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Welcome to Amarthia, where lions, tigers, and bears roam the city streets, and nobody bats an eye. But civilization is only fur-deep, and beneath the surface lies a world few know exists, filled with intrigue, deception...and monsters. Only the agents of the Tiger's Stripe stand between the ordinary world and those who would throw it into chaos. An ancient horror has surfaced in the arid city of Kairran. The Tiger's Stripe sends in their Hunters, agents specially trained to kill the monsters before the deadly truth behind them is revealed. But the secret may already be out. Assad Alabwaq, one of Kairran's vicious crime lords, has heard rumours of the beasts and believes they would make a fine addition to his brutal gladiator games. And it appears he isn't working alone. However, everything falls apart when a political assassination throws the region into chaos, and the Hunters discover they aren't the only ones on Alabwaq's trail. Sedric Barnes, a journalist from the nation of Locke, seeks to expose the crime lord and force an uninterested public to realize the threat on their doorstep. Little does Barnes know that the strange birthmark on his arm is more than a curiosity, and he is about to enter a world of cloaks, daggers, and creatures of nightmare thousands of years old. This revised edition of Mark of the Tiger's Stripe contains altered material from the original version. Most changes were minor, and done to fix errors and provide better characterization. However, they are still changed from the original, and it is my hope that previous readers think of them for the better.
Welcome to the world of Amarthia, where lions, tigers, and bears roam the city streets, and nobody bats an eye. Here, the sentient animal inhabitants live in relative peace with their neighbours; at least as long as they stay within the heavily fortified walls of the cities. Outside, harsh storms, marauding bandit tribes, and savage creatures rule the wilds.Of course, civilization is only fur deep, a fact which international journalist Sedric Barnes learns all too quickly after delving into the criminal underworld of Pytan to expose the elusive slave trader Assad Alabwaq, the Black Horns. But Barnes may get more than he bargained for when he discovers another world hidden even deeper beneath the mask of Amarthian civilization. A world of cloaks, daggers, and creatures of nightmare thousands of years old.And when his path crosses with that of a beautiful white tigress, and the hunters who keep the monsters in check, he learns something more: it's a world he was born into.Mark of the Tiger's Stripe is the beginning of an epic adventure through the secret world of spies and monster's that has shaped the anthropomorphic civilizations of Amarthia for generations. But don't start thinking that because they look like your beloved family pet the inhabitants all cute and cuddly. You are about to embark on a dangerous journey on a path made of blood, bullets, and explosions.
Vigo De Palma, canine patriarch of Medocci's largest mafia family, is dead. The reigns of his empire pass into the hands of his son-in-law, the mouflon Jirair al-Seif; or they would if De Palma's daughter, Yursa, would let them go. Freed from the De Palma patriarch's influence, the rival families of Medocci struggle to fill the power void. Al-Seif's partner, a mechanical voice he knows only as Freggs, seems content to watch the conflict unfold from the shadows.Meanwhile, agents of the ancient order of the Tiger's Stripe are hot on al-Seif's tail, intent on seeing the mouflon locked away for his crimes. But there is one among them who believes justice would be better served with a bullet, and her own blood boils with a vengeful power she has not even begun to understand.Haunted by his own past and caught between warring mafia factions, a duplicitous partner, and agents bent on his downfall, Jirair al-Seif prepares to fight for his own survival, a fight he knows he will win. Because he is Assad Alabwaq, the Black Horns, and he will reclaim what is rightfully his or see his enemies burned to ash around him.
Luke-Acts contains a wealth of material that is relevant to politics, and the relationship between Jesus and his followers and the Roman Empire becomes an issue at a number of points. The author's fundamental attitude toward Rome is hard to discern, however. The complexity of Luke's task as both a creative writer and a mediator of received tradition, and perhaps as well the author's own ambivalence, have left conflicting evidence in the narrative. Scholarly treatments of the issue have tended to survey in a relatively short scope a great amount of material with different degrees of relevance to the question and representing different proportions of authorial contribution and traditional material. This book attempts to make a contribution to the discussion by narrowing the focus to Luke's depiction of the Roman provincial governors in his narrative, interpreted in terms of his Greco-Roman literary context. Luke's portraits of Roman governors can be seen to invoke expectations and concerns that were common in the literary context. By these standards Luke's portrait of these Roman authority figures is relatively critical, and demonstrates his preoccupation with Rome's judgment of the Christians more than a desire to commend Roman rule.
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