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"Solveig and her shieldmaiden have finally made it to Waterstone, a fabled city hidden in a world of frost by ancient magic. Shrouded from the Enemy's gaze, they are safe to rest and regroup-or so they think. Sol suspects their hosts are not as benevolent as they seem. Whispers race through the halls, hinting at self-serving agendas and secret plots. So, as Sol attempts to harness her awakened magic, she must fight for her voice to be heard or risk being used like a pawn in the greater game. But the Enemy always watching and nowhere is truly safe. Before the darkness finds a way in, Sol must decide if she will take up the mantle of power to save not just the home she's left behind, but the future of the world"--
"The Black Land is spent myth. Centuries have passed since the Great Enemy was slain. Yet old fears linger, and on the longest night of the year, every village still lights a ritual fire to banish the dark. That is Solveig's duty. Favored by the gods with powerful magic, Sol calls forth flame to keep her home safe. But when her brother accidentally kills a northern lord's son, she is sent away as weregild--part hostage, part guest--for a year and a day. The further north Sol travels, the clearer it becomes the Black Land is no myth. The forests teem with foul beasts. Her travel companions are not what they seem, and their plans for her and her magic are shrouded in secrecy. With only her loyal shieldmaiden and her own wits to reply upon, Sol must master power beyond her imagination to wrest control of her fate. For the Black Land's army stirs, ready to cover the world in darkness--unless Sol can find the courage to stop it"--
Keeping her safe will be his hardest assignment yet. . .Reeling from trauma and divorce, Cara Halperin takes what should be a simple job with an expensive agency. As a nanny to rich children, she shouldn't have much to worry about, and her job is just complex enough to keep her from brooding. Unfortunately, the agency's sent her into a trap.Vincent Desmarais wants to go back into the field, but instead, he's put on leave. The diagnosis? PTSD. No problem--he can pick up security work on the side to keep himself sharp--that is, if the side work isn't just as dangerous as the bloody places he's longing to get back to.When the lights go out, Cara and her young charge have only one option: to trust the new security guy. Vincent finds himself unwilling to abandon them to fate or let them out of his sight. If the trio wants to stay alive, they've got to trust each other. . .. . .but that may just be what their enemies are counting on.Lilith Saintcrow lives in Vancouver, Washington, with her children, dogs, cat, a library for wayward texts, and assorted other strays.
Anglene is smoldering. The galactic insurrection is supposed to be crushed. Robbhan Locke, a Second Echelon soldier, has returned to his birth planet along with other veterans, finding Sharl Notheim holding all of Sagittarius in his mailed fist for Parl Jun the Regent.There's no redemption in homecoming. Even Marah Madán and Ged Gizabón, Robb's childhood friends, have been forced into accommodation. The Sharl won't stop squeezing until he's made maximum profit for his royal patron-and covered up all their wartime indiscretions.If the Gran Parl Riccar can be found, he could save all of Anglene. In the meantime, Robb, Marah, and their friends are going to have to do it themselves. If they survive.The war is over, but "peace" is a relative term...
Drunk and disoriented after her best friend's funeral, Ginevra Bennet stumbles through a door in an ivy-covered wall...and finds herself in a dry wasteland under a dying crimson sun, the only possible shelter a giant stone castle.If it's a hallucination, it's a deadly one; the Keep is full of beauty, luxury, courtly manners--and monsters. The inhabitants rejoice in her arrival, dress her in white, and call her a queen. Greenery returns to their gardens, and the prince of the realm, with his silver-ringed eyes, seems very interested in Gin indeed. It should be the answer to every lonely young woman's dreams.But nothing in Gin's life has ever been what it's seemed. Not her best friend, not her upbringing, and most especially not her nightmares. Drowning, violent death, a stone roof, and the hallucinatory prince have filled her nights, and Gin hopes she's going mad--because the alternative is just too scary to contemplate.Caught in a web of manners, intrigue, and betrayal, Gin has to depend on her sorely tested wits and uncertain sanity. There are Gates at the edge of the wasteland, and if she can escape the castle and its beautiful, terrifying inhabitants, she might just find a few answers and be able to get home.Assuming, of course, home is where she really wants to be...
Under a blood-red sky, a castle holds intrigue, danger--and monsters.
Robb Locke's trapped in a high-security Panoptikon and Sharud is under embargo, the military governeur Notheim's fist is tightening around the throat of the entire system for his master Jun Planetagen, and all hope is lost. Somewhere at the edge of charted space, the true ruler of Anglene is drifting in a wrecked flagship. If Marah Madán can reach Gran Parl Riccar before the oxygen runs out, she can not only save Robb but also the rest of Anglene. It's going to take all her wit, all her resources, and a collection of spies, codejackers, rebels, and outright criminals, not to mention betraying her other childhood friend-Ged Gizabón, a dangerous adversary with secrets of his own. Anglene is boiling, ready for yet another bloody civil war-and when it ends, Jun will be not only the Parl but the unquestioned dictator of the entire galaxy. Unless Marah and her ragtag alliance can stop him. No hero ever stands alone…
Aliens meets Stargate in this new post-apocalyptic novel from New York Times bestseller Lilith Saintcrow.
