaceships are moving Poictesme's products throughout the Terran Federation and it looks like the bad times are finally over. However, storm clouds are gathering on the horizon. Space piracy has suddenly struck out of nowhere, but the pirates are only attacking Tri-System Interstellar freighters. It appears that someone is playing a deadly chess game with Merlin and the Merlin-12 Group. These new events cause Conn Maxwell to wonder if the Federation High Command built more than one super-computer. Is it possible that a Merlin double is working against them? In an attempt to uncover their mysterious opponent, Conn makes a trip to Terra to find the answers they so desperately need. Meanwhile, an unexpected series of discoveries made on Koshchei suddenly jeopardizes not only the Maxwell plan, but very heart of the Federation. This unexpected wild-card could change the balance of power throughout humanities' sphere of worlds, leading to the era of interstellar warfare that the Merlin-12 Group has worked so hard to prevent.
War World: Jihad! is the third volume in a grand reissue of the War World anthologies presenting Haven's history in a chronological fashion. Jihad! is a trade hardcover and includes seven new stories, a short novel and one previously published yarn. The CoDominium is fraying apart at the seams, and to save itself the Soviet/American coalition is exporting Earth's problems to the outer worlds, including exiling millions of Earth's fanatic Muslims on Haven. Nor is this volatile situation helped when off-worlders from Levant arrive to support the rebels with military advisors and advanced weaponry. When Dire Lake dries up, famine and pestilence arrive with a vengeance. The Faithful believe that this is a sign from Allah: the time has arrived to overthrow the corrupt CoDominium lackeys and their Company sponsors in the Northern Steppes. So the Mahdi declares a Jihad and warfare breaks out with only a thin blue line between the jihadists and what remains of civilization on Haven. In a last-ditch attempt to save the Haven colony, Admiral Lermontov sends in the 42nd Marines. Will the Marines arrive in time? And if they do, can they stop the jihadists and save the overwhelmed CoDominium Marine garrison at Fort Camerone? Or will they be undone by the Brotherhood and other off-world powers seeking the dissolution of the CoDominium?
THE SAURONS ARE HERE! The battle between the Sauron Coalition of Secession and the First Empire of Man in the twenty-seventh century ended in a war of extermination and the all-out bombardment of the planet Sauron. The only surviving Sauron spaceship, the Fomoria, is commanded by Vessel First Rank Galen Diettinger. Fleeing Imperial pursuit, the Saurons land on Haven, a hardscrabble world of extreme temperatures, hard radiation, deadly flora and fauna and wastelands containing some of the toughest humans in occupied space. Born in rebellions and civil war, life on Haven is a constant struggle against the harsh moon's environment, as well as its other occupants-animal and human-all desperate to carve out their own niche. On this desolate moon, the Sauron Soldiers not only have to fight off the human inhabitants, but face a mutiny in their own ranks, as the Cyborg Super Soldiers make a bid to rule the last surviving colony. The Cyborgs are the ultimate product of Sauron's millennium-long eugenics program and as such are the end-point in the Race's military development. To the Super Soldiers it is unthinkable that a mere Soldier-no matter how brilliant-should command the new Sauron Homeworld. Meanwhile, Brigadier Gary Cummings, commander of the Haven Volunteers, has lost both his headquarters and military forts. But Brigadier Cummings has fought the Saurons before and knows that the Saurons have no mercy for human norms; this is a war of total domination. The Saurons want to own Haven and use her population as breeding stock for future Soldiers. To fight back, the Brigadier is starting a guerilla campaign in the outback. Castell City and Lermontovgrad have been bombed back to the stone age, but the humans of War World have been tested before.... The one thing the Saurons hadn't anticipated was a mutiny in their own ranks leading to a three-cornered war.
