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A journal of long-form literary genre fiction published three times a year. Featuring eight tales of the speculative, the strange, the peculiar, and the curious that don't quite fit in with the mainstream.In this issue: The Boy With Clouds In His Eyes: When the clouds rain wine instead of water, a young boy's ability to predict the weather places his family in danger.An Oral History of the Crash of the Pisces: A group of people contend with a first-contact crash landing just before their lunch break.Vali of the Swamp: An orphan thief discovers a terrible secret about his family after his pursuers drive him deeper into the swamp.These and other stories await
It is time to go back to College. But these colleges aren't like anything you've ever attended. Witchology 101 is a sourcebook for Modern d20 games that adds a little spice and fun to your magically-inclined campaign. Witchology 101 provides you with a secret world within the modern world where witches juggle their magical studies with their daily lives. Includes 30 new feats, 20 new spells and rituals, and new creatures (Brownies, Gremlins, Hobs, Wisps, and Thought Beasts). This sourcebook is primarily a resource for storytellers, who want to add a more immersive magical element to their game. This is the black and white edition of the book. Full color also available.
What would you do if a 300 year old vampire decided that you would make the perfect Van Helsing for his own twisted game? A series of bizarre kidnappings leads detective Mitch Grogan to the home of the wealthy and eccentric Darius Hawthorne. What he discovers there unleashes a chain of events that not only threatens his life, but also his sanity. Grogan finds himself caught up in a deadly game with a three hundred year old vampire looking for a worthy adversary. But how can a burnt-out cop with a crumbling marriage compete against a centuries' old immortal with unlimited resources and supernatural powers? More than boredom drives the cunning Hawthorne, however. His attempts to push Grogan to the breaking point are more than cruel entertainment. They also serve as a test to see whether or not the mortal is ready to help him hunt an even more deadly foe: one that would see the whole world burn to remove the vampiric corruption from it. Large Print Version includes the bonus short story "Dames and Games."
No classes. No levels. Only one die. The Karma Roleplaying System provides storytellers and players with an easy-to-use modular system that lets them build their own playable races, create their own spells, and design their own magic items. Simplified rule system provides plenty of flexibility to customize your game. Whether running a traditional high-magic fantasy campaign or a space age adventure, the Karma Roleplaying System lets you run the game you want to run. Full Color Edition.
Learn why the dog wags its tail, why husbands should let their wives handle the finances, and why it is wise to always keep a crystal cup nearby. Compiled from a variety of classical works, Folklore and Fairy Tales of the East brings you 15 whimsical and entertaining tales to introduce readers to the wonderful storytelling legacy of the Middle and Far East.
Each issue of the Bards and Sages Quarterly brings fans of speculative fiction a wide range of new and established voices in the horror, fantasy, and science fiction genres. Siblings procure a new drug designed to eradicate Alzheimer's in patients with a family history of the disease, but the drug has unintended side effects in "If You Forget Me, Do I Exist?"A disillusioned fighter pilot on a routine recon mission finds himself confronted by the ghosts of his past in "Imago et Umbra."A temporal grocer breaks the law to steal fruit from a restricted time period, accidentally bringing along an unwanted hitchhiker in "Like Grandma Made."These tales and more found in this issue.
Post-Apocalyptic Blues takes place fifty years after World War III in the city of New Orleans, or Nola as it is called by the locals. Ruled over by the enigmatic Baron Samedi, New Orleans struggles to rebuild while defending itself from slavers, raiders, internal tribal squabbles, and an angry environment that has been trying to swallow it whole long before the first bombs fell. Designed for use with Modern OGL game systems, Post-Apocalyptic Blues throws players into the heart of New Orleans just as civilization begins the slow, painful process of returning after a nuclear war. Includes original player classes designed for survival in the post-apocalyptic wastes, A magic system re-imagined specifically for the flavor of New Orleans' occult history, rules for cybernetics and implants that take into account the harsh realities of the setting, detailed overview of the parishes of New Orleans, biographies of all of the major NPCs, and much more. The GM Edition of the setting also includes all important NPC stat blocks, two new monster templates, and nine new creatures.These features are not included in the Player's Guide.
Marriage counselor Nancy Werlock didn't want to take over the family business. Unfortunately for her fate, and a bunch of conniving spirits, have other plans. Now Nancy finds herself fumbling through exorcisms and sorting applications for a new apprentice. Because for Werlock women, the family business is demonology. And at the Three Wishes Boutique, the customer may not always be right, but he may very well be possessed.This Revised Edition includes the complete volumes of Nancy Werlock's Diary: Season One and Nancy Werlock's Diary: Season Two. Over 350 pages of fun and magical misadventures!Nancy also has a new home online. You can learn more about the world of Nancy Werlock at bardsandsages.com/witchnet.
The sequel to The Doom Guardian.The Spirit Wall still stands, but there are other ways to shatter a world. And Cambrea is a fragile world indeed.Nadia and Alexandros may have escaped the battle of Gadara, but they can't escape their growing list of enemies.The Necromancers will waste little time before seeking their revenge against those that undid decades of rituals and planning. The Felsworn too have unfinished business regarding their own thwarted plans to bring a Demon Lord into the world. The games played by members of House Thairentre threatens to ensnare them both in a web of deception and danger. Barcani Vassu, Lord of Goldkeep, still wants Alexandros' head mounted to his wall; and one of Galenen's most deadly Blades has decided to take up the contract himself...for a rather personal reason.
For centuries, the Spirit Wall has protected the world from the terrible powers of the undead god Vagruth. But now the Spirit Wall has begun to crumble, and with it the only thing preventing the world from becoming overrun by undead hordes.Nadia Gareth knows all too well the evils that lurk in the hearts of the Vagruth's minions, the Necromancers. Nadia walks the land as a dhampir, a cursed thing trapped between the worlds of the living and the dead as a result of the Necromancers' vile experiments. Yet her curse also gives her the strength she needs to combat the forces that seek to turn everything around her into an undead waste. But this is one fight that may be too much for her to handle alone.Darseidon Stonecleaver survived the War of Reckoning and now journeys to the Mouth of Chaos to retrieve the Chaos Diamond, the one thing powerful enough to save the Spirit Wall from destruction. As he enters his Twilight, the aging dwarf knows it isn't a matter of if he will die, but when. He can only hope to complete his last mission before it is too late.Nigel Stormthorn just wants to escape town with his stolen gems but finds himself caught up in events that may determine the fate of the world. As his survival instincts wage war against his meddlesome empathy, he discovers that perhaps his gems are of less value than the secret that resides within him.
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