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Twelve stories of vampires by award-winning author Lawrence Watt-Evans. This collects all the vampire stories Watt-Evans has written to date, gathering them from a variety of sources into a single volume for the first time.
Gregory Kraft was cursed. At night he could see the ghosts and monsters ordinary people could not, and when he slept, he suffered prophetic dreams.He could see these things -- but he couldn't stop them.Then Greg dreamed of a hungry ghost befriending a boy named Jack. He saw Jack feeding bits of himself to the monster, and Greg determined that this time, he would stop it. He would save Jack.Or what was left of him.
When he was eight years old, Tom Derringer discovered his father's journal and learned that the late Jack Derringer was a professional adventurer. For the next eight years Tom studied and trained to follow in his father's footsteps.Then in 1882, when a mysterious flying object appeared in the Arizona sky, Tom set out after it -- and he and his plucky companion Betsy Vanderhart found themselves pursuing a would-be conqueror through the skies and jungles of Mexico...
Twelve thousand years in the future, on a planet far, far away, a country boy named Tulzik Ambroz tracks the man who killed his sister Vika, following him across the poisonous crater that is all that remains of the planet's starport, into the great city of Ragbaan.Ragbaan - site of the planet's original settlement, heart of a civilization that has repeatedly risen to astonishing heights of power and technological prowess, only to fall, every time, back into barbarism. How can Tulzik find his quarry in an anarchic city of three million souls, where the technology of the ancients is considered magic?With interior illustrations by Bradley W. Schenck.
A sudden ice age has driven Earth's population into the tropics, except for a few die-hards eking out a tenuous existence scavenging the snow-covered ruins of civilization. One such straggler is John Starkman, making his home in the frozen wastes of western Pennsylvania. Already an outcast because of a certain physical peculiarity, he saw no reason to join his neighbors in fleeing south.Then one day a spaceship comes to collect him and the other stragglers, and Starkman discovers there have been other changes besides the ice age. Aliens have landed on Earth. They say they've come to help -- but what do they really want?And why are they interested in him?A science fiction novel by Hugo-winner Lawrence Watt-Evans, back in print for the first time in over twenty years.
Art Dunham had worked in his father's small-town theater all his life, and had never before seen anything like the group that rented it one summer. The Bringers of Wonder, as they called themselves, wanted to put on a single performance of a play called The Return of Magic -- but is it a play, or something more?
The gods had chosen the Domdur to rule the world, and had chosen Malledd to be their champion among the Domdur.They had not asked Malledd whether he wanted the job.Now a wizard has raised an army of the undead to overthrow the Domdur Empire, and the world awaits the divine champion who is to save them -- but will Malledd come?And if he does, can he be the savior the Domdur expect, or has the gods' favor turned elsewhere?
Life can be hard in Ethshar of the Sands, especially when you're an aging diva whose husband has just left you. Never mind that he gave her their house and plenty of money. Never mind that he no longer loves her and never wants to see her again. Or hear her voice. Or interact with her in any way, shape, or form. Dulzan just wants his freedom to be a humble carpenter. Sharra wants Dulzan, though, and that's all that counts in her head and heart. And as so often happens with a wife scorned, she turns to magic to get her way. Because she has to have him, no matter the cost. A legend of Ethshar from the best-selling author of The Misenchanted Sword and With a Single Spell.
When John Mercy-of-Christ's soldiers ran up against weapons like none they had ever seen before, John's campaign to defeat the enemies of The True Word and Flesh came to a sudden halt. Once guns that could only come from Old Earth arrived, the doctrinal differences between his sect and the Chosen of the Holy Ghost had to be put to one side--for what other abominations might be in store?
The dragons only emerged from their deep caverns when the weather was right, with thick clouds and sweltering heat. It was on such a day that Arlian's home village was destroyed, his family and friends slaughtered. He survived, though, and swore vengeance on the dragons, and on the looters and slavers who had captured him in the ruins.But no one had ever slain a dragon; how could a mere slave hope to do so?
Warlockry has been rare in Ethshar . . . until The Night of Madness, when a mysterious object falls from the heavens, sending out a wave of magic in the form of a dream. All who have the dream awaken in panic. But some of them also awaken to the power or Warlockry.Throughout the land these newly made warlocks wreak havoc; looting and rioting, petty personal revenge, and uncontrollable madness run rampant. Worse, people are hearing a mysterious, irresistible call from which they never return.Into this chaos steps the power-hungry Lord Faran, who seeks to use his new warlock powers to overthrow the government and take possession of the throne.Who will dare to oppose him?
Lawrence Watt-Evans may be best known for his fantasy and science fiction novels, particularly the Ethshar series, but he has published a significant body of short fiction, too, including the Hugo Award-winning "Why I Left Harry's All-Night Hamburgers." This MEGAPACK® collects his fantasy stories -- 2 dozen great tales! Included are:THE TEMPLE OF LIFEMEHITABEL GOODWINHEART OF STONETHE FINAL CHALLENGEBETH'S UNICORNTHE BRIDE OF BIGFOOTKEEPING UP APPEARANCESDROPPING HINTSTHE BOGLE IN THE BASEMENTTHE MAN FOR THE JOBCHAPERONEOUT OF THE WOODSGHOST STORIESTHE FROG WIZARDHORSING AROUNDSPIRIT DUMPARMS AND THE WOMANMITTENS AND HOTFOOTJUST PERFECTTRIXIEIN RE: NEPHELEGERETESIN FOR A POUNDSOMETHING TO GRIN ABOUTBEST PRESENT EVER!
Ethshar and the Northern Empire have been at war for hundreds of years. No one remembers why anymore or over what. No one dreams it could ever end until a wizard creates a sword that makes its user unbeatable...
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