Jill Kismet, Dealer in Dark Things. Spiritual Exterminator. Demon Slayer - it's not the type of work you can put on a business card. But every city has people like me. Usually the police have us on payroll as consultants, because what ordinary cop can face down a Were or an ordinary shapechanger, or an Assyrian demon? Not to mention the silvers or the Black Mist, the adepts of Sorrow House or of the Middle Way? What ordinary cop stands a chance against a Trader, even? People disappear all the time, it's an epidemic; some of the disappearances are murder, some are fugitives, some are kidnapped by other human beings. Some of them are even found again. But a good proportion of them are taken by the things that go bump in the night. And then it becomes a hunter's job to bump back. Hard.
All of Sharud is singing about a man in a hood. He could be a hero--if he wasn't so determined to destroy himself. Robb Locke is doing his best to hit bottom, and even his childhood friends Ged Gizabón and Marah Madán can't help. Explosions, riots, political unrest, assassination, and the threat of starvation are still swirling through the entire system. And now the Parl Regent Jun Planetagen's flagship has entered orbit for the First Harvest Fête. Jun has plans of his own, especially for Marah--and those plans are murderous indeed. The war is over, but "peace" is always a relative term...
Falling was only the beginning...Jenna Delacroix is determined to keep her life as simple as possible. Maybe if she tries hard enough to be normal the nightmares and strange occurrences plaguing her all her life will finally recede. But then the monsters arrive-and with them, the man who says he's her protector.Lonely and disciplined, Michael Gabon is just a grunt in the Legion's endless war, but now he's stumbled across something special-a living, breathing Incorruptible, the first one he's seen in more decades than he can count. She's also being hunted. And now, so is he.On the run without backup, the diaboli haunting their trail, their only hope is working together. Even that might not be enough, because the unclean seem to know more than they should. Whether it's treachery or bad luck doesn't matter to Michael. The only thing he cares about is seeing his Incorruptible safe...…no matter who--or what--he has to kill.
Anglene is smoldering; the galactic insurrection is supposed to be crushed. Robbhan Locke, a Second Echelon soldier, has returned to his birth planet along with other veterans, finding Sharl Notheim holding all of Sagittarius in his mailed fist for Parl Jun the Regent. There's no redemption in homecoming. Even Marah Madán and Ged Gizabón, Robb's childhood friends, have been forced into accommodation. The Sharl won't stop squeezing until he's made maximum profit for his royal patron-and covered up all his wartime indiscretions. Heroes aren't needed here, but even a damaged man can fight…
After an accident claims her unconventional mother, Val Smith has to live with her boring, reliable father. Grief and change aren't good for anyone, but Val and her dad are doing okay-until they visit a place like paradise.Harmony Home is safe, secure, and secluded, a place where everyone belongs to everyone else. For a commune it's pretty okay, at least at first. There are strange things-the metal boxes in the clearing, the Red House where secrets are kept, and little Sarah, who pushes buttons inside people to "make them glow." Val and her dad are honored, temporary guests, at least at first, and it's exciting to be special, to be chosen. By the time Val's uneasy, it's too late.Even heaven can be a trap, and Val's going to need all her new talents to break free...
Cotton Crossing was a dead end, but not for Ginny Mills. She's just marking time, getting experience in the county library system, before moving back to a decent urban environment. Then the phones stop working. Lee Quartine knows there's no way the pretty girl at the library will even look at him. Especially since he can't open his mouth. He knows he's a hick, but when the power starts going out and the woods are full of strange creatures, it's good to have someone around who can build a fire. And kill. Ginny and Lee and their small band of survivors can't stay put, and moving is dangerous. The infected are shambling in the hills and the concrete canyons of cities. It's gonna be a long trip…
A brand new thriller with a supernatural twist from New York Times bestselling author Lilith Saintcrow.Anna Caldwell has spent the last few days in a blur. She's seen her brother's dead body, witnessed the shooting of innocent civilians, and been shot at herself. Now she has nowhere to turn-and only one person she can possibly call. Since Anna dumped him, it seems waiting is all Josiah Wolfe has done. Now, she's calling, and she needs his help -- or rather, the "talents" she once ran away from. As a liquidation agent, Josiah knows everything about getting out of tough situations. He'll get whatever she's carrying to the proper authorities, then settle down to making sure she doesn't leave him again.But the story Anna's stumbled into is far bigger than even Josiah suspects. Anna wants to survive, Josiah wants Anna back, and the powerful people chasing her want the only thing worth killing for -- immortality. An ancient evil has been trapped, a woman is in danger, and the world is going to see just how far a liquidation agent will go. . .
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