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Garth of Ordunin had been set a new task by the Forgotten King: Bring back to Skelleth whatever he found upon the altars of the seven temples of Dusarra. As he went about his blasphemous errand he learned more about the Dark Gods -- and more about his own destiny!
The overman named Garth sought immortal fame. The oracle told him to serve the Forgotten King to get that fame. But this King sent Garth after a basilisk whose gaze could turn men to stone. What sane use could anyone have for a monster like that?
Garth had given the mighty Sword of Bheleu into the Forgotten King's keeping. Now he needed it back, and the King demanded that Garth bring him the Book of Silence in exchange -- but Garth feared that the King would use the Book to bring about an Age of Death.
The dark force known as Shadow had been defeated, but its world-spanning web of power had survived. This incredible magical weapon was now held not by a prince or wizard, but by Pellinore Brown, a marketing consultant from Germantown, Maryland. Pel Brown wished no one ill; he merely wanted his family back. But the Galactic Empire that had seen Shadow as a threat saw him as Shadow's heir, a menace to be destroyed as Shadow had been. And when the awesome magical might of Shadow's legacy was turned against the rayguns and spaceships of the Empire, entire planets were caught in the middle. Pel Brown wished no one ill -- but hundreds would die to put an end to . . . THE REIGN OF THE BROWN MAGICIAN -- "Few authors could collapse the walls between genres with the skill and inventiveness that Lawrence Watt-Evans does here. _Worlds of Shadow_ is an ambitious work that succeeds on all levels -- and not least as pure masterly storytelling. Light a candle and buckle your seat belt. This is like no other ride you've ever been on." -- Erin Patrick, author of MOONTIDE
A handful of ordinary Americans -- housewives, lawyers, interior decorators, and the like -- found themselves caught up in a transdimensional conflict, and transported from their homes to realms where magic worked, to desert planets and rebel worlds, to places straight out of science fiction and fantasy. But these were not the harmless, happy-ending lands of film and fable. The sweat and blood was real, and the horrors they faced genuinely dangerous. One world was a world of magic, ruled by a dark force called Shadow. A handful of would-be heroes resisted Shadow's dominion, and sought assistance in their desperate struggle to free their homeland. The other reality was a universe of spaceships and rayguns, dominated by a Galactic Empire that saw Shadow as a threat -- and that demanded the exiles from our world aid them in their campaign. Against their will, these few people were flung into battle . . . IN THE EMPIRE OF SHADOW -- "In Worlds of Shadow, Lawrence Watt-Evans tells an exciting tale with memorable characters and relentless action. A must-read for fans of dark fantasy and horror."-- Karen E. Taylor, author of _The Vampire Legacy_ Series
"In WORLDS OF SHADOW, Lawrence Watt-Evans tells an exciting tale with memorable characters and relentless action. A must-read for fans of dark fantasy and horror." -- Karen E. Taylor, author of The Vampire Legacy Series
A quest -- a quest in search of dragons and dragon-hunters, and ultimately the secret that lies beneath all the wizardry in Ethshar. Before it reaches its end, it would uncover the terrible mystery of the dragon-hunters -- and give rise to a scheme that would change the face of Ethsharitic magic forever.
Sterren, a simple gambler with no special talents, is suddenly thrust into the role of warlord by a distant kingdom. Forced to lead an army despite his complete lack of experience, Sterren must navigate political intrigue, looming battles, and magical threats. As he grapples with his new responsibilities, Sterren must outwit foes both on and off the battlefield to survive, all while questioning how he ended up in such a position.
The book follows Tobas, a young wizard who inherits a single spell from his deceased master. With limited magical knowledge and a desire for adventure, he embarks on a quest to make a name for himself. Along the way, Tobas encounters magical creatures, dangerous challenges, and unexpected companions. His journey is filled with wit and resourcefulness, as he navigates a world where one spell might not be enough to achieve his dreams.
In this gripping urban fantasy, ordinary people are faced with an extraordinary threat: the Nightmare People, terrifying creatures that feed on fear and can slip into reality through dreams. As the lines between dreams and the waking world blur, a small group of survivors must band together to fight these mysterious invaders before they consume everything. Suspenseful and eerie, the novel explores the nature of fear and survival in a world under siege by the supernatural.
The mysterious Black Dagger, a powerful magical artifact, grants its wielder incredible strength, but at a steep cost. As various factions seek to claim it, a group of unlikely heroes must prevent the dagger from falling into the wrong hands. Full of intrigue, magic, and fast-paced adventure, the novel delves into the consequences of unchecked power in a richly developed fantasy world.
She was everything he wanted, and everything he had been promised. A fortune-teller's prophecy had sent Kelder of Shulara to seek adventure along the Great Highway. He had been ready to give it up, and dismiss the seer as a fraud, when he met Irith. Irith was the most beautiful girl he had ever seen. She was bright and charming and cheerful. And she had wings. Kelder tried to earn Irith's love and respect. He tried to please her, and to fulfill the prophecy that seemed to say he would one day marry her. But as he came to know her, he began to realize that she was not quite what she appeared to be. She was not just a lovely young woman. She was not even entirely human. She had ruined men's lives. And he needed to learn what she truly was before she destroyed him, as well. What he would learn, and where he would go, would makes its mark on the destiny of Ethshar.
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