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The author has been a wargamer since the 1970s, member of Wargame Developments and a serious rule writer since the early 1990s. His long standing interest in asymmetric warfare led him to develop a series of wargames to reflect the individual characteristics of such conflicts. All except one of these sets of rules are written to portray the operational/ campaign level situation. Using card based systems, these games are particularly suitable for the solo wargamer. These games are not 'fair'; they each aim to give the wargamer a greater understanding of the particular conflicts they represent. The games include: Boots on the Ground: Company Level Actions in the early 21st. CenturyAn Isolated Outpost: Six Months in the SaharaEight Years in a Distant Country: Soviet involvement in AfghanistanOvambo: Counter- insurgency in South West AfricaFlying Column: The Irish Troubles 1920-21Good Morning Vietnam: LBJ's War 1965-68
A solo game for 1 to 6 players about the experience of flying bombing missions over Germany 1942-44.The RAF and the USAAF dropped 1.6 billion tons of bombs on Germany between 1939 and 1945. The impact on the German war machine was huge, but so was the cost. 55,573 Bomber Command crew lost their lives during this campaign. Each morning the weather and moon state were suitable, target(s) were selected by Bomber Command. A complex series of steps were then initiated to ensure the bombers were in the air, over the target at the appointed hour to deliver their bombs. The game allows the player to assemble their crew, select their target and go through the stages of the mission. From take-off, over the enemy coast, through the flak zones and onto the target. The rules are embedded in historical research and includes period material, such as briefings, aide-memories and maps. Playing the game aims to help the player(s) understand the experience of the crews of Bomber Command a little better.
Uncle Duke is one of those larger than life characters who helped develop miniature wargaming in the United States. The Jack Scruby Award (1995) summarised him as an American original, an entrepreneur and business man, a master sculptor, designer, and painter, a rule writer, publisher, and historian, a master showman, salesman, friend of Donald Featherstone and advocate. This book is a celebration of his contribution. The book includes:The Jack Scruby Award 1995 citation. The MWAN tribute of 1989 by Hal Thinglum. Early memories of American miniature wargaming and reflections by Duke and his lifelong friend Jim Getz.Many previously unpublished photographsThe book also includes two complete key sets of rules that were a huge influence on American wargaming:Melee (1960) by Duke. Napoleonique: (1979) Written by Jim Getz with the assistance of Duke Seifried. This book is published by the History of Wargaming Project as part on ongoing efforts to document the development of wargaming.
"In Matrix Games, knowledge, imagination, and persuasiveness dominate. Matrix Games boil down the art of gaming to its essence". Peter PerlaSince the book Matrix Games for Modern Wargaming was first published in 2014, they have made a massive impact on professional military education, operational analysis and training. This book was written in response to requests for a more comprehensive account of the methodology, plus more examples of such games from the active edge of their professional application in the UK. Included are 6 scenarios to demonstrate different aspects of the method:NATO/Russian Posturing in the Baltic Sea Russian/NATO Posturing in the Black Sea and Eastern Mediterranean Incidents in the South China SeaAn election gameConflict on the Korean PeninsulaDe Valera's War: Irish Neutrality in WW2This book is published by the History of Wargaming Project as part of its ongoing work to document current practise in wargaming.
These classic rules launched skirmish wargaming in the UK and the North America. They were played in most wargaming clubs on a regular basis. From stage coach robberies to recreations of gunfights from the pages of history, these rules introduced wargaming with individual figures. This edition includes many previously unpublished chapters. These rules have all that is required to recreate the American Wild West on the table top. Bank robberies, saloon brawls, US cavalry actions and the showdown on the main street are made possible. The basic rules are straightforward, but there are many optional chapters that can be used as required. Optional rules include all the glorious detail of the Wild West: Saloon Brawls, Special rules for Indians, The 'Iron Horse' and Frontier towns and for playing solo gamesIn addition to the full set of original rules, this edition includes extra chapters on various scenarios and campaignsThe History of Wargaming Project aims to document the development of wargaming.
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