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DescriptionThe MAXON Cinema 4D R20: Modeling Essentials textbook walks you through every step of creating 3D models with Cinema 4D R20. This guide is perfect for both novices and those moving from other software to Cinema 4D. This book will help you to get started with modeling in Cinema 4D, you will learn important concepts and techniques about 3D modeling which you can utilize to create hard-surfaced objects for your projects. This book also covers Cinema 4D's OpenVDB-based Volume Builder and Volume Mesher functions that allow you to create complex models by adding and subtracting basic shapes in boolean-type operations.This book shares tips, tricks, notes, and cautions throughout, that will help you become a better Cinema 4D artist and you will be able to speed up your workflow. This book is aimed to be a solid teaching resource for learning modeling with Cinema 4D R20. It avoids any jargon and explains concepts and techniques in an easy-to-understand manner. The first page of the every unit summarizes the topics that will be covered in the unit. Hands-on exercises in this book instruct users how things can be done in Cinema 4D R20 step-by-step.Main Features¿ Learn Cinema 4D's updated user interface, navigation, tools, functions, and commands.¿ Covers all the basics as well as advanced topics using easy to follow, hands-on exercises.¿ Covers polygon, subdivision, and spline modeling techniques.¿ Covers volumetric modeling techniques.¿ Detailed coverage of tools and features.¿ Features more than 29 hands-on exercises - complete with before and after files.¿ Contains 25 practice activities to test the knowledge gained.¿ Additional guidance is provided in the form of tips, notes, and cautions.¿ Important terms are in bold face so that you never miss them.¿ The content under "What just happened?" heading explains the working of the instructions.¿ The content under "What next?" heading tells you about the procedure you will follow after completing a step(s).¿ Tech support from the author.¿ Access to each exercise's initial and final states along with the resources used in hands-on exercises.¿ Quiz to assess the knowledge.Fore more information visit Padexi Academy's website.
DescriptionThe MAXON Cinema 4D R20: A Detailed Guide to Texturing, Lighting, and Rendering book walks you through every step of texturing, lighting, and rendering projects in Cinema 4D. This comprehensive guide caters to the novices and intermediate users of Cinema 4D. This book will help you to get started with texturing, lighting, and rendering in Cinema 4D, you will learn important concepts and techniques about rendering which you can utilize to create high quality renders. Using a structured and pragmatic approach, this guide begins with basics of rendering, then builds on this knowledge using practical examples to enhance your texturing and lighting skills. Each unit builds on the knowledge gained in the previous unit, showing you all the essentials of rendering with Cinema 4D, from sampling to shaders, maps, camera effects, post effects, and lights. As you go from hands-on exercise to hands-on exercise, you'll develop a strong arsenal of skills that combined will form a complete end to end process to creating high quality renders using the Standard, Physical, and OpenGL renderers. You will also learn about the new node-based material system in Cinema 4D.Key FeaturesExplains Standard renderer and render settings.Explains global illumination, ambient occlusion, color mapping, and other effects.Covers the process of rendering flicker free animation.Explains the Physical, Hardware OpenGL, and Software OpenGL renderers.Explains the depth-of-field and motion blur effects.Explains dynamic depth-of-field effect using the Depth pass.Covers process of illuminating a scene using only polygon lights.Covers Cinema 4D lights.Covers the product visualization and interior rendering techniques.Covers UV mapping.Covers the Material Manager, the Material Editor, material presets, channels, and the reflectance model.Covers the Node Editor and nodes in detail.Explains the process of creating various materials. Features 44 hands-on exercises - complete with before and after files.Additional guidance is provided in the form of tips, notes, and cautions.Important terms are in bold face so that you never miss them.The content under "What just happened?" heading explains the working of the instructions.The content under "What next?" heading tells you about the procedure you will follow after completing a step(s).Includes an ePub file that contains the color images of the screenshots/illustrations used in the textbook. These color images will help you in the learning process. This ePub file is included with the resources.Tech support from the author.Access to each exercise's initial and final states along with the resources used in hands-on exercises.Quiz to assess the knowledge.Brief Table of ContentsThis book is divided into following units: Unit CR1: Standard RenderUnit CR2: Other RenderersUnit CR3: LightingUnit CT1: Introduction to UV MappingUnit CT2: Material PresetsUnit CT3: Creating MaterialsUnit CT4: Node-Based MaterialsUnit CRA: Quiz Answers [Rendering]Unit CRT: Quiz Answers [Texturing]
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