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Very fast-play rules for squad-level skirmish wargames.
Thirty-six 2-player and two solo scenarios designed for use with any Sci-fi skirmish rules.
Sir Francis Walsingham, Queen Elizabeth's Secretary of State, is the greatest spymaster the world had ever seen. It is his duty to find a suitable husband for his orphaned niece, Lucy--not to let her fight demons and witchcraft for the Queen's Secret Service.
Rhian, a girl from the Welsh valleys on the run from tragedy and herself, finds a new home in the modern East End of London, where the world's largest financial center spins a web of money and power from glistening towers of chrome and glass.
When the werewolf cubs are asleep and the baby vamps are tucked into their coffins, the adults come out to play! Feeling a bit undead and dying to shuffle off your toil and troubles and get it on?
With data for ships throughout the period, rules for famous admirals, historical scenarios, a campaign system and a brief historical summary for those who wish to refresh their memory of the era, this title offers everything players need to bring to the tabletop the battles and campaigns of the first great age of naval warfare.
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