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The quick spread of posthumanism and of critiques of anthropomorphism in the past few decades has resulted in greater attention to concrete objects in critical theories and in philosophy. This new materialism or new object philosophy marks a renewal of interest in the existence of objects. Yet while their mode of existence is independent of human cognition, it cannot erase the relation of subject to object and the foundational role of our experience of things in our mental activity. These developments have important implications for narratology. Traditional conceptions of narrative define its core components as setting, characters, and plot, but nonhuman entities play a crucial role in characterizing the setting, in enabling or impeding the actions of characters, and thus in determining plot. Marie-Laure Ryan and Tang Weisheng combine a theoretical approach that defines the basic narrative functions of objects with interpretive studies of narrative texts that rely more closely on ideas advanced by proponents of new object philosophy. Object-Oriented Narratology opens new theoretical horizons for narratology and offers individual case studies that demonstrate the richness and diversity of the ways in which narrative, both Western and non-Western, deals with humans' relationships to their material environment and with the otherness of objects.
By combining the philosophical background of possible world theory with models inspired by AI, the book fulfills a pressing need in narratology for new paradigms and an interdisciplinary perspective.
Following the cognitive approaches that have rehabilitated immersion as the product of fundamental processes of world-construction and mental simulation, she details the many forms that interactivity has taken-or hopes to take-in digital texts, from determining the presentation of signs to affecting the level of story.
Tracing the transformation of storytelling in the digital age, this work examines electronic narrative forms. It reveals how digital media convey meaning and create stories. It stresses the difficulty of reconciling narrativity with interactivity and anticipates the time when media will provide fresh ways to experience stories.
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