"Fitzgerald Baker may well have been conceived in an act of erotic terrorism. That was what his mother had told him and it can be verified that Felix Pendragon initiated her into the League of Erotic Terrorists. However, she was also known to sacrifice truth for entertainment in most of what she said." With these words, Phillip Wendell, lifestyle crisis counselor, relates to the reader the initial phase of the counseling of Fitzgerald Baker whose crisis was triggered by viewing Roald Vallen's documentary, The Crying Clown Rites. The painful initiation of youth into manhood, the bizarre clown makeup and the hunt that ended in a thrill kill were disturbing parts of the film to Fitz, a disenchanted architect in his thirties who is tired of the lifestyle of transient personalities and throwaway relationships. Baker-the great grandson of John F. Kennedy and Marilyn Monroe-believes that maturity has evaded him and he fears both assassination and suicide because both run rampant in his ancestry. The film about the secret rites of the Jackson Hole Enclave bring these fears to the surface. Phillip takes Fitz on a Candide-like journey through the psychiatric cults and treatments of the late twenty-second century. This strange journey culminates when Phillip uses hypnodrug psychodrama to recreate in Fitz's mind the assassination of John F. Kennedy in Dallas with Fitz over-identifying with the victim. "The best psychological science-fiction novel since The Demolished Man...the tension mounts and mounts...I couldn't put it down...it might do your head as much good as an Encounter Group with the Marx Brothers!" Robert Anton Wilson, Coauthor of the Illuminatus Trilogy
SPACE VIKING'S THRONE by John F. Carr & Mike Robertson is the concluding sequel to The Last Space Viking, which is set at the end of the First Interregnum of H. Beam Piper's galaxy spanning Terro-Human Future History. A century after H. Beam Piper's seminal novel Space Viking, a new powerful entity, the Mardukan Empire, has arisen from the ashes of Lucas Trask's League of Civilized Worlds. This new Empire has set, as its primary mission: the consolidation of Terro-Human space under their aegis. This means the elimination of all competing sovereignties, most especially the Space Vikings and the destruction of their Old Federation base worlds. Captain David Morland, formerly of Joyeuse, started his career as a Space Viking in the twilight of the Sword-World's reign of fear. The time when Space Vikings terrorized the Neobarbarian worlds of the former Terran Federation has come to an end. The Sword-Worlds, locked into endless rounds of fratricidal war, are unable to come to the aid of their brethren in the former Terran Federation. The Imperial Navy is now playing a game of cat and mouse; suddenly, Space Vikings find they are the prey, not the hunters! Lucas Trask's dream is dead: The League of Civilized Worlds is no more. Tanith is quickly reverting to a backwater world. The Trasks are forced to watch impotently as events pass them by. Meanwhile, on far away Poictesme-one of Morland's base worlds-events are occurring that may rock the very foundations of the Old Federation. Prince David Morland, the last of the great Space Viking captains, is being hunted by Captain Vandarvant of the Imperial Mardukan Navy. Vandarvant is consumed with revenge; he wants to pay-back Morland for defeating him and almost destroying his ship, the Challenger. While the new Empire casts its nets far and wide to catch the last of the Space Vikings, Prince Morland works furiously in a race against time to establish a base world on far off Sarpanitum that can sustain itself against even the mighty Mardukan Empire. Because, whether Morland likes it or not, the Empire is coming! Space Viking's Throne is the third novel set in the Space Viking series.
King Trask's plans for a new galaxy order are brought to a sudden halt when a new power emerges from the ashes of the Old Federation. Will King Rodrik the First of Tanith be able to salvage his grandfather's dream, or become a tool of the new Mardukan Empire? 294 pp.
War World: Discovery, edited by John F. Carr, is the 9th book in the on-going War World Saga, which includes 3 novels, the most recent being War World: The Battle of Sauron by John F. Carr & Donald Hawthorne published in 2008. The War World series is a shared-world universe created by Jerry E. Pournelle & John F. Carr and is set in Jerry Pournelle's CoDominium/Empire of Man future history. The moon Haven contains the harshest environments for life among the seventy habitable planets within the CoDominium sphere. After Haven's discovery, this distant moon quickly becomes the center of a major lawsuit over its ownership. When the New Church of Universal Harmony buys the Charter, the big mining companies send their agents to find a way to muscle their way in. The Harmonies quickly find themselves on the defensive. Behind the lines, some of the biggest industrial magnates, the Bronson and DeSilva families, are pulling strings to secure rights to strip-mine Haven of its resources and mineral wealth. This battle only intensifies when shimmer stones, the most valuable gems in the known universe, are discovered on Haven. The Bureau of Relocation sees Haven, more than a year's spaceship journey from Earth, as the perfect dumping ground for political dissidents and criminals. Within the CoDominium, there's a fracture between U.S. and Soviet interests; both powers want to use Haven for their own means. Meanwhile, the New Church of Universal Harmony is finding its lands overwhelmed with undesirables from Earth who neither want to work or live a meditative life. This conflict quickly turns violent as the newcomers scheme to steal food and goods from the non-violent Harmonies, who see their culture undergo a major shift to confront the new realities brought by the displaced transportees from Earth. When Kennicott and Dover Mineral Development send their agents to fight over the newly discovered hafnium and shimmer stone deposits, the violence and bloodshed is ratcheted up. Finally, the CoDominium Marines are sent in to save the day-but for whom: the Harmonies, the miners, the convicts, or their puppet masters back on Earth?
H. Beam Piper is one of science fiction's most enigmatic writers. In 1946 Piper appeared seemingly from out of nowhere, already at the top of his form. He published a number of memorable short stories in the premier science fiction magazine of the time, Astounding Science Fiction, under legendary editor John W. Campbell. Piper quickly became friends with many of the top writers of the day, including Lester Del Rey, Fletcher Pratt, Robert Heinlein and L. Sprague de Camp. Piper also successfully made the turn from promising short story writer to major novelist, authoring Four-Day Planet, Cosmic Computer, Lord Kalvan of Otherwhen and Little Fuzzy, which was nominated for a Hugo award. Even those who counted Piper among their friends knew very little about the man or his life as a railroad yard bull in Altoona, Pennsylvania. This biography illuminates H. Beam Piper, both the writer and the man, and answers lingering questions about his death. Appendices include a number of Piper's personal papers, a complete bibliography of Piper's works, and an essay on Piper's Terro-Human Future History series.
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