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The beloved Binqis has been abducted from Lord Rutherford Galumpgus XII! What insidious band of ne'er-do-wells could have perpetrated such an act? There is no price too high (as long as it is less than fifty gold pieces) to pay someone to recover this wonderful creature. Can he find someone up to the task?This all-new 5E adventure is tailored for new players and new DM's and is ready to play right now!
How do you pick up the pieces after a devastating loss? For the Draconauts, some have left Montana, some have left the country, and others have disappeared altogether. Starting over can bring healing, and Jason, Petros, and their friends are all in need of great deal of healing.A year has passed, and the Draconauts new lives are settling in to a sense of normalcy. The world is accepting the reappearance of dragons, and Karura's fury over this knows no bounds. The true scope of his power becomes apparent as events begin happening across the globe that calls the benevolent nature of the dragons into question. Jason and the Draconauts may be powerless to stop him.The Draconauts, the Order of the Scale, and the Council of Ancients must re-unite if Karura is to be stopped. Their only hope rests on overcoming their differences, and even more importantly, their own grief. How can they defeat a demigod if they cannot win the battles in their own minds?
Life is no longer normal. After the startling events of Jason and the Draconauts, Jason, Petros, and their friends struggle to adjust to the effects of the spell cast upon them by the mage known as Norm. School, sports, jobs, and even family life have become a day to day struggle. How could it get any worse? A mysterious duo arrives from across the ocean, bearing a centuries-old book foretelling the coming of an assembly of magical beasts that will save all dragonkind. The Draconauts are sent on a globe spanning quest to find these powerful creatures. Meanwhile, back in Montana, Jason and Petros stumble on a mystery that not only defies any logical explanation, but seems to be consuming their friends as well. As if this weren't enough, Karura begins to make his moves. The search for his mysterious artifact continues, and his army of technomantic soldiers and vehicles grows larger by the day. His hatred of the dragons grows stronger and stronger, and it seems he won't be satisfied until they are completely destroyed!
Two Draconauts are captured! One is missing! The other...Jason Hewes himself...is presumed dead! The Draconauts feel all but defeated after the failure at AlansCo Tower. But their resolve is only strengthened as they throw all caution aside to rescue their friends from the very heart of Karura's stronghold.Meanwhile, Jason and Petros find themselves in the most unusual situation of their lives. As they struggle to find their way in an unfamiliar time, they set out on a quest to search for a way home. With the help of some unexpected allies, more is revealed than they even hoped for. This new information could bring an end to the war between dragonkind and Karura.Find out more in this penultimate chapter to the Jason and the Draconauts saga.
The pieces are in place. Karura makes his final move. Yet hope is not lost as Jason Hewes and Petros return with an outrageous plan that may defeat the demigod. The battle lines are drawn. This is war...and the Draconauts know they either have to win or die trying.
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