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"Frankie Follis--AKA the costumed criminal Playtime--has won. Twilight City's greatest hero The Insomniac and its greatest villain The Stickman are dead, allowing Frankie to unify the super crook underworld and assert herself as the Queenpin of Redport. But Frankie is feeling the pressure from every side. Rival gangs are challenging her authority, Scalpel her consigliere is pushing her to legitimize her empire, and the act of murdering The Insomniac has broken something deep inside her. Frankie is about to learn the hard way [that] heavy is the head that wears the supervillain crown"--
Mary the Multi-Monster! The Tripper! Crab Louie! Kid Curious! Persona! Formerly the offbeat b-list superheroes, The Alternates, who seemingly sacrificed themselves to stop an invasion from another dimension. Instead they were transported to a mirror reality where they lived complex lives in a more four-dimensional existence--expanding both their powers and consciousness. Five years later they've returned to Twilight City, struggling to reacclimate to their old lives in a traditional two-dimensional superhero world--in withdrawal from the vivid ones they left behind. When elements from this alternate reality turn up as a dangerous new street drug, some of the heroes band together to destroy it, while others succumb to its temptation.
"It's hard out there for a supervillain. Not the world conquerors, chaos engines, or arch-nemeses--but the little guys, the career criminals. The ones who put on uniforms, knock over jewelry stores, and get tied to telephone poles before the hero swings off to face the actual big bad. Times are tough for costumed crooks--and they're about to get much worse. The psychotic Stickman has done the unthinkable and murdered Kid Dusk, sidekick to Twilight City's premier crime-fighter, the Insomniac. The Insomniac's teammates, the Continuum, are tearing Twilight apart, turning it into a terrifying police state--desperate to capture the Stickman and stop the Insomniac from 'crossing that final line'"--
Prepare for a journey through the world of one of the most creative, insightful, and hysterical voices on the entertainment scene today. Oswalt offers a fascinating look into his most unusual, and lovable, mindscape. He combines memoir with uproarious humor in an inventive account of the evolution of his wildly insightful worldview, sure to indulge his legion of fans. 288 pp. 75,000 print.
"This collection launches the beginning of a special two volume hardcover series of exciting stories taking place in the world of Jeff Lemire and Dean Ormston's Eisner Award-winning Black Hammer superhero comics."--Provided by publisher.
A memoir about coming of age as a performer during the late 1990s while obsessively watching classic films at a legendary theatre in Los Angeles.